[Release] [ZM] ZOMBIES++
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MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?
SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):
MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?
It's because powerup isn't passed onto the original
_zombiemode_powerup_grab
function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
Don't know why he missed that part when he copied over my code. -
SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):
MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?
It's because powerup isn't passed onto the original
_zombiemode_powerup_grab
function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
Don't know why he missed that part when he copied over my code.Ox_ SlyJF I never used this mod on Origins for 2 reasons.
- There's already all the perks on that map so I never added any extra perks (so didnt test)
- I personally just don't like the map so I never tested the mod with it
I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment.
Probably won't be able to fix the code until tomorrow
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Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.
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I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3
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I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3
Clarence i have the same problem
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
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Force Spawn players on Round 1 (No more having friends spectating until Round 2)
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Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz Thank You so Much My Friend For This Mod .
But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide -
Cahz Thank You so Much My Friend For This Mod .
But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide -
ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz I Found 1 problem in Alctara Island Map .
This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
Does anyone have this problem? -
Cahz I Found 1 problem in Alctara Island Map .
This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
Does anyone have this problem?@MrSlark Did it crash right away, did it crash late into the game... when did it crash?
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@MrSlark Did it crash right away, did it crash late into the game... when did it crash?
Cahz It's different , Most of the time before the round 20
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@MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it
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@MrSlark Did it crash right away, did it crash late into the game... when did it crash?
This post is deleted! -
@MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it
This post is deleted! -
@MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it
This post is deleted! -
@MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it
Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
I Removed Stamin-Up Codes and Testing server .
I finally managed go to untill round 40 -
Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
I Removed Stamin-Up Codes and Testing server .
I finally managed go to untill round 40@MrSlark Glad to hear you were able to get it working for you!
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason
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Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason
DeadShot I have never experienced any sort of bug like that...
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Cahz i found the mule kick in tranzit green run but i cant find phd flopper
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DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit