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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • UnknownAU UnknownAU

    could you post a tutorial for install please, the old tutorial no longer works.

    Cahz Offline
    Cahz Offline
    Cahz
    VIP
    wrote on last edited by
    #59

    UnknownAU Not sure how it doesn't work... Works fine for me

    UnknownAU LastKing 2 Replies Last reply
    0
    • Cahz Cahz

      UnknownAU Not sure how it doesn't work... Works fine for me

      UnknownAU Offline
      UnknownAU Offline
      UnknownAU
      wrote on last edited by
      #60

      Cahz allg i figured it all out

      1 Reply Last reply
      0
      • Cahz Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        MrWave Offline
        MrWave Offline
        MrWave
        wrote on last edited by
        #61

        Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
        Where Is That Codes For Edit ??
        Thank You

        Cahz 1 Reply Last reply
        0
        • MrWave MrWave

          Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
          Where Is That Codes For Edit ??
          Thank You

          Cahz Offline
          Cahz Offline
          Cahz
          VIP
          wrote on last edited by
          #62

          @MrSlark You can find the proper codes needed HERE

          MrWave 1 Reply Last reply
          0
          • Cahz Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            LordCurtis Offline
            LordCurtis Offline
            LordCurtis
            wrote on last edited by
            #63

            Cahz im getting
            "**** 2 script error(s):
            **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
            **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

            i checked them and no idea what it would be for debugbuttonmonitor.

            Cahz 1 Reply Last reply
            0
            • LordCurtis LordCurtis

              Cahz im getting
              "**** 2 script error(s):
              **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
              **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

              i checked them and no idea what it would be for debugbuttonmonitor.

              Cahz Offline
              Cahz Offline
              Cahz
              VIP
              wrote on last edited by
              #64

              LordCurtis im not holding your hand and fixing your problems for you kiddo.
              It's quite clear what the error is

              **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

              If you cant figure out how to fix this, you don't need to be editing gsc files.

              LordCurtis 1 Reply Last reply
              0
              • Cahz Cahz

                LordCurtis im not holding your hand and fixing your problems for you kiddo.
                It's quite clear what the error is

                **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                If you cant figure out how to fix this, you don't need to be editing gsc files.

                LordCurtis Offline
                LordCurtis Offline
                LordCurtis
                wrote on last edited by
                #65

                Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                Cahz 1 Reply Last reply
                0
                • LordCurtis LordCurtis

                  Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                  Cahz Offline
                  Cahz Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #66

                  LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                  S I K E

                  1 Reply Last reply
                  0
                  • Cahz Cahz

                    @MrSlark You can find the proper codes needed HERE

                    MrWave Offline
                    MrWave Offline
                    MrWave
                    wrote on last edited by
                    #67

                    Cahz Bro . I Can't Find That codes . Can You help Me ?
                    Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                    Both are needed

                    1 Reply Last reply
                    0
                    • Cahz Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      _KimboSlice_ Offline
                      _KimboSlice_ Offline
                      _KimboSlice_
                      wrote on last edited by
                      #68

                      Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                      1 Reply Last reply
                      5
                      • Cahz Cahz

                        Jacobean
                        blackbeard29
                        Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                        Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                        Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                        _KimboSlice_ Offline
                        _KimboSlice_ Offline
                        _KimboSlice_
                        wrote on last edited by
                        #69

                        Cahz error 404 not found when i open the link of the tutorial

                        1 Reply Last reply
                        0
                        • Jacobean Jacobean

                          Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                          And put the config in t6r/data.
                          Do I need to do more than this?
                          https://prnt.sc/s3m9iz

                          _KimboSlice_ Offline
                          _KimboSlice_ Offline
                          _KimboSlice_
                          wrote on last edited by
                          #70

                          Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                          luigistyle 1 Reply Last reply
                          1
                          • Cahz Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            twistedfun Offline
                            twistedfun Offline
                            twistedfun
                            wrote on last edited by
                            #71

                            Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                            1 Reply Last reply
                            0
                            • _KimboSlice_ _KimboSlice_

                              Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                              luigistyle Offline
                              luigistyle Offline
                              luigistyle
                              Plutonium Staff
                              wrote on last edited by
                              #72

                              @SlaaayZ Correct.

                              1 Reply Last reply
                              1
                              • BigSlimJames Offline
                                BigSlimJames Offline
                                BigSlimJames
                                wrote on last edited by
                                #73

                                that zombie blood fix would be comin in clutch tho

                                Cahz 1 Reply Last reply
                                0
                                • BigSlimJames BigSlimJames

                                  that zombie blood fix would be comin in clutch tho

                                  Cahz Offline
                                  Cahz Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #74

                                  @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                  LastKing 1 Reply Last reply
                                  0
                                  • Cahz Cahz

                                    UnknownAU Not sure how it doesn't work... Works fine for me

                                    LastKing Offline
                                    LastKing Offline
                                    LastKing
                                    wrote on last edited by
                                    #75

                                    Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                                    cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                                    1 Reply Last reply
                                    0
                                    • Cahz Cahz

                                      @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                      LastKing Offline
                                      LastKing Offline
                                      LastKing
                                      wrote on last edited by
                                      #76

                                      Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                      **** 1 script error(S):
                                      ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                      i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                      Cahz MrWave 2 Replies Last reply
                                      0
                                      • LastKing LastKing

                                        Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                        **** 1 script error(S):
                                        ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                        i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                        Cahz Offline
                                        Cahz Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #77

                                        LastKing Try now buddy should be fixed 🙂

                                        MrWave LastKing 2 Replies Last reply
                                        0
                                        • LastKing LastKing

                                          Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                          **** 1 script error(S):
                                          ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                          i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                          MrWave Offline
                                          MrWave Offline
                                          MrWave
                                          wrote on last edited by
                                          #78

                                          LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                                          1 Reply Last reply
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