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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Farzad Farzad

    Jacobean send the way your script looks like

    Jacobean Offline
    Jacobean Offline
    Jacobean
    wrote on last edited by
    #13

    Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
    And put the config in t6r/data.
    Do I need to do more than this?
    https://prnt.sc/s3m9iz

    Cahz _KimboSlice_ 2 Replies Last reply
    0
    • Jacobean Jacobean

      Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
      And put the config in t6r/data.
      Do I need to do more than this?
      https://prnt.sc/s3m9iz

      Cahz Offline
      Cahz Offline
      Cahz
      VIP
      wrote on last edited by
      #14

      Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
      Updated:https://github.com/Paintball/BO2-Zombies-Mod

      Jacobean 1 Reply Last reply
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      • Cahz Cahz

        Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
        Updated:https://github.com/Paintball/BO2-Zombies-Mod

        Jacobean Offline
        Jacobean Offline
        Jacobean
        wrote on last edited by
        #15

        Cahz Works great now, thanks

        1 Reply Last reply
        0
        • Sorex Offline
          Sorex Offline
          Sorex
          Contributor
          wrote on last edited by
          #16

          Cahz Nice work man, thats really cool 👍
          To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
          But is really cool mods.
          For exemple u can make

          perksExemple(){
          	self endon("disconnect");
          	self endon("stop_perks"); //Solution 1: end thread when player lose it
          	level endon("end_game");
          	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
          		/*Something happen there*/
          
          	}
          }
          

          Nice gamemode, u can make it more, just do it 🙂

          Farzad 1 Reply Last reply
          1
          • Sorex Sorex

            Cahz Nice work man, thats really cool 👍
            To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
            But is really cool mods.
            For exemple u can make

            perksExemple(){
            	self endon("disconnect");
            	self endon("stop_perks"); //Solution 1: end thread when player lose it
            	level endon("end_game");
            	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
            		/*Something happen there*/
            
            	}
            }
            

            Nice gamemode, u can make it more, just do it 🙂

            Farzad Offline
            Farzad Offline
            Farzad
            wrote on last edited by
            #17

            Sorex what do you mean make it more?

            1 Reply Last reply
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            • Sorex Offline
              Sorex Offline
              Sorex
              Contributor
              wrote on last edited by
              #18

              Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

              Farzad 1 Reply Last reply
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              • Sorex Sorex

                Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                Farzad Offline
                Farzad Offline
                Farzad
                wrote on last edited by
                #19

                Sorex ohh alright

                1 Reply Last reply
                0
                • PlzReviveMe Offline
                  PlzReviveMe Offline
                  PlzReviveMe
                  Contributor
                  wrote on last edited by
                  #20

                  Just tried it out on Die Rise.

                  1. Do not hold a grenade or else you will die.

                  2. Going down with PHD and Who’s Who glitches out your game and crashes.

                  Other than that, this is a great mod.

                  Cahz 1 Reply Last reply
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                  • PlzReviveMe PlzReviveMe

                    Just tried it out on Die Rise.

                    1. Do not hold a grenade or else you will die.

                    2. Going down with PHD and Who’s Who glitches out your game and crashes.

                    Other than that, this is a great mod.

                    Cahz Offline
                    Cahz Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #21

                    PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                    And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                    Vulture Aid 1 Reply Last reply
                    0
                    • MiguelitoS2 Offline
                      MiguelitoS2 Offline
                      MiguelitoS2
                      wrote on last edited by
                      #22

                      Hey,

                      I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                      Don't suppose you could lend me a hand here Cahz

                      Cheers.

                      SlyJF 1 Reply Last reply
                      0
                      • Cahz Cahz

                        PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                        And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                        Vulture Aid Offline
                        Vulture Aid Offline
                        Vulture Aid
                        Contributor
                        wrote on last edited by Vulture Aid
                        #23
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Vulture Aid Offline
                          Vulture Aid Offline
                          Vulture Aid
                          Contributor
                          wrote on last edited by
                          #24

                          Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                          Cahz 1 Reply Last reply
                          0
                          • Fry Offline
                            Fry Offline
                            Fry
                            Plutonium Staff
                            wrote on last edited by
                            #25

                            Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                            Did you use compiler.exe or GSC studio?

                            I was going to include it with JezuzLizard's MapRestartWorkaround script.

                            Cahz 1 Reply Last reply
                            0
                            • Vulture Aid Vulture Aid

                              Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                              Cahz Offline
                              Cahz Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #26

                              Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

                              1 Reply Last reply
                              0
                              • Fry Fry

                                Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                Did you use compiler.exe or GSC studio?

                                I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                Cahz Offline
                                Cahz Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #27

                                Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                Fry 1 Reply Last reply
                                0
                                • Cahz Cahz

                                  Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                  Fry Offline
                                  Fry Offline
                                  Fry
                                  Plutonium Staff
                                  wrote on last edited by Fry
                                  #28

                                  Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                  Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                  Ah I see. I guess I download GSC studio then.

                                  Thanks.

                                  1 Reply Last reply
                                  0
                                  • Fry Offline
                                    Fry Offline
                                    Fry
                                    Plutonium Staff
                                    wrote on last edited by Fry
                                    #29

                                    So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                    Cahz 1 Reply Last reply
                                    0
                                    • Fry Fry

                                      So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                      Cahz Offline
                                      Cahz Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #30

                                      Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                      Fry 1 Reply Last reply
                                      0
                                      • Cahz Cahz

                                        Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                        Fry Offline
                                        Fry Offline
                                        Fry
                                        Plutonium Staff
                                        wrote on last edited by
                                        #31

                                        Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                        Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                        yeah I seem to change 20 to 15 and it worked

                                        1 Reply Last reply
                                        0
                                        • MiguelitoS2 MiguelitoS2

                                          Hey,

                                          I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                                          Don't suppose you could lend me a hand here Cahz

                                          Cheers.

                                          SlyJF Offline
                                          SlyJF Offline
                                          SlyJF
                                          wrote on last edited by
                                          #32

                                          MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                          Ox_ 1 Reply Last reply
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