[Release] [ZM] ZOMBIES++
-
Jacobean send the way your script looks like
-
Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
And put the config in t6r/data.
Do I need to do more than this?
https://prnt.sc/s3m9iz -
Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
Updated:https://github.com/Paintball/BO2-Zombies-Mod -
Cahz Works great now, thanks
-
Cahz Nice work man, thats really cool
To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
But is really cool mods.
For exemple u can makeperksExemple(){ self endon("disconnect"); self endon("stop_perks"); //Solution 1: end thread when player lose it level endon("end_game"); while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false /*Something happen there*/ } }
Nice gamemode, u can make it more, just do it
-
Sorex what do you mean make it more?
-
Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things
-
Sorex ohh alright
-
Just tried it out on Die Rise.
-
Do not hold a grenade or else you will die.
-
Going down with PHD and Who’s Who glitches out your game and crashes.
Other than that, this is a great mod.
-
-
PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small -
Hey,
I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes
Don't suppose you could lend me a hand here Cahz
Cheers.
-
This post is deleted!
-
Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw
-
Why is your source code split in 3 and not just 1 gsc that you precompiled?
Did you use compiler.exe or GSC studio?
I was going to include it with JezuzLizard's MapRestartWorkaround script.
-
Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.
-
-
Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):
Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile
Ah I see. I guess I download GSC studio then.
Thanks.
-
So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.
-
-
Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):
Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works
yeah I seem to change 20 to 15 and it worked