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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    MrWaveundefined Offline
    MrWaveundefined Offline
    MrWave
    wrote on last edited by
    #61

    Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
    Where Is That Codes For Edit ??
    Thank You

    Cahzundefined 1 Reply Last reply
    0
    • MrWaveundefined MrWave

      Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
      Where Is That Codes For Edit ??
      Thank You

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #62

      @MrSlark You can find the proper codes needed HERE

      MrWaveundefined 1 Reply Last reply
      0
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        LordCurtisundefined Offline
        LordCurtisundefined Offline
        LordCurtis
        wrote on last edited by
        #63

        Cahz im getting
        "**** 2 script error(s):
        **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

        i checked them and no idea what it would be for debugbuttonmonitor.

        Cahzundefined 1 Reply Last reply
        0
        • LordCurtisundefined LordCurtis

          Cahz im getting
          "**** 2 script error(s):
          **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

          i checked them and no idea what it would be for debugbuttonmonitor.

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #64

          LordCurtis im not holding your hand and fixing your problems for you kiddo.
          It's quite clear what the error is

          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

          If you cant figure out how to fix this, you don't need to be editing gsc files.

          LordCurtisundefined 1 Reply Last reply
          0
          • Cahzundefined Cahz

            LordCurtis im not holding your hand and fixing your problems for you kiddo.
            It's quite clear what the error is

            **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

            If you cant figure out how to fix this, you don't need to be editing gsc files.

            LordCurtisundefined Offline
            LordCurtisundefined Offline
            LordCurtis
            wrote on last edited by
            #65

            Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

            Cahzundefined 1 Reply Last reply
            0
            • LordCurtisundefined LordCurtis

              Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #66

              LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

              S I K E

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                @MrSlark You can find the proper codes needed HERE

                MrWaveundefined Offline
                MrWaveundefined Offline
                MrWave
                wrote on last edited by
                #67

                Cahz Bro . I Can't Find That codes . Can You help Me ?
                Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                Both are needed

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  _KimboSlice_undefined Offline
                  _KimboSlice_undefined Offline
                  _KimboSlice_
                  wrote on last edited by
                  #68

                  Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                  1 Reply Last reply
                  4
                  • Cahzundefined Cahz

                    Jacobean
                    blackbeard29
                    Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                    Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                    Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                    _KimboSlice_undefined Offline
                    _KimboSlice_undefined Offline
                    _KimboSlice_
                    wrote on last edited by
                    #69

                    Cahz error 404 not found when i open the link of the tutorial

                    1 Reply Last reply
                    0
                    • Jacobeanundefined Jacobean

                      Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                      And put the config in t6r/data.
                      Do I need to do more than this?
                      https://prnt.sc/s3m9iz

                      _KimboSlice_undefined Offline
                      _KimboSlice_undefined Offline
                      _KimboSlice_
                      wrote on last edited by
                      #70

                      Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                      luigistyleundefined 1 Reply Last reply
                      1
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        twistedfunundefined Offline
                        twistedfunundefined Offline
                        twistedfun
                        wrote on last edited by
                        #71

                        Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                        1 Reply Last reply
                        0
                        • _KimboSlice_undefined _KimboSlice_

                          Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                          luigistyleundefined Offline
                          luigistyleundefined Offline
                          luigistyle
                          Plutonium Staff
                          wrote on last edited by
                          #72

                          @SlaaayZ Correct.

                          1 Reply Last reply
                          1
                          • So Highundefined Offline
                            So Highundefined Offline
                            So High
                            wrote on last edited by
                            #73

                            that zombie blood fix would be comin in clutch tho

                            Cahzundefined 1 Reply Last reply
                            0
                            • So Highundefined So High

                              that zombie blood fix would be comin in clutch tho

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #74

                              @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                              LastKingundefined 1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                UnknownAU Not sure how it doesn't work... Works fine for me

                                LastKingundefined Offline
                                LastKingundefined Offline
                                LastKing
                                wrote on last edited by
                                #75

                                Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                                cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                  LastKingundefined Offline
                                  LastKingundefined Offline
                                  LastKing
                                  wrote on last edited by
                                  #76

                                  Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                  **** 1 script error(S):
                                  ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                  i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                  Cahzundefined MrWaveundefined 2 Replies Last reply
                                  0
                                  • LastKingundefined LastKing

                                    Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                    **** 1 script error(S):
                                    ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                    i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #77

                                    LastKing Try now buddy should be fixed 🙂

                                    MrWaveundefined LastKingundefined 2 Replies Last reply
                                    0
                                    • LastKingundefined LastKing

                                      Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                      **** 1 script error(S):
                                      ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                      i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                      MrWaveundefined Offline
                                      MrWaveundefined Offline
                                      MrWave
                                      wrote on last edited by
                                      #78

                                      LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        LastKing Try now buddy should be fixed 🙂

                                        MrWaveundefined Offline
                                        MrWaveundefined Offline
                                        MrWave
                                        wrote on last edited by
                                        #79

                                        Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                        take ice staff part = server = crash

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • MrWaveundefined MrWave

                                          Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                          take ice staff part = server = crash

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #80

                                          @MrSlark Ok so it seems I can't fix the zombie blood

                                          Sorry
                                          (Not that this mod was ever intented for Origins anyway)

                                          1 Reply Last reply
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