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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

    MrWaveundefined Offline
    MrWaveundefined Offline
    MrWave
    wrote on last edited by
    #47

    Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
    I Removed Stamin-Up Codes and Testing server .
    I finally managed go to untill round 40

    Cahzundefined 1 Reply Last reply
    1
    • MrWaveundefined MrWave

      Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
      I Removed Stamin-Up Codes and Testing server .
      I finally managed go to untill round 40

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #48

      @MrSlark Glad to hear you were able to get it working for you!

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        DeadShotundefined Offline
        DeadShotundefined Offline
        DeadShot
        wrote on last edited by
        #49

        Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

        Cahzundefined 1 Reply Last reply
        0
        • DeadShotundefined DeadShot

          Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #50

          DeadShot I have never experienced any sort of bug like that...

          DeadShotundefined 1 Reply Last reply
          0
          • Cahzundefined Cahz

            DeadShot I have never experienced any sort of bug like that...

            DeadShotundefined Offline
            DeadShotundefined Offline
            DeadShot
            wrote on last edited by
            #51

            Cahz i found the mule kick in tranzit green run but i cant find phd flopper

            Cahzundefined 1 Reply Last reply
            0
            • DeadShotundefined DeadShot

              Cahz i found the mule kick in tranzit green run but i cant find phd flopper

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #52

              DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                Jacobean
                blackbeard29
                Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                Bruhmoment212undefined Offline
                Bruhmoment212undefined Offline
                Bruhmoment212
                wrote on last edited by
                #53

                Cahz Link is dead or removed

                Cahzundefined 1 Reply Last reply
                0
                • Bruhmoment212undefined Bruhmoment212

                  Cahz Link is dead or removed

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #54

                  Bruhmoment212 wrong

                  1 Reply Last reply
                  0
                  • So Highundefined Offline
                    So Highundefined Offline
                    So High
                    wrote on last edited by
                    #55

                    How do i make the "built in dvars" work? Also zombie blood for origins

                    1 Reply Last reply
                    0
                    • Yo_Angeloundefined Offline
                      Yo_Angeloundefined Offline
                      Yo_Angelo
                      Plutonium Staff
                      wrote on last edited by
                      #56

                      So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                      JezuzLizardundefined 1 Reply Last reply
                      0
                      • Yo_Angeloundefined Yo_Angelo

                        So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                        JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #57

                        Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

                        1 Reply Last reply
                        1
                        • UnknownAUundefined Offline
                          UnknownAUundefined Offline
                          UnknownAU
                          wrote on last edited by
                          #58

                          could you post a tutorial for install please, the old tutorial no longer works.

                          Cahzundefined 1 Reply Last reply
                          0
                          • UnknownAUundefined UnknownAU

                            could you post a tutorial for install please, the old tutorial no longer works.

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #59

                            UnknownAU Not sure how it doesn't work... Works fine for me

                            UnknownAUundefined LastKingundefined 2 Replies Last reply
                            0
                            • Cahzundefined Cahz

                              UnknownAU Not sure how it doesn't work... Works fine for me

                              UnknownAUundefined Offline
                              UnknownAUundefined Offline
                              UnknownAU
                              wrote on last edited by
                              #60

                              Cahz allg i figured it all out

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                MrWaveundefined Offline
                                MrWaveundefined Offline
                                MrWave
                                wrote on last edited by
                                #61

                                Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                                Where Is That Codes For Edit ??
                                Thank You

                                Cahzundefined 1 Reply Last reply
                                0
                                • MrWaveundefined MrWave

                                  Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                                  Where Is That Codes For Edit ??
                                  Thank You

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #62

                                  @MrSlark You can find the proper codes needed HERE

                                  MrWaveundefined 1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    LordCurtisundefined Offline
                                    LordCurtisundefined Offline
                                    LordCurtis
                                    wrote on last edited by
                                    #63

                                    Cahz im getting
                                    "**** 2 script error(s):
                                    **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                                    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                    i checked them and no idea what it would be for debugbuttonmonitor.

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • LordCurtisundefined LordCurtis

                                      Cahz im getting
                                      "**** 2 script error(s):
                                      **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                                      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                      i checked them and no idea what it would be for debugbuttonmonitor.

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #64

                                      LordCurtis im not holding your hand and fixing your problems for you kiddo.
                                      It's quite clear what the error is

                                      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                      If you cant figure out how to fix this, you don't need to be editing gsc files.

                                      LordCurtisundefined 1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        LordCurtis im not holding your hand and fixing your problems for you kiddo.
                                        It's quite clear what the error is

                                        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                        If you cant figure out how to fix this, you don't need to be editing gsc files.

                                        LordCurtisundefined Offline
                                        LordCurtisundefined Offline
                                        LordCurtis
                                        wrote on last edited by
                                        #65

                                        Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • LordCurtisundefined LordCurtis

                                          Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #66

                                          LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                                          S I K E

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