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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Papa  Johnundefined Papa John

    I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

    Sebi2030undefined Offline
    Sebi2030undefined Offline
    Sebi2030
    wrote on last edited by
    #37

    Clarence i have the same problem

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      MrWaveundefined Offline
      MrWaveundefined Offline
      MrWave
      wrote on last edited by
      #38

      Cahz Thank You so Much My Friend For This Mod .
      But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

      Cahzundefined 1 Reply Last reply
      1
      • MrWaveundefined MrWave

        Cahz Thank You so Much My Friend For This Mod .
        But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by Cahz
        #39

        @MrSlark Sebi2030 Clarence

        Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

        level.is_forever_solo_game = undefined;
        

        Then recompile all the gsc files into a new _clientids.gsc file

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          MrWaveundefined Offline
          MrWaveundefined Offline
          MrWave
          wrote on last edited by
          #40

          Cahz I Found 1 problem in Alctara Island Map .
          This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
          Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
          Does anyone have this problem?

          Cahzundefined 1 Reply Last reply
          0
          • MrWaveundefined MrWave

            Cahz I Found 1 problem in Alctara Island Map .
            This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
            Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
            Does anyone have this problem?

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #41

            @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

            MrWaveundefined 2 Replies Last reply
            1
            • Cahzundefined Cahz

              @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

              MrWaveundefined Offline
              MrWaveundefined Offline
              MrWave
              wrote on last edited by
              #42

              Cahz It's different , Most of the time before the round 20

              Cahzundefined 1 Reply Last reply
              0
              • MrWaveundefined MrWave

                Cahz It's different , Most of the time before the round 20

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #43

                @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                MrWaveundefined 3 Replies Last reply
                0
                • Cahzundefined Cahz

                  @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                  MrWaveundefined Offline
                  MrWaveundefined Offline
                  MrWave
                  wrote on last edited by
                  #44
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                    MrWaveundefined Offline
                    MrWaveundefined Offline
                    MrWave
                    wrote on last edited by
                    #45
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                      MrWaveundefined Offline
                      MrWaveundefined Offline
                      MrWave
                      wrote on last edited by MrWave
                      #46
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                        MrWaveundefined Offline
                        MrWaveundefined Offline
                        MrWave
                        wrote on last edited by
                        #47

                        Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                        I Removed Stamin-Up Codes and Testing server .
                        I finally managed go to untill round 40

                        Cahzundefined 1 Reply Last reply
                        1
                        • MrWaveundefined MrWave

                          Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                          I Removed Stamin-Up Codes and Testing server .
                          I finally managed go to untill round 40

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #48

                          @MrSlark Glad to hear you were able to get it working for you!

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            DeadShotundefined Offline
                            DeadShotundefined Offline
                            DeadShot
                            wrote on last edited by
                            #49

                            Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                            Cahzundefined 1 Reply Last reply
                            0
                            • DeadShotundefined DeadShot

                              Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #50

                              DeadShot I have never experienced any sort of bug like that...

                              DeadShotundefined 1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                DeadShot I have never experienced any sort of bug like that...

                                DeadShotundefined Offline
                                DeadShotundefined Offline
                                DeadShot
                                wrote on last edited by
                                #51

                                Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                                Cahzundefined 1 Reply Last reply
                                0
                                • DeadShotundefined DeadShot

                                  Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #52

                                  DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    Jacobean
                                    blackbeard29
                                    Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                    Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                    Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                    Bruhmoment212undefined Offline
                                    Bruhmoment212undefined Offline
                                    Bruhmoment212
                                    wrote on last edited by
                                    #53

                                    Cahz Link is dead or removed

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • Bruhmoment212undefined Bruhmoment212

                                      Cahz Link is dead or removed

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #54

                                      Bruhmoment212 wrong

                                      1 Reply Last reply
                                      0
                                      • So Highundefined Offline
                                        So Highundefined Offline
                                        So High
                                        wrote on last edited by
                                        #55

                                        How do i make the "built in dvars" work? Also zombie blood for origins

                                        1 Reply Last reply
                                        0
                                        • Yo_Angeloundefined Offline
                                          Yo_Angeloundefined Offline
                                          Yo_Angelo
                                          Plutonium Staff
                                          wrote on last edited by
                                          #56

                                          So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                                          JezuzLizardundefined 1 Reply Last reply
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