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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • SlyJFundefined SlyJF

    MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

    Ox_undefined Offline
    Ox_undefined Offline
    Ox_
    wrote on last edited by
    #33

    SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

    MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

    It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
    Don't know why he missed that part when he copied over my code.

    Cahzundefined 1 Reply Last reply
    1
    • Ox_undefined Ox_

      SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

      MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

      It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
      Don't know why he missed that part when he copied over my code.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #34

      Ox_ SlyJF I never used this mod on Origins for 2 reasons.

      1. There's already all the perks on that map so I never added any extra perks (so didnt test)
      2. I personally just don't like the map so I never tested the mod with it

      I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

      1 Reply Last reply
      0
      • VERsingthegamezundefined Offline
        VERsingthegamezundefined Offline
        VERsingthegamez
        wrote on last edited by
        #35

        Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.

        1 Reply Last reply
        0
        • Papa  Johnundefined Offline
          Papa  Johnundefined Offline
          Papa John
          wrote on last edited by
          #36

          I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

          Sebi2030undefined 1 Reply Last reply
          1
          • Papa  Johnundefined Papa John

            I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

            Sebi2030undefined Offline
            Sebi2030undefined Offline
            Sebi2030
            wrote on last edited by
            #37

            Clarence i have the same problem

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              MrWaveundefined Offline
              MrWaveundefined Offline
              MrWave
              wrote on last edited by
              #38

              Cahz Thank You so Much My Friend For This Mod .
              But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

              Cahzundefined 1 Reply Last reply
              1
              • MrWaveundefined MrWave

                Cahz Thank You so Much My Friend For This Mod .
                But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by Cahz
                #39

                @MrSlark Sebi2030 Clarence

                Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

                level.is_forever_solo_game = undefined;
                

                Then recompile all the gsc files into a new _clientids.gsc file

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  MrWaveundefined Offline
                  MrWaveundefined Offline
                  MrWave
                  wrote on last edited by
                  #40

                  Cahz I Found 1 problem in Alctara Island Map .
                  This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                  Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                  Does anyone have this problem?

                  Cahzundefined 1 Reply Last reply
                  0
                  • MrWaveundefined MrWave

                    Cahz I Found 1 problem in Alctara Island Map .
                    This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                    Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                    Does anyone have this problem?

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #41

                    @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                    MrWaveundefined 2 Replies Last reply
                    1
                    • Cahzundefined Cahz

                      @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                      MrWaveundefined Offline
                      MrWaveundefined Offline
                      MrWave
                      wrote on last edited by
                      #42

                      Cahz It's different , Most of the time before the round 20

                      Cahzundefined 1 Reply Last reply
                      0
                      • MrWaveundefined MrWave

                        Cahz It's different , Most of the time before the round 20

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #43

                        @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                        MrWaveundefined 3 Replies Last reply
                        0
                        • Cahzundefined Cahz

                          @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                          MrWaveundefined Offline
                          MrWaveundefined Offline
                          MrWave
                          wrote on last edited by
                          #44
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                            MrWaveundefined Offline
                            MrWaveundefined Offline
                            MrWave
                            wrote on last edited by
                            #45
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                              MrWaveundefined Offline
                              MrWaveundefined Offline
                              MrWave
                              wrote on last edited by MrWave
                              #46
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                                MrWaveundefined Offline
                                MrWaveundefined Offline
                                MrWave
                                wrote on last edited by
                                #47

                                Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                                I Removed Stamin-Up Codes and Testing server .
                                I finally managed go to untill round 40

                                Cahzundefined 1 Reply Last reply
                                1
                                • MrWaveundefined MrWave

                                  Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                                  I Removed Stamin-Up Codes and Testing server .
                                  I finally managed go to untill round 40

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #48

                                  @MrSlark Glad to hear you were able to get it working for you!

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    DeadShotundefined Offline
                                    DeadShotundefined Offline
                                    DeadShot
                                    wrote on last edited by
                                    #49

                                    Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • DeadShotundefined DeadShot

                                      Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #50

                                      DeadShot I have never experienced any sort of bug like that...

                                      DeadShotundefined 1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        DeadShot I have never experienced any sort of bug like that...

                                        DeadShotundefined Offline
                                        DeadShotundefined Offline
                                        DeadShot
                                        wrote on last edited by
                                        #51

                                        Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • DeadShotundefined DeadShot

                                          Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #52

                                          DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

                                          1 Reply Last reply
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