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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • MrWaveundefined MrWave

    Cahz It's different , Most of the time before the round 20

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #43

    @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

    MrWaveundefined 3 Replies Last reply
    0
    • Cahzundefined Cahz

      @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

      MrWaveundefined Offline
      MrWaveundefined Offline
      MrWave
      wrote on last edited by
      #44
      This post is deleted!
      1 Reply Last reply
      0
      • Cahzundefined Cahz

        @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

        MrWaveundefined Offline
        MrWaveundefined Offline
        MrWave
        wrote on last edited by
        #45
        This post is deleted!
        1 Reply Last reply
        0
        • Cahzundefined Cahz

          @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

          MrWaveundefined Offline
          MrWaveundefined Offline
          MrWave
          wrote on last edited by MrWave
          #46
          This post is deleted!
          1 Reply Last reply
          0
          • Cahzundefined Cahz

            @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

            MrWaveundefined Offline
            MrWaveundefined Offline
            MrWave
            wrote on last edited by
            #47

            Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
            I Removed Stamin-Up Codes and Testing server .
            I finally managed go to untill round 40

            Cahzundefined 1 Reply Last reply
            1
            • MrWaveundefined MrWave

              Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
              I Removed Stamin-Up Codes and Testing server .
              I finally managed go to untill round 40

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #48

              @MrSlark Glad to hear you were able to get it working for you!

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                DeadShotundefined Offline
                DeadShotundefined Offline
                DeadShot
                wrote on last edited by
                #49

                Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                Cahzundefined 1 Reply Last reply
                0
                • DeadShotundefined DeadShot

                  Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #50

                  DeadShot I have never experienced any sort of bug like that...

                  DeadShotundefined 1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    DeadShot I have never experienced any sort of bug like that...

                    DeadShotundefined Offline
                    DeadShotundefined Offline
                    DeadShot
                    wrote on last edited by
                    #51

                    Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                    Cahzundefined 1 Reply Last reply
                    0
                    • DeadShotundefined DeadShot

                      Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #52

                      DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        Jacobean
                        blackbeard29
                        Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                        Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                        Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                        Bruhmoment212undefined Offline
                        Bruhmoment212undefined Offline
                        Bruhmoment212
                        wrote on last edited by
                        #53

                        Cahz Link is dead or removed

                        Cahzundefined 1 Reply Last reply
                        0
                        • Bruhmoment212undefined Bruhmoment212

                          Cahz Link is dead or removed

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #54

                          Bruhmoment212 wrong

                          1 Reply Last reply
                          0
                          • So Highundefined Offline
                            So Highundefined Offline
                            So High
                            wrote on last edited by
                            #55

                            How do i make the "built in dvars" work? Also zombie blood for origins

                            1 Reply Last reply
                            0
                            • Yo_Angeloundefined Offline
                              Yo_Angeloundefined Offline
                              Yo_Angelo
                              Plutonium Staff
                              wrote on last edited by
                              #56

                              So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                              JezuzLizardundefined 1 Reply Last reply
                              0
                              • Yo_Angeloundefined Yo_Angelo

                                So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                                JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard
                                Plutonium Staff
                                wrote on last edited by
                                #57

                                Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

                                1 Reply Last reply
                                1
                                • UnknownAUundefined Offline
                                  UnknownAUundefined Offline
                                  UnknownAU
                                  wrote on last edited by
                                  #58

                                  could you post a tutorial for install please, the old tutorial no longer works.

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • UnknownAUundefined UnknownAU

                                    could you post a tutorial for install please, the old tutorial no longer works.

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #59

                                    UnknownAU Not sure how it doesn't work... Works fine for me

                                    UnknownAUundefined LastKingundefined 2 Replies Last reply
                                    0
                                    • Cahzundefined Cahz

                                      UnknownAU Not sure how it doesn't work... Works fine for me

                                      UnknownAUundefined Offline
                                      UnknownAUundefined Offline
                                      UnknownAU
                                      wrote on last edited by
                                      #60

                                      Cahz allg i figured it all out

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        MrWaveundefined Offline
                                        MrWaveundefined Offline
                                        MrWave
                                        wrote on last edited by
                                        #61

                                        Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                                        Where Is That Codes For Edit ??
                                        Thank You

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • MrWaveundefined MrWave

                                          Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                                          Where Is That Codes For Edit ??
                                          Thank You

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #62

                                          @MrSlark You can find the proper codes needed HERE

                                          MrWaveundefined 1 Reply Last reply
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