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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Jacobeanundefined Jacobean

    Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
    And put the config in t6r/data.
    Do I need to do more than this?
    https://prnt.sc/s3m9iz

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #14

    Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
    Updated:https://github.com/Paintball/BO2-Zombies-Mod

    Jacobeanundefined 1 Reply Last reply
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    • Cahzundefined Cahz

      Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
      Updated:https://github.com/Paintball/BO2-Zombies-Mod

      Jacobeanundefined Offline
      Jacobeanundefined Offline
      Jacobean
      wrote on last edited by
      #15

      Cahz Works great now, thanks

      1 Reply Last reply
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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #16

        Cahz Nice work man, thats really cool 👍
        To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
        But is really cool mods.
        For exemple u can make

        perksExemple(){
        	self endon("disconnect");
        	self endon("stop_perks"); //Solution 1: end thread when player lose it
        	level endon("end_game");
        	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
        		/*Something happen there*/
        
        	}
        }
        

        Nice gamemode, u can make it more, just do it 🙂

        Farzadundefined 1 Reply Last reply
        1
        • Sorexundefined Sorex

          Cahz Nice work man, thats really cool 👍
          To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
          But is really cool mods.
          For exemple u can make

          perksExemple(){
          	self endon("disconnect");
          	self endon("stop_perks"); //Solution 1: end thread when player lose it
          	level endon("end_game");
          	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
          		/*Something happen there*/
          
          	}
          }
          

          Nice gamemode, u can make it more, just do it 🙂

          Farzadundefined Offline
          Farzadundefined Offline
          Farzad
          wrote on last edited by
          #17

          Sorex what do you mean make it more?

          1 Reply Last reply
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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #18

            Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

            Farzadundefined 1 Reply Last reply
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            • Sorexundefined Sorex

              Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

              Farzadundefined Offline
              Farzadundefined Offline
              Farzad
              wrote on last edited by
              #19

              Sorex ohh alright

              1 Reply Last reply
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              • PlzReviveMeundefined Offline
                PlzReviveMeundefined Offline
                PlzReviveMe
                Contributor
                wrote on last edited by
                #20

                Just tried it out on Die Rise.

                1. Do not hold a grenade or else you will die.

                2. Going down with PHD and Who’s Who glitches out your game and crashes.

                Other than that, this is a great mod.

                Cahzundefined 1 Reply Last reply
                0
                • PlzReviveMeundefined PlzReviveMe

                  Just tried it out on Die Rise.

                  1. Do not hold a grenade or else you will die.

                  2. Going down with PHD and Who’s Who glitches out your game and crashes.

                  Other than that, this is a great mod.

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #21

                  PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                  And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                  Vulture Aidundefined 1 Reply Last reply
                  0
                  • MiguelitoS2undefined Offline
                    MiguelitoS2undefined Offline
                    MiguelitoS2
                    wrote on last edited by
                    #22

                    Hey,

                    I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                    Don't suppose you could lend me a hand here Cahz

                    Cheers.

                    SlyJFundefined 1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                      And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                      Vulture Aidundefined Offline
                      Vulture Aidundefined Offline
                      Vulture Aid
                      Contributor
                      wrote on last edited by Vulture Aid
                      #23
                      This post is deleted!
                      1 Reply Last reply
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                      • Vulture Aidundefined Offline
                        Vulture Aidundefined Offline
                        Vulture Aid
                        Contributor
                        wrote on last edited by
                        #24

                        Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                        Cahzundefined 1 Reply Last reply
                        0
                        • Fryundefined Offline
                          Fryundefined Offline
                          Fry
                          Plutonium Staff
                          wrote on last edited by
                          #25

                          Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                          Did you use compiler.exe or GSC studio?

                          I was going to include it with JezuzLizard's MapRestartWorkaround script.

                          Cahzundefined 1 Reply Last reply
                          0
                          • Vulture Aidundefined Vulture Aid

                            Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #26

                            Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

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                            • Fryundefined Fry

                              Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                              Did you use compiler.exe or GSC studio?

                              I was going to include it with JezuzLizard's MapRestartWorkaround script.

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #27

                              Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                              Fryundefined 1 Reply Last reply
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                              • Cahzundefined Cahz

                                Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                Fryundefined Offline
                                Fryundefined Offline
                                Fry
                                Plutonium Staff
                                wrote on last edited by Fry
                                #28

                                Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                Ah I see. I guess I download GSC studio then.

                                Thanks.

                                1 Reply Last reply
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                                • Fryundefined Offline
                                  Fryundefined Offline
                                  Fry
                                  Plutonium Staff
                                  wrote on last edited by Fry
                                  #29

                                  So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • Fryundefined Fry

                                    So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #30

                                    Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                    Fryundefined 1 Reply Last reply
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                                    • Cahzundefined Cahz

                                      Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                      Fryundefined Offline
                                      Fryundefined Offline
                                      Fry
                                      Plutonium Staff
                                      wrote on last edited by
                                      #31

                                      Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                      Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                      yeah I seem to change 20 to 15 and it worked

                                      1 Reply Last reply
                                      0
                                      • MiguelitoS2undefined MiguelitoS2

                                        Hey,

                                        I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                                        Don't suppose you could lend me a hand here Cahz

                                        Cheers.

                                        SlyJFundefined Offline
                                        SlyJFundefined Offline
                                        SlyJF
                                        wrote on last edited by
                                        #32

                                        MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                        Ox_undefined 1 Reply Last reply
                                        0
                                        • SlyJFundefined SlyJF

                                          MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                          Ox_undefined Offline
                                          Ox_undefined Offline
                                          Ox_
                                          wrote on last edited by
                                          #33

                                          SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                          MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

                                          It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
                                          Don't know why he missed that part when he copied over my code.

                                          Cahzundefined 1 Reply Last reply
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