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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Vulture Aidundefined Vulture Aid

    Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #26

    Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

    1 Reply Last reply
    0
    • Fryundefined Fry

      Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

      Did you use compiler.exe or GSC studio?

      I was going to include it with JezuzLizard's MapRestartWorkaround script.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #27

      Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

      Fryundefined 1 Reply Last reply
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      • Cahzundefined Cahz

        Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

        Fryundefined Offline
        Fryundefined Offline
        Fry
        Plutonium Staff
        wrote on last edited by Fry
        #28

        Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

        Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

        Ah I see. I guess I download GSC studio then.

        Thanks.

        1 Reply Last reply
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        • Fryundefined Offline
          Fryundefined Offline
          Fry
          Plutonium Staff
          wrote on last edited by Fry
          #29

          So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

          Cahzundefined 1 Reply Last reply
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          • Fryundefined Fry

            So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #30

            Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

            Fryundefined 1 Reply Last reply
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            • Cahzundefined Cahz

              Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

              Fryundefined Offline
              Fryundefined Offline
              Fry
              Plutonium Staff
              wrote on last edited by
              #31

              Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

              Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

              yeah I seem to change 20 to 15 and it worked

              1 Reply Last reply
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              • MiguelitoS2undefined MiguelitoS2

                Hey,

                I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                Don't suppose you could lend me a hand here Cahz

                Cheers.

                SlyJFundefined Offline
                SlyJFundefined Offline
                SlyJF
                wrote on last edited by
                #32

                MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                Ox_undefined 1 Reply Last reply
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                • SlyJFundefined SlyJF

                  MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                  Ox_undefined Offline
                  Ox_undefined Offline
                  Ox_
                  wrote on last edited by
                  #33

                  SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                  MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                  It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                  Don't know why he missed that part when he copied over my code.

                  Cahzundefined 1 Reply Last reply
                  1
                  • Ox_undefined Ox_

                    SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                    MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                    It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                    Don't know why he missed that part when he copied over my code.

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #34

                    Ox_ SlyJF I never used this mod on Origins for 2 reasons.

                    1. There's already all the perks on that map so I never added any extra perks (so didnt test)
                    2. I personally just don't like the map so I never tested the mod with it

                    I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

                    1 Reply Last reply
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                    • VERsingthegamezundefined Offline
                      VERsingthegamezundefined Offline
                      VERsingthegamez
                      wrote on last edited by
                      #35

                      Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.

                      1 Reply Last reply
                      0
                      • Papa  Johnundefined Offline
                        Papa  Johnundefined Offline
                        Papa John
                        wrote on last edited by
                        #36

                        I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                        Sebi2030undefined 1 Reply Last reply
                        1
                        • Papa  Johnundefined Papa John

                          I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

                          Sebi2030undefined Offline
                          Sebi2030undefined Offline
                          Sebi2030
                          wrote on last edited by
                          #37

                          Clarence i have the same problem

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            MrWaveundefined Offline
                            MrWaveundefined Offline
                            MrWave
                            wrote on last edited by
                            #38

                            Cahz Thank You so Much My Friend For This Mod .
                            But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                            Cahzundefined 1 Reply Last reply
                            1
                            • MrWaveundefined MrWave

                              Cahz Thank You so Much My Friend For This Mod .
                              But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by Cahz
                              #39

                              @MrSlark Sebi2030 Clarence

                              Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

                              level.is_forever_solo_game = undefined;
                              

                              Then recompile all the gsc files into a new _clientids.gsc file

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                MrWaveundefined Offline
                                MrWaveundefined Offline
                                MrWave
                                wrote on last edited by
                                #40

                                Cahz I Found 1 problem in Alctara Island Map .
                                This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                                Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                                Does anyone have this problem?

                                Cahzundefined 1 Reply Last reply
                                0
                                • MrWaveundefined MrWave

                                  Cahz I Found 1 problem in Alctara Island Map .
                                  This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                                  Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                                  Does anyone have this problem?

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #41

                                  @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                                  MrWaveundefined 2 Replies Last reply
                                  1
                                  • Cahzundefined Cahz

                                    @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                                    MrWaveundefined Offline
                                    MrWaveundefined Offline
                                    MrWave
                                    wrote on last edited by
                                    #42

                                    Cahz It's different , Most of the time before the round 20

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • MrWaveundefined MrWave

                                      Cahz It's different , Most of the time before the round 20

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #43

                                      @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                      MrWaveundefined 3 Replies Last reply
                                      0
                                      • Cahzundefined Cahz

                                        @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                                        MrWaveundefined Offline
                                        MrWaveundefined Offline
                                        MrWave
                                        wrote on last edited by
                                        #44
                                        This post is deleted!
                                        1 Reply Last reply
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                                        • Cahzundefined Cahz

                                          @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                          MrWaveundefined Offline
                                          MrWaveundefined Offline
                                          MrWave
                                          wrote on last edited by
                                          #45
                                          This post is deleted!
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