Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
256 Posts 108 Posters 168.1k Views 18 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Jacobeanundefined Jacobean

    Cahz
    Now I get the error:

    **** 1 script error(s):
    **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

    Farzadundefined Offline
    Farzadundefined Offline
    Farzad
    wrote on last edited by
    #12

    Jacobean send the way your script looks like

    Jacobeanundefined 1 Reply Last reply
    0
    • Farzadundefined Farzad

      Jacobean send the way your script looks like

      Jacobeanundefined Offline
      Jacobeanundefined Offline
      Jacobean
      wrote on last edited by
      #13

      Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
      And put the config in t6r/data.
      Do I need to do more than this?
      https://prnt.sc/s3m9iz

      Cahzundefined _KimboSlice_undefined 2 Replies Last reply
      0
      • Jacobeanundefined Jacobean

        Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
        And put the config in t6r/data.
        Do I need to do more than this?
        https://prnt.sc/s3m9iz

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #14

        Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
        Updated:https://github.com/Paintball/BO2-Zombies-Mod

        Jacobeanundefined 1 Reply Last reply
        0
        • Cahzundefined Cahz

          Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
          Updated:https://github.com/Paintball/BO2-Zombies-Mod

          Jacobeanundefined Offline
          Jacobeanundefined Offline
          Jacobean
          wrote on last edited by
          #15

          Cahz Works great now, thanks

          1 Reply Last reply
          0
          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #16

            Cahz Nice work man, thats really cool 👍
            To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
            But is really cool mods.
            For exemple u can make

            perksExemple(){
            	self endon("disconnect");
            	self endon("stop_perks"); //Solution 1: end thread when player lose it
            	level endon("end_game");
            	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
            		/*Something happen there*/
            
            	}
            }
            

            Nice gamemode, u can make it more, just do it 🙂

            Farzadundefined 1 Reply Last reply
            1
            • Sorexundefined Sorex

              Cahz Nice work man, thats really cool 👍
              To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
              But is really cool mods.
              For exemple u can make

              perksExemple(){
              	self endon("disconnect");
              	self endon("stop_perks"); //Solution 1: end thread when player lose it
              	level endon("end_game");
              	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
              		/*Something happen there*/
              
              	}
              }
              

              Nice gamemode, u can make it more, just do it 🙂

              Farzadundefined Offline
              Farzadundefined Offline
              Farzad
              wrote on last edited by
              #17

              Sorex what do you mean make it more?

              1 Reply Last reply
              0
              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #18

                Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                Farzadundefined 1 Reply Last reply
                0
                • Sorexundefined Sorex

                  Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                  Farzadundefined Offline
                  Farzadundefined Offline
                  Farzad
                  wrote on last edited by
                  #19

                  Sorex ohh alright

                  1 Reply Last reply
                  0
                  • PlzReviveMeundefined Offline
                    PlzReviveMeundefined Offline
                    PlzReviveMe
                    Contributor
                    wrote on last edited by
                    #20

                    Just tried it out on Die Rise.

                    1. Do not hold a grenade or else you will die.

                    2. Going down with PHD and Who’s Who glitches out your game and crashes.

                    Other than that, this is a great mod.

                    Cahzundefined 1 Reply Last reply
                    0
                    • PlzReviveMeundefined PlzReviveMe

                      Just tried it out on Die Rise.

                      1. Do not hold a grenade or else you will die.

                      2. Going down with PHD and Who’s Who glitches out your game and crashes.

                      Other than that, this is a great mod.

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #21

                      PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                      And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                      Vulture Aidundefined 1 Reply Last reply
                      0
                      • MiguelitoS2undefined Offline
                        MiguelitoS2undefined Offline
                        MiguelitoS2
                        wrote on last edited by
                        #22

                        Hey,

                        I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                        Don't suppose you could lend me a hand here Cahz

                        Cheers.

                        SlyJFundefined 1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                          And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                          Vulture Aidundefined Offline
                          Vulture Aidundefined Offline
                          Vulture Aid
                          Contributor
                          wrote on last edited by Vulture Aid
                          #23
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • Vulture Aidundefined Offline
                            Vulture Aidundefined Offline
                            Vulture Aid
                            Contributor
                            wrote on last edited by
                            #24

                            Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                            Cahzundefined 1 Reply Last reply
                            0
                            • Fryundefined Offline
                              Fryundefined Offline
                              Fry
                              Plutonium Staff
                              wrote on last edited by
                              #25

                              Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                              Did you use compiler.exe or GSC studio?

                              I was going to include it with JezuzLizard's MapRestartWorkaround script.

                              Cahzundefined 1 Reply Last reply
                              0
                              • Vulture Aidundefined Vulture Aid

                                Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #26

                                Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

                                1 Reply Last reply
                                0
                                • Fryundefined Fry

                                  Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                  Did you use compiler.exe or GSC studio?

                                  I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #27

                                  Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                  Fryundefined 1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                    Fryundefined Offline
                                    Fryundefined Offline
                                    Fry
                                    Plutonium Staff
                                    wrote on last edited by Fry
                                    #28

                                    Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                    Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                    Ah I see. I guess I download GSC studio then.

                                    Thanks.

                                    1 Reply Last reply
                                    0
                                    • Fryundefined Offline
                                      Fryundefined Offline
                                      Fry
                                      Plutonium Staff
                                      wrote on last edited by Fry
                                      #29

                                      So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • Fryundefined Fry

                                        So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #30

                                        Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                        Fryundefined 1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                          Fryundefined Offline
                                          Fryundefined Offline
                                          Fry
                                          Plutonium Staff
                                          wrote on last edited by
                                          #31

                                          Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                          Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                          yeah I seem to change 20 to 15 and it worked

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 12
                                          • 13
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate