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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

    MrWaveundefined Offline
    MrWaveundefined Offline
    MrWave
    wrote on last edited by
    #44
    This post is deleted!
    1 Reply Last reply
    0
    • Cahzundefined Cahz

      @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

      MrWaveundefined Offline
      MrWaveundefined Offline
      MrWave
      wrote on last edited by
      #45
      This post is deleted!
      1 Reply Last reply
      0
      • Cahzundefined Cahz

        @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

        MrWaveundefined Offline
        MrWaveundefined Offline
        MrWave
        wrote on last edited by MrWave
        #46
        This post is deleted!
        1 Reply Last reply
        0
        • Cahzundefined Cahz

          @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

          MrWaveundefined Offline
          MrWaveundefined Offline
          MrWave
          wrote on last edited by
          #47

          Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
          I Removed Stamin-Up Codes and Testing server .
          I finally managed go to untill round 40

          Cahzundefined 1 Reply Last reply
          1
          • MrWaveundefined MrWave

            Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
            I Removed Stamin-Up Codes and Testing server .
            I finally managed go to untill round 40

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #48

            @MrSlark Glad to hear you were able to get it working for you!

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              DeadShotundefined Offline
              DeadShotundefined Offline
              DeadShot
              wrote on last edited by
              #49

              Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

              Cahzundefined 1 Reply Last reply
              0
              • DeadShotundefined DeadShot

                Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #50

                DeadShot I have never experienced any sort of bug like that...

                DeadShotundefined 1 Reply Last reply
                0
                • Cahzundefined Cahz

                  DeadShot I have never experienced any sort of bug like that...

                  DeadShotundefined Offline
                  DeadShotundefined Offline
                  DeadShot
                  wrote on last edited by
                  #51

                  Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                  Cahzundefined 1 Reply Last reply
                  0
                  • DeadShotundefined DeadShot

                    Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #52

                    DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      Jacobean
                      blackbeard29
                      Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                      Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                      Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                      Bruhmoment212undefined Offline
                      Bruhmoment212undefined Offline
                      Bruhmoment212
                      wrote on last edited by
                      #53

                      Cahz Link is dead or removed

                      Cahzundefined 1 Reply Last reply
                      0
                      • Bruhmoment212undefined Bruhmoment212

                        Cahz Link is dead or removed

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #54

                        Bruhmoment212 wrong

                        1 Reply Last reply
                        0
                        • So Highundefined Offline
                          So Highundefined Offline
                          So High
                          wrote on last edited by
                          #55

                          How do i make the "built in dvars" work? Also zombie blood for origins

                          1 Reply Last reply
                          0
                          • Yo_Angeloundefined Offline
                            Yo_Angeloundefined Offline
                            Yo_Angelo
                            Plutonium Staff
                            wrote on last edited by
                            #56

                            So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                            JezuzLizardundefined 1 Reply Last reply
                            0
                            • Yo_Angeloundefined Yo_Angelo

                              So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                              JezuzLizardundefined Offline
                              JezuzLizardundefined Offline
                              JezuzLizard
                              Plutonium Staff
                              wrote on last edited by
                              #57

                              Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

                              1 Reply Last reply
                              1
                              • UnknownAUundefined Offline
                                UnknownAUundefined Offline
                                UnknownAU
                                wrote on last edited by
                                #58

                                could you post a tutorial for install please, the old tutorial no longer works.

                                Cahzundefined 1 Reply Last reply
                                0
                                • UnknownAUundefined UnknownAU

                                  could you post a tutorial for install please, the old tutorial no longer works.

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #59

                                  UnknownAU Not sure how it doesn't work... Works fine for me

                                  UnknownAUundefined LastKingundefined 2 Replies Last reply
                                  0
                                  • Cahzundefined Cahz

                                    UnknownAU Not sure how it doesn't work... Works fine for me

                                    UnknownAUundefined Offline
                                    UnknownAUundefined Offline
                                    UnknownAU
                                    wrote on last edited by
                                    #60

                                    Cahz allg i figured it all out

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      MrWaveundefined Offline
                                      MrWaveundefined Offline
                                      MrWave
                                      wrote on last edited by
                                      #61

                                      Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                                      Where Is That Codes For Edit ??
                                      Thank You

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • MrWaveundefined MrWave

                                        Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                                        Where Is That Codes For Edit ??
                                        Thank You

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #62

                                        @MrSlark You can find the proper codes needed HERE

                                        MrWaveundefined 1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          LordCurtisundefined Offline
                                          LordCurtisundefined Offline
                                          LordCurtis
                                          wrote on last edited by
                                          #63

                                          Cahz im getting
                                          "**** 2 script error(s):
                                          **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                                          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                          i checked them and no idea what it would be for debugbuttonmonitor.

                                          Cahzundefined 1 Reply Last reply
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