[Release] [ZM] ZOMBIES++
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Just tried it out on Die Rise.
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Do not hold a grenade or else you will die.
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Going down with PHD and Who’s Who glitches out your game and crashes.
Other than that, this is a great mod.
PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small -
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Hey,
I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes
Don't suppose you could lend me a hand here Cahz
Cheers.
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PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so smallThis post is deleted! -
Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw
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Why is your source code split in 3 and not just 1 gsc that you precompiled?
Did you use compiler.exe or GSC studio?
I was going to include it with JezuzLizard's MapRestartWorkaround script.
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Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw
Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.
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Why is your source code split in 3 and not just 1 gsc that you precompiled?
Did you use compiler.exe or GSC studio?
I was going to include it with JezuzLizard's MapRestartWorkaround script.
Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile
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Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile
Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):
Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile
Ah I see. I guess I download GSC studio then.
Thanks.
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So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.
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So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.
Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works
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Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works
Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):
Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works
yeah I seem to change 20 to 15 and it worked
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Hey,
I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes
Don't suppose you could lend me a hand here Cahz
Cheers.
MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?
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MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?
SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):
MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?
It's because powerup isn't passed onto the original
_zombiemode_powerup_grab
function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
Don't know why he missed that part when he copied over my code. -
SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):
MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?
It's because powerup isn't passed onto the original
_zombiemode_powerup_grab
function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
Don't know why he missed that part when he copied over my code.Ox_ SlyJF I never used this mod on Origins for 2 reasons.
- There's already all the perks on that map so I never added any extra perks (so didnt test)
- I personally just don't like the map so I never tested the mod with it
I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment.
Probably won't be able to fix the code until tomorrow
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Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.
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I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3
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I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3
Clarence i have the same problem
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
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Force Spawn players on Round 1 (No more having friends spectating until Round 2)
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Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz Thank You so Much My Friend For This Mod .
But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide -
Cahz Thank You so Much My Friend For This Mod .
But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide -
ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz I Found 1 problem in Alctara Island Map .
This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
Does anyone have this problem?