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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • MrWaveundefined MrWave

    Cahz Thank You so Much My Friend For This Mod .
    But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by Cahz
    #39

    @MrSlark Sebi2030 Clarence

    Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

    level.is_forever_solo_game = undefined;
    

    Then recompile all the gsc files into a new _clientids.gsc file

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      MrWaveundefined Offline
      MrWaveundefined Offline
      MrWave
      wrote on last edited by
      #40

      Cahz I Found 1 problem in Alctara Island Map .
      This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
      Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
      Does anyone have this problem?

      Cahzundefined 1 Reply Last reply
      0
      • MrWaveundefined MrWave

        Cahz I Found 1 problem in Alctara Island Map .
        This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
        Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
        Does anyone have this problem?

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #41

        @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

        MrWaveundefined 2 Replies Last reply
        1
        • Cahzundefined Cahz

          @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

          MrWaveundefined Offline
          MrWaveundefined Offline
          MrWave
          wrote on last edited by
          #42

          Cahz It's different , Most of the time before the round 20

          Cahzundefined 1 Reply Last reply
          0
          • MrWaveundefined MrWave

            Cahz It's different , Most of the time before the round 20

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #43

            @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

            MrWaveundefined 3 Replies Last reply
            0
            • Cahzundefined Cahz

              @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

              MrWaveundefined Offline
              MrWaveundefined Offline
              MrWave
              wrote on last edited by
              #44
              This post is deleted!
              1 Reply Last reply
              0
              • Cahzundefined Cahz

                @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                MrWaveundefined Offline
                MrWaveundefined Offline
                MrWave
                wrote on last edited by
                #45
                This post is deleted!
                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                  MrWaveundefined Offline
                  MrWaveundefined Offline
                  MrWave
                  wrote on last edited by MrWave
                  #46
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                    MrWaveundefined Offline
                    MrWaveundefined Offline
                    MrWave
                    wrote on last edited by
                    #47

                    Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                    I Removed Stamin-Up Codes and Testing server .
                    I finally managed go to untill round 40

                    Cahzundefined 1 Reply Last reply
                    1
                    • MrWaveundefined MrWave

                      Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                      I Removed Stamin-Up Codes and Testing server .
                      I finally managed go to untill round 40

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #48

                      @MrSlark Glad to hear you were able to get it working for you!

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        DeadShotundefined Offline
                        DeadShotundefined Offline
                        DeadShot
                        wrote on last edited by
                        #49

                        Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                        Cahzundefined 1 Reply Last reply
                        0
                        • DeadShotundefined DeadShot

                          Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #50

                          DeadShot I have never experienced any sort of bug like that...

                          DeadShotundefined 1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            DeadShot I have never experienced any sort of bug like that...

                            DeadShotundefined Offline
                            DeadShotundefined Offline
                            DeadShot
                            wrote on last edited by
                            #51

                            Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                            Cahzundefined 1 Reply Last reply
                            0
                            • DeadShotundefined DeadShot

                              Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #52

                              DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                Jacobean
                                blackbeard29
                                Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                Bruhmoment212undefined Offline
                                Bruhmoment212undefined Offline
                                Bruhmoment212
                                wrote on last edited by
                                #53

                                Cahz Link is dead or removed

                                Cahzundefined 1 Reply Last reply
                                0
                                • Bruhmoment212undefined Bruhmoment212

                                  Cahz Link is dead or removed

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #54

                                  Bruhmoment212 wrong

                                  1 Reply Last reply
                                  0
                                  • So Highundefined Offline
                                    So Highundefined Offline
                                    So High
                                    wrote on last edited by
                                    #55

                                    How do i make the "built in dvars" work? Also zombie blood for origins

                                    1 Reply Last reply
                                    0
                                    • Yo_Angeloundefined Offline
                                      Yo_Angeloundefined Offline
                                      Yo_Angelo
                                      Plutonium Staff
                                      wrote on last edited by
                                      #56

                                      So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                                      JezuzLizardundefined 1 Reply Last reply
                                      0
                                      • Yo_Angeloundefined Yo_Angelo

                                        So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                                        JezuzLizardundefined Online
                                        JezuzLizardundefined Online
                                        JezuzLizard
                                        Plutonium Staff
                                        wrote on last edited by
                                        #57

                                        Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

                                        1 Reply Last reply
                                        1
                                        • UnknownAUundefined Offline
                                          UnknownAUundefined Offline
                                          UnknownAU
                                          wrote on last edited by
                                          #58

                                          could you post a tutorial for install please, the old tutorial no longer works.

                                          Cahzundefined 1 Reply Last reply
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