Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
256 Posts 108 Posters 112.8k Views 18 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Cahzundefined Cahz

    Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

    Fryundefined Offline
    Fryundefined Offline
    Fry
    Plutonium Staff
    wrote on last edited by Fry
    #28

    Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

    Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

    Ah I see. I guess I download GSC studio then.

    Thanks.

    1 Reply Last reply
    0
    • Fryundefined Offline
      Fryundefined Offline
      Fry
      Plutonium Staff
      wrote on last edited by Fry
      #29

      So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

      Cahzundefined 1 Reply Last reply
      0
      • Fryundefined Fry

        So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #30

        Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

        Fryundefined 1 Reply Last reply
        0
        • Cahzundefined Cahz

          Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

          Fryundefined Offline
          Fryundefined Offline
          Fry
          Plutonium Staff
          wrote on last edited by
          #31

          Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

          Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

          yeah I seem to change 20 to 15 and it worked

          1 Reply Last reply
          0
          • MiguelitoS2undefined MiguelitoS2

            Hey,

            I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

            Don't suppose you could lend me a hand here Cahz

            Cheers.

            SlyJFundefined Offline
            SlyJFundefined Offline
            SlyJF
            wrote on last edited by
            #32

            MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

            Ox_undefined 1 Reply Last reply
            0
            • SlyJFundefined SlyJF

              MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

              Ox_undefined Offline
              Ox_undefined Offline
              Ox_
              wrote on last edited by
              #33

              SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

              MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

              It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
              Don't know why he missed that part when he copied over my code.

              Cahzundefined 1 Reply Last reply
              1
              • Ox_undefined Ox_

                SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                Don't know why he missed that part when he copied over my code.

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #34

                Ox_ SlyJF I never used this mod on Origins for 2 reasons.

                1. There's already all the perks on that map so I never added any extra perks (so didnt test)
                2. I personally just don't like the map so I never tested the mod with it

                I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

                1 Reply Last reply
                0
                • VERsingthegamezundefined Offline
                  VERsingthegamezundefined Offline
                  VERsingthegamez
                  wrote on last edited by
                  #35

                  Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.

                  1 Reply Last reply
                  0
                  • Papa  Johnundefined Offline
                    Papa  Johnundefined Offline
                    Papa John
                    wrote on last edited by
                    #36

                    I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                    Sebi2030undefined 1 Reply Last reply
                    1
                    • Papa  Johnundefined Papa John

                      I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                      Sebi2030undefined Offline
                      Sebi2030undefined Offline
                      Sebi2030
                      wrote on last edited by
                      #37

                      Clarence i have the same problem

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        MrWaveundefined Offline
                        MrWaveundefined Offline
                        MrWave
                        wrote on last edited by
                        #38

                        Cahz Thank You so Much My Friend For This Mod .
                        But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                        Cahzundefined 1 Reply Last reply
                        1
                        • MrWaveundefined MrWave

                          Cahz Thank You so Much My Friend For This Mod .
                          But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by Cahz
                          #39

                          @MrSlark Sebi2030 Clarence

                          Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

                          level.is_forever_solo_game = undefined;
                          

                          Then recompile all the gsc files into a new _clientids.gsc file

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            MrWaveundefined Offline
                            MrWaveundefined Offline
                            MrWave
                            wrote on last edited by
                            #40

                            Cahz I Found 1 problem in Alctara Island Map .
                            This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                            Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                            Does anyone have this problem?

                            Cahzundefined 1 Reply Last reply
                            0
                            • MrWaveundefined MrWave

                              Cahz I Found 1 problem in Alctara Island Map .
                              This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                              Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                              Does anyone have this problem?

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #41

                              @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                              MrWaveundefined 2 Replies Last reply
                              1
                              • Cahzundefined Cahz

                                @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                                MrWaveundefined Offline
                                MrWaveundefined Offline
                                MrWave
                                wrote on last edited by
                                #42

                                Cahz It's different , Most of the time before the round 20

                                Cahzundefined 1 Reply Last reply
                                0
                                • MrWaveundefined MrWave

                                  Cahz It's different , Most of the time before the round 20

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #43

                                  @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                  MrWaveundefined 3 Replies Last reply
                                  0
                                  • Cahzundefined Cahz

                                    @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                                    MrWaveundefined Offline
                                    MrWaveundefined Offline
                                    MrWave
                                    wrote on last edited by
                                    #44
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                      MrWaveundefined Offline
                                      MrWaveundefined Offline
                                      MrWave
                                      wrote on last edited by
                                      #45
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                        MrWaveundefined Offline
                                        MrWaveundefined Offline
                                        MrWave
                                        wrote on last edited by MrWave
                                        #46
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                          MrWaveundefined Offline
                                          MrWaveundefined Offline
                                          MrWave
                                          wrote on last edited by
                                          #47

                                          Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                                          I Removed Stamin-Up Codes and Testing server .
                                          I finally managed go to untill round 40

                                          Cahzundefined 1 Reply Last reply
                                          1
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 12
                                          • 13
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate