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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Sorexundefined Sorex

    Cahz Nice work man, thats really cool 👍
    To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
    But is really cool mods.
    For exemple u can make

    perksExemple(){
    	self endon("disconnect");
    	self endon("stop_perks"); //Solution 1: end thread when player lose it
    	level endon("end_game");
    	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
    		/*Something happen there*/
    
    	}
    }
    

    Nice gamemode, u can make it more, just do it 🙂

    Farzadundefined Offline
    Farzadundefined Offline
    Farzad
    wrote on last edited by
    #17

    Sorex what do you mean make it more?

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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #18

      Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

      Farzadundefined 1 Reply Last reply
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      • Sorexundefined Sorex

        Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

        Farzadundefined Offline
        Farzadundefined Offline
        Farzad
        wrote on last edited by
        #19

        Sorex ohh alright

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        • PlzReviveMeundefined Offline
          PlzReviveMeundefined Offline
          PlzReviveMe
          Contributor
          wrote on last edited by
          #20

          Just tried it out on Die Rise.

          1. Do not hold a grenade or else you will die.

          2. Going down with PHD and Who’s Who glitches out your game and crashes.

          Other than that, this is a great mod.

          Cahzundefined 1 Reply Last reply
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          • PlzReviveMeundefined PlzReviveMe

            Just tried it out on Die Rise.

            1. Do not hold a grenade or else you will die.

            2. Going down with PHD and Who’s Who glitches out your game and crashes.

            Other than that, this is a great mod.

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #21

            PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
            And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

            Vulture Aidundefined 1 Reply Last reply
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            • MiguelitoS2undefined Offline
              MiguelitoS2undefined Offline
              MiguelitoS2
              wrote on last edited by
              #22

              Hey,

              I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

              Don't suppose you could lend me a hand here Cahz

              Cheers.

              SlyJFundefined 1 Reply Last reply
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              • Cahzundefined Cahz

                PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                Vulture Aidundefined Offline
                Vulture Aidundefined Offline
                Vulture Aid
                Contributor
                wrote on last edited by Vulture Aid
                #23
                This post is deleted!
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                • Vulture Aidundefined Offline
                  Vulture Aidundefined Offline
                  Vulture Aid
                  Contributor
                  wrote on last edited by
                  #24

                  Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                  Cahzundefined 1 Reply Last reply
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                  • Fryundefined Offline
                    Fryundefined Offline
                    Fry
                    Plutonium Staff
                    wrote on last edited by
                    #25

                    Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                    Did you use compiler.exe or GSC studio?

                    I was going to include it with JezuzLizard's MapRestartWorkaround script.

                    Cahzundefined 1 Reply Last reply
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                    • Vulture Aidundefined Vulture Aid

                      Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #26

                      Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

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                      • Fryundefined Fry

                        Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                        Did you use compiler.exe or GSC studio?

                        I was going to include it with JezuzLizard's MapRestartWorkaround script.

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #27

                        Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                        Fryundefined 1 Reply Last reply
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                        • Cahzundefined Cahz

                          Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                          Fryundefined Offline
                          Fryundefined Offline
                          Fry
                          Plutonium Staff
                          wrote on last edited by Fry
                          #28

                          Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                          Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                          Ah I see. I guess I download GSC studio then.

                          Thanks.

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                          • Fryundefined Offline
                            Fryundefined Offline
                            Fry
                            Plutonium Staff
                            wrote on last edited by Fry
                            #29

                            So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                            Cahzundefined 1 Reply Last reply
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                            • Fryundefined Fry

                              So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #30

                              Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                              Fryundefined 1 Reply Last reply
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                              • Cahzundefined Cahz

                                Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                Fryundefined Offline
                                Fryundefined Offline
                                Fry
                                Plutonium Staff
                                wrote on last edited by
                                #31

                                Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                yeah I seem to change 20 to 15 and it worked

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                                • MiguelitoS2undefined MiguelitoS2

                                  Hey,

                                  I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                                  Don't suppose you could lend me a hand here Cahz

                                  Cheers.

                                  SlyJFundefined Offline
                                  SlyJFundefined Offline
                                  SlyJF
                                  wrote on last edited by
                                  #32

                                  MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                  Ox_undefined 1 Reply Last reply
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                                  • SlyJFundefined SlyJF

                                    MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                    Ox_undefined Offline
                                    Ox_undefined Offline
                                    Ox_
                                    wrote on last edited by
                                    #33

                                    SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                    MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                    It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                                    Don't know why he missed that part when he copied over my code.

                                    Cahzundefined 1 Reply Last reply
                                    1
                                    • Ox_undefined Ox_

                                      SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                      MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                      It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                                      Don't know why he missed that part when he copied over my code.

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #34

                                      Ox_ SlyJF I never used this mod on Origins for 2 reasons.

                                      1. There's already all the perks on that map so I never added any extra perks (so didnt test)
                                      2. I personally just don't like the map so I never tested the mod with it

                                      I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

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                                      • VERsingthegamezundefined Offline
                                        VERsingthegamezundefined Offline
                                        VERsingthegamez
                                        wrote on last edited by
                                        #35

                                        Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.

                                        1 Reply Last reply
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                                        • Papa  Johnundefined Offline
                                          Papa  Johnundefined Offline
                                          Papa John
                                          wrote on last edited by
                                          #36

                                          I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                                          Sebi2030undefined 1 Reply Last reply
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