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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahz Cahz

    Jacobean
    blackbeard29
    Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

    Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
    Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

    Bruhmoment212 Offline
    Bruhmoment212 Offline
    Bruhmoment212
    wrote on last edited by
    #53

    Cahz Link is dead or removed

    Cahz 1 Reply Last reply
    0
    • Bruhmoment212 Bruhmoment212

      Cahz Link is dead or removed

      Cahz Offline
      Cahz Offline
      Cahz
      VIP
      wrote on last edited by
      #54

      Bruhmoment212 wrong

      1 Reply Last reply
      0
      • BigSlimJames Offline
        BigSlimJames Offline
        BigSlimJames
        wrote on last edited by
        #55

        How do i make the "built in dvars" work? Also zombie blood for origins

        1 Reply Last reply
        0
        • Yo_Angelo Offline
          Yo_Angelo Offline
          Yo_Angelo
          Plutonium Staff
          wrote on last edited by
          #56

          So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

          JezuzLizard 1 Reply Last reply
          0
          • Yo_Angelo Yo_Angelo

            So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

            JezuzLizard Offline
            JezuzLizard Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #57

            Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

            1 Reply Last reply
            1
            • UnknownAU Offline
              UnknownAU Offline
              UnknownAU
              wrote on last edited by
              #58

              could you post a tutorial for install please, the old tutorial no longer works.

              Cahz 1 Reply Last reply
              0
              • UnknownAU UnknownAU

                could you post a tutorial for install please, the old tutorial no longer works.

                Cahz Offline
                Cahz Offline
                Cahz
                VIP
                wrote on last edited by
                #59

                UnknownAU Not sure how it doesn't work... Works fine for me

                UnknownAU LastKing 2 Replies Last reply
                0
                • Cahz Cahz

                  UnknownAU Not sure how it doesn't work... Works fine for me

                  UnknownAU Offline
                  UnknownAU Offline
                  UnknownAU
                  wrote on last edited by
                  #60

                  Cahz allg i figured it all out

                  1 Reply Last reply
                  0
                  • Cahz Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    MrWave Offline
                    MrWave Offline
                    MrWave
                    wrote on last edited by
                    #61

                    Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                    Where Is That Codes For Edit ??
                    Thank You

                    Cahz 1 Reply Last reply
                    0
                    • MrWave MrWave

                      Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                      Where Is That Codes For Edit ??
                      Thank You

                      Cahz Offline
                      Cahz Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #62

                      @MrSlark You can find the proper codes needed HERE

                      MrWave 1 Reply Last reply
                      0
                      • Cahz Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        LordCurtis Offline
                        LordCurtis Offline
                        LordCurtis
                        wrote on last edited by
                        #63

                        Cahz im getting
                        "**** 2 script error(s):
                        **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                        i checked them and no idea what it would be for debugbuttonmonitor.

                        Cahz 1 Reply Last reply
                        0
                        • LordCurtis LordCurtis

                          Cahz im getting
                          "**** 2 script error(s):
                          **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                          i checked them and no idea what it would be for debugbuttonmonitor.

                          Cahz Offline
                          Cahz Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #64

                          LordCurtis im not holding your hand and fixing your problems for you kiddo.
                          It's quite clear what the error is

                          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                          If you cant figure out how to fix this, you don't need to be editing gsc files.

                          LordCurtis 1 Reply Last reply
                          0
                          • Cahz Cahz

                            LordCurtis im not holding your hand and fixing your problems for you kiddo.
                            It's quite clear what the error is

                            **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                            If you cant figure out how to fix this, you don't need to be editing gsc files.

                            LordCurtis Offline
                            LordCurtis Offline
                            LordCurtis
                            wrote on last edited by
                            #65

                            Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                            Cahz 1 Reply Last reply
                            0
                            • LordCurtis LordCurtis

                              Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                              Cahz Offline
                              Cahz Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #66

                              LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                              S I K E

                              1 Reply Last reply
                              0
                              • Cahz Cahz

                                @MrSlark You can find the proper codes needed HERE

                                MrWave Offline
                                MrWave Offline
                                MrWave
                                wrote on last edited by
                                #67

                                Cahz Bro . I Can't Find That codes . Can You help Me ?
                                Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                                Both are needed

                                1 Reply Last reply
                                0
                                • Cahz Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  _KimboSlice_ Offline
                                  _KimboSlice_ Offline
                                  _KimboSlice_
                                  wrote on last edited by
                                  #68

                                  Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                                  1 Reply Last reply
                                  5
                                  • Cahz Cahz

                                    Jacobean
                                    blackbeard29
                                    Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                    Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                    Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                    _KimboSlice_ Offline
                                    _KimboSlice_ Offline
                                    _KimboSlice_
                                    wrote on last edited by
                                    #69

                                    Cahz error 404 not found when i open the link of the tutorial

                                    1 Reply Last reply
                                    0
                                    • Jacobean Jacobean

                                      Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                                      And put the config in t6r/data.
                                      Do I need to do more than this?
                                      https://prnt.sc/s3m9iz

                                      _KimboSlice_ Offline
                                      _KimboSlice_ Offline
                                      _KimboSlice_
                                      wrote on last edited by
                                      #70

                                      Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                      luigistyle 1 Reply Last reply
                                      1
                                      • Cahz Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        twistedfun Offline
                                        twistedfun Offline
                                        twistedfun
                                        wrote on last edited by
                                        #71

                                        Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                                        1 Reply Last reply
                                        0
                                        • _KimboSlice_ _KimboSlice_

                                          Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                          luigistyle Offline
                                          luigistyle Offline
                                          luigistyle
                                          Plutonium Staff
                                          wrote on last edited by
                                          #72

                                          @SlaaayZ Correct.

                                          1 Reply Last reply
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