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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    MrWaveundefined Offline
    MrWaveundefined Offline
    MrWave
    wrote on last edited by
    #38

    Cahz Thank You so Much My Friend For This Mod .
    But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

    Cahzundefined 1 Reply Last reply
    1
    • MrWaveundefined MrWave

      Cahz Thank You so Much My Friend For This Mod .
      But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by Cahz
      #39

      @MrSlark Sebi2030 Clarence

      Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

      level.is_forever_solo_game = undefined;
      

      Then recompile all the gsc files into a new _clientids.gsc file

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        MrWaveundefined Offline
        MrWaveundefined Offline
        MrWave
        wrote on last edited by
        #40

        Cahz I Found 1 problem in Alctara Island Map .
        This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
        Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
        Does anyone have this problem?

        Cahzundefined 1 Reply Last reply
        0
        • MrWaveundefined MrWave

          Cahz I Found 1 problem in Alctara Island Map .
          This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
          Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
          Does anyone have this problem?

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #41

          @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

          MrWaveundefined 2 Replies Last reply
          1
          • Cahzundefined Cahz

            @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

            MrWaveundefined Offline
            MrWaveundefined Offline
            MrWave
            wrote on last edited by
            #42

            Cahz It's different , Most of the time before the round 20

            Cahzundefined 1 Reply Last reply
            0
            • MrWaveundefined MrWave

              Cahz It's different , Most of the time before the round 20

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #43

              @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

              MrWaveundefined 3 Replies Last reply
              0
              • Cahzundefined Cahz

                @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                MrWaveundefined Offline
                MrWaveundefined Offline
                MrWave
                wrote on last edited by
                #44
                This post is deleted!
                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                  MrWaveundefined Offline
                  MrWaveundefined Offline
                  MrWave
                  wrote on last edited by
                  #45
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                    MrWaveundefined Offline
                    MrWaveundefined Offline
                    MrWave
                    wrote on last edited by MrWave
                    #46
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                      MrWaveundefined Offline
                      MrWaveundefined Offline
                      MrWave
                      wrote on last edited by
                      #47

                      Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                      I Removed Stamin-Up Codes and Testing server .
                      I finally managed go to untill round 40

                      Cahzundefined 1 Reply Last reply
                      1
                      • MrWaveundefined MrWave

                        Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                        I Removed Stamin-Up Codes and Testing server .
                        I finally managed go to untill round 40

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #48

                        @MrSlark Glad to hear you were able to get it working for you!

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          DeadShotundefined Offline
                          DeadShotundefined Offline
                          DeadShot
                          wrote on last edited by
                          #49

                          Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                          Cahzundefined 1 Reply Last reply
                          0
                          • DeadShotundefined DeadShot

                            Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #50

                            DeadShot I have never experienced any sort of bug like that...

                            DeadShotundefined 1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              DeadShot I have never experienced any sort of bug like that...

                              DeadShotundefined Offline
                              DeadShotundefined Offline
                              DeadShot
                              wrote on last edited by
                              #51

                              Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                              Cahzundefined 1 Reply Last reply
                              0
                              • DeadShotundefined DeadShot

                                Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #52

                                DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  Jacobean
                                  blackbeard29
                                  Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                  Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                  Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                  Bruhmoment212undefined Offline
                                  Bruhmoment212undefined Offline
                                  Bruhmoment212
                                  wrote on last edited by
                                  #53

                                  Cahz Link is dead or removed

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • Bruhmoment212undefined Bruhmoment212

                                    Cahz Link is dead or removed

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #54

                                    Bruhmoment212 wrong

                                    1 Reply Last reply
                                    0
                                    • So Highundefined Offline
                                      So Highundefined Offline
                                      So High
                                      wrote on last edited by
                                      #55

                                      How do i make the "built in dvars" work? Also zombie blood for origins

                                      1 Reply Last reply
                                      0
                                      • Yo_Angeloundefined Offline
                                        Yo_Angeloundefined Offline
                                        Yo_Angelo
                                        Plutonium Staff
                                        wrote on last edited by
                                        #56

                                        So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                                        JezuzLizardundefined 1 Reply Last reply
                                        0
                                        • Yo_Angeloundefined Yo_Angelo

                                          So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                                          JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard
                                          Plutonium Staff
                                          wrote on last edited by
                                          #57

                                          Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

                                          1 Reply Last reply
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