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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • So Highundefined Offline
    So Highundefined Offline
    So High
    wrote on last edited by
    #55

    How do i make the "built in dvars" work? Also zombie blood for origins

    1 Reply Last reply
    0
    • Yo_Angeloundefined Offline
      Yo_Angeloundefined Offline
      Yo_Angelo
      Plutonium Staff
      wrote on last edited by
      #56

      So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

      JezuzLizardundefined 1 Reply Last reply
      0
      • Yo_Angeloundefined Yo_Angelo

        So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

        JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard
        Plutonium Staff
        wrote on last edited by
        #57

        Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

        1 Reply Last reply
        1
        • UnknownAUundefined Offline
          UnknownAUundefined Offline
          UnknownAU
          wrote on last edited by
          #58

          could you post a tutorial for install please, the old tutorial no longer works.

          Cahzundefined 1 Reply Last reply
          0
          • UnknownAUundefined UnknownAU

            could you post a tutorial for install please, the old tutorial no longer works.

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #59

            UnknownAU Not sure how it doesn't work... Works fine for me

            UnknownAUundefined LastKingundefined 2 Replies Last reply
            0
            • Cahzundefined Cahz

              UnknownAU Not sure how it doesn't work... Works fine for me

              UnknownAUundefined Offline
              UnknownAUundefined Offline
              UnknownAU
              wrote on last edited by
              #60

              Cahz allg i figured it all out

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                MrWaveundefined Offline
                MrWaveundefined Offline
                MrWave
                wrote on last edited by
                #61

                Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                Where Is That Codes For Edit ??
                Thank You

                Cahzundefined 1 Reply Last reply
                0
                • MrWaveundefined MrWave

                  Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                  Where Is That Codes For Edit ??
                  Thank You

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #62

                  @MrSlark You can find the proper codes needed HERE

                  MrWaveundefined 1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    LordCurtisundefined Offline
                    LordCurtisundefined Offline
                    LordCurtis
                    wrote on last edited by
                    #63

                    Cahz im getting
                    "**** 2 script error(s):
                    **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                    i checked them and no idea what it would be for debugbuttonmonitor.

                    Cahzundefined 1 Reply Last reply
                    0
                    • LordCurtisundefined LordCurtis

                      Cahz im getting
                      "**** 2 script error(s):
                      **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                      i checked them and no idea what it would be for debugbuttonmonitor.

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #64

                      LordCurtis im not holding your hand and fixing your problems for you kiddo.
                      It's quite clear what the error is

                      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                      If you cant figure out how to fix this, you don't need to be editing gsc files.

                      LordCurtisundefined 1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        LordCurtis im not holding your hand and fixing your problems for you kiddo.
                        It's quite clear what the error is

                        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                        If you cant figure out how to fix this, you don't need to be editing gsc files.

                        LordCurtisundefined Offline
                        LordCurtisundefined Offline
                        LordCurtis
                        wrote on last edited by
                        #65

                        Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                        Cahzundefined 1 Reply Last reply
                        0
                        • LordCurtisundefined LordCurtis

                          Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #66

                          LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                          S I K E

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            @MrSlark You can find the proper codes needed HERE

                            MrWaveundefined Offline
                            MrWaveundefined Offline
                            MrWave
                            wrote on last edited by
                            #67

                            Cahz Bro . I Can't Find That codes . Can You help Me ?
                            Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                            Both are needed

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              _KimboSlice_undefined Offline
                              _KimboSlice_undefined Offline
                              _KimboSlice_
                              wrote on last edited by
                              #68

                              Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                              1 Reply Last reply
                              4
                              • Cahzundefined Cahz

                                Jacobean
                                blackbeard29
                                Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                _KimboSlice_undefined Offline
                                _KimboSlice_undefined Offline
                                _KimboSlice_
                                wrote on last edited by
                                #69

                                Cahz error 404 not found when i open the link of the tutorial

                                1 Reply Last reply
                                0
                                • Jacobeanundefined Jacobean

                                  Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                                  And put the config in t6r/data.
                                  Do I need to do more than this?
                                  https://prnt.sc/s3m9iz

                                  _KimboSlice_undefined Offline
                                  _KimboSlice_undefined Offline
                                  _KimboSlice_
                                  wrote on last edited by
                                  #70

                                  Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                  luigistyleundefined 1 Reply Last reply
                                  1
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    twistedfunundefined Offline
                                    twistedfunundefined Offline
                                    twistedfun
                                    wrote on last edited by
                                    #71

                                    Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                                    1 Reply Last reply
                                    0
                                    • _KimboSlice_undefined _KimboSlice_

                                      Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                      luigistyleundefined Offline
                                      luigistyleundefined Offline
                                      luigistyle
                                      Plutonium Staff
                                      wrote on last edited by
                                      #72

                                      @SlaaayZ Correct.

                                      1 Reply Last reply
                                      1
                                      • So Highundefined Offline
                                        So Highundefined Offline
                                        So High
                                        wrote on last edited by
                                        #73

                                        that zombie blood fix would be comin in clutch tho

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • So Highundefined So High

                                          that zombie blood fix would be comin in clutch tho

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #74

                                          @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                          LastKingundefined 1 Reply Last reply
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