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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Farzadundefined Offline
    Farzadundefined Offline
    Farzad
    replied to Jacobean on last edited by
    #12

    Jacobean send the way your script looks like

    Jacobeanundefined 1 Reply Last reply
    0
    • Jacobeanundefined Offline
      Jacobeanundefined Offline
      Jacobean
      replied to Farzad on last edited by
      #13

      Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
      And put the config in t6r/data.
      Do I need to do more than this?
      https://prnt.sc/s3m9iz

      Cahzundefined _KimboSlice_undefined 2 Replies Last reply
      0
      • Cahzundefined Offline
        Cahzundefined Offline
        Cahz VIP
        replied to Jacobean on last edited by
        #14

        Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
        Updated:https://github.com/Paintball/BO2-Zombies-Mod

        Jacobeanundefined 1 Reply Last reply
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        • Jacobeanundefined Offline
          Jacobeanundefined Offline
          Jacobean
          replied to Cahz on last edited by
          #15

          Cahz Works great now, thanks

          1 Reply Last reply
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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex Contributor
            wrote on last edited by
            #16

            Cahz Nice work man, thats really cool 👍
            To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
            But is really cool mods.
            For exemple u can make

            perksExemple(){
            	self endon("disconnect");
            	self endon("stop_perks"); //Solution 1: end thread when player lose it
            	level endon("end_game");
            	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
            		/*Something happen there*/
            
            	}
            }
            

            Nice gamemode, u can make it more, just do it 🙂

            Farzadundefined 1 Reply Last reply
            1
            • Farzadundefined Offline
              Farzadundefined Offline
              Farzad
              replied to Sorex on last edited by
              #17

              Sorex what do you mean make it more?

              1 Reply Last reply
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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex Contributor
                wrote on last edited by
                #18

                Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                Farzadundefined 1 Reply Last reply
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                • Farzadundefined Offline
                  Farzadundefined Offline
                  Farzad
                  replied to Sorex on last edited by
                  #19

                  Sorex ohh alright

                  1 Reply Last reply
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                  • PlzReviveMeundefined Offline
                    PlzReviveMeundefined Offline
                    PlzReviveMe Contributor
                    wrote on last edited by
                    #20

                    Just tried it out on Die Rise.

                    1. Do not hold a grenade or else you will die.

                    2. Going down with PHD and Who’s Who glitches out your game and crashes.

                    Other than that, this is a great mod.

                    Cahzundefined 1 Reply Last reply
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                    • Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz VIP
                      replied to PlzReviveMe on last edited by
                      #21

                      PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                      And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                      Vulture Aidundefined 1 Reply Last reply
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                      • MiguelitoS2undefined Offline
                        MiguelitoS2undefined Offline
                        MiguelitoS2
                        wrote on last edited by
                        #22

                        Hey,

                        I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                        Don't suppose you could lend me a hand here Cahz

                        Cheers.

                        SlyJFundefined 1 Reply Last reply
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                        • Vulture Aidundefined Offline
                          Vulture Aidundefined Offline
                          Vulture Aid Contributor
                          replied to Cahz on last edited by Vulture Aid
                          #23
                          This post is deleted!
                          1 Reply Last reply
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                          • Vulture Aidundefined Offline
                            Vulture Aidundefined Offline
                            Vulture Aid Contributor
                            wrote on last edited by
                            #24

                            Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                            Cahzundefined 1 Reply Last reply
                            0
                            • Fryundefined Offline
                              Fryundefined Offline
                              Fry Plutonium Staff
                              wrote on last edited by
                              #25

                              Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                              Did you use compiler.exe or GSC studio?

                              I was going to include it with JezuzLizard's MapRestartWorkaround script.

                              Cahzundefined 1 Reply Last reply
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                              • Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz VIP
                                replied to Vulture Aid on last edited by
                                #26

                                Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

                                1 Reply Last reply
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                                • Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz VIP
                                  replied to Fry on last edited by
                                  #27

                                  Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                  Fryundefined 1 Reply Last reply
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                                  • Fryundefined Offline
                                    Fryundefined Offline
                                    Fry Plutonium Staff
                                    replied to Cahz on last edited by Fry
                                    #28

                                    Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                    Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                    Ah I see. I guess I download GSC studio then.

                                    Thanks.

                                    1 Reply Last reply
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                                    • Fryundefined Offline
                                      Fryundefined Offline
                                      Fry Plutonium Staff
                                      wrote on last edited by Fry
                                      #29

                                      So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz VIP
                                        replied to Fry on last edited by
                                        #30

                                        Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                        Fryundefined 1 Reply Last reply
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                                        • Fryundefined Offline
                                          Fryundefined Offline
                                          Fry Plutonium Staff
                                          replied to Cahz on last edited by
                                          #31

                                          Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                          Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                          yeah I seem to change 20 to 15 and it worked

                                          1 Reply Last reply
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