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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahz Cahz

    Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
    Updated:https://github.com/Paintball/BO2-Zombies-Mod

    Jacobean Offline
    Jacobean Offline
    Jacobean
    wrote on last edited by
    #15

    Cahz Works great now, thanks

    1 Reply Last reply
    0
    • Sorex Offline
      Sorex Offline
      Sorex
      Contributor
      wrote on last edited by
      #16

      Cahz Nice work man, thats really cool 👍
      To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
      But is really cool mods.
      For exemple u can make

      perksExemple(){
      	self endon("disconnect");
      	self endon("stop_perks"); //Solution 1: end thread when player lose it
      	level endon("end_game");
      	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
      		/*Something happen there*/
      
      	}
      }
      

      Nice gamemode, u can make it more, just do it 🙂

      Farzad 1 Reply Last reply
      1
      • Sorex Sorex

        Cahz Nice work man, thats really cool 👍
        To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
        But is really cool mods.
        For exemple u can make

        perksExemple(){
        	self endon("disconnect");
        	self endon("stop_perks"); //Solution 1: end thread when player lose it
        	level endon("end_game");
        	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
        		/*Something happen there*/
        
        	}
        }
        

        Nice gamemode, u can make it more, just do it 🙂

        Farzad Offline
        Farzad Offline
        Farzad
        wrote on last edited by
        #17

        Sorex what do you mean make it more?

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        • Sorex Offline
          Sorex Offline
          Sorex
          Contributor
          wrote on last edited by
          #18

          Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

          Farzad 1 Reply Last reply
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          • Sorex Sorex

            Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

            Farzad Offline
            Farzad Offline
            Farzad
            wrote on last edited by
            #19

            Sorex ohh alright

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            • PlzReviveMe Offline
              PlzReviveMe Offline
              PlzReviveMe
              Contributor
              wrote on last edited by
              #20

              Just tried it out on Die Rise.

              1. Do not hold a grenade or else you will die.

              2. Going down with PHD and Who’s Who glitches out your game and crashes.

              Other than that, this is a great mod.

              Cahz 1 Reply Last reply
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              • PlzReviveMe PlzReviveMe

                Just tried it out on Die Rise.

                1. Do not hold a grenade or else you will die.

                2. Going down with PHD and Who’s Who glitches out your game and crashes.

                Other than that, this is a great mod.

                Cahz Offline
                Cahz Offline
                Cahz
                VIP
                wrote on last edited by
                #21

                PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                Vulture Aid 1 Reply Last reply
                0
                • MiguelitoS2 Offline
                  MiguelitoS2 Offline
                  MiguelitoS2
                  wrote on last edited by
                  #22

                  Hey,

                  I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                  Don't suppose you could lend me a hand here Cahz

                  Cheers.

                  SlyJF 1 Reply Last reply
                  0
                  • Cahz Cahz

                    PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                    And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                    Vulture Aid Offline
                    Vulture Aid Offline
                    Vulture Aid
                    Contributor
                    wrote on last edited by Vulture Aid
                    #23
                    This post is deleted!
                    1 Reply Last reply
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                    • Vulture Aid Offline
                      Vulture Aid Offline
                      Vulture Aid
                      Contributor
                      wrote on last edited by
                      #24

                      Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                      Cahz 1 Reply Last reply
                      0
                      • Fry Offline
                        Fry Offline
                        Fry
                        Plutonium Staff
                        wrote on last edited by
                        #25

                        Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                        Did you use compiler.exe or GSC studio?

                        I was going to include it with JezuzLizard's MapRestartWorkaround script.

                        Cahz 1 Reply Last reply
                        0
                        • Vulture Aid Vulture Aid

                          Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                          Cahz Offline
                          Cahz Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #26

                          Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

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                          • Fry Fry

                            Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                            Did you use compiler.exe or GSC studio?

                            I was going to include it with JezuzLizard's MapRestartWorkaround script.

                            Cahz Offline
                            Cahz Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #27

                            Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                            Fry 1 Reply Last reply
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                            • Cahz Cahz

                              Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                              Fry Offline
                              Fry Offline
                              Fry
                              Plutonium Staff
                              wrote on last edited by Fry
                              #28

                              Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                              Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                              Ah I see. I guess I download GSC studio then.

                              Thanks.

                              1 Reply Last reply
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                              • Fry Offline
                                Fry Offline
                                Fry
                                Plutonium Staff
                                wrote on last edited by Fry
                                #29

                                So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                Cahz 1 Reply Last reply
                                0
                                • Fry Fry

                                  So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                  Cahz Offline
                                  Cahz Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #30

                                  Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                  Fry 1 Reply Last reply
                                  0
                                  • Cahz Cahz

                                    Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                    Fry Offline
                                    Fry Offline
                                    Fry
                                    Plutonium Staff
                                    wrote on last edited by
                                    #31

                                    Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                    Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                    yeah I seem to change 20 to 15 and it worked

                                    1 Reply Last reply
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                                    • MiguelitoS2 MiguelitoS2

                                      Hey,

                                      I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                                      Don't suppose you could lend me a hand here Cahz

                                      Cheers.

                                      SlyJF Offline
                                      SlyJF Offline
                                      SlyJF
                                      wrote on last edited by
                                      #32

                                      MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                      Ox_ 1 Reply Last reply
                                      0
                                      • SlyJF SlyJF

                                        MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                        Ox_ Offline
                                        Ox_ Offline
                                        Ox_
                                        wrote on last edited by
                                        #33

                                        SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                        MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                        It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                                        Don't know why he missed that part when he copied over my code.

                                        Cahz 1 Reply Last reply
                                        1
                                        • Ox_ Ox_

                                          SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                          MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                          It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                                          Don't know why he missed that part when he copied over my code.

                                          Cahz Offline
                                          Cahz Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #34

                                          Ox_ SlyJF I never used this mod on Origins for 2 reasons.

                                          1. There's already all the perks on that map so I never added any extra perks (so didnt test)
                                          2. I personally just don't like the map so I never tested the mod with it

                                          I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

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