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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • DeadShotundefined DeadShot

    Cahz i found the mule kick in tranzit green run but i cant find phd flopper

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #52

    DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      Jacobean
      blackbeard29
      Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

      Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
      Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

      Bruhmoment212undefined Offline
      Bruhmoment212undefined Offline
      Bruhmoment212
      wrote on last edited by
      #53

      Cahz Link is dead or removed

      Cahzundefined 1 Reply Last reply
      0
      • Bruhmoment212undefined Bruhmoment212

        Cahz Link is dead or removed

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #54

        Bruhmoment212 wrong

        1 Reply Last reply
        0
        • So Highundefined Offline
          So Highundefined Offline
          So High
          wrote on last edited by
          #55

          How do i make the "built in dvars" work? Also zombie blood for origins

          1 Reply Last reply
          0
          • Yo_Angeloundefined Offline
            Yo_Angeloundefined Offline
            Yo_Angelo
            Plutonium Staff
            wrote on last edited by
            #56

            So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

            JezuzLizardundefined 1 Reply Last reply
            0
            • Yo_Angeloundefined Yo_Angelo

              So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #57

              Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

              1 Reply Last reply
              1
              • UnknownAUundefined Offline
                UnknownAUundefined Offline
                UnknownAU
                wrote on last edited by
                #58

                could you post a tutorial for install please, the old tutorial no longer works.

                Cahzundefined 1 Reply Last reply
                0
                • UnknownAUundefined UnknownAU

                  could you post a tutorial for install please, the old tutorial no longer works.

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #59

                  UnknownAU Not sure how it doesn't work... Works fine for me

                  UnknownAUundefined LastKingundefined 2 Replies Last reply
                  0
                  • Cahzundefined Cahz

                    UnknownAU Not sure how it doesn't work... Works fine for me

                    UnknownAUundefined Offline
                    UnknownAUundefined Offline
                    UnknownAU
                    wrote on last edited by
                    #60

                    Cahz allg i figured it all out

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      MrWaveundefined Offline
                      MrWaveundefined Offline
                      MrWave
                      wrote on last edited by
                      #61

                      Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                      Where Is That Codes For Edit ??
                      Thank You

                      Cahzundefined 1 Reply Last reply
                      0
                      • MrWaveundefined MrWave

                        Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                        Where Is That Codes For Edit ??
                        Thank You

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #62

                        @MrSlark You can find the proper codes needed HERE

                        MrWaveundefined 1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          LordCurtisundefined Offline
                          LordCurtisundefined Offline
                          LordCurtis
                          wrote on last edited by
                          #63

                          Cahz im getting
                          "**** 2 script error(s):
                          **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                          i checked them and no idea what it would be for debugbuttonmonitor.

                          Cahzundefined 1 Reply Last reply
                          0
                          • LordCurtisundefined LordCurtis

                            Cahz im getting
                            "**** 2 script error(s):
                            **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                            **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                            i checked them and no idea what it would be for debugbuttonmonitor.

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #64

                            LordCurtis im not holding your hand and fixing your problems for you kiddo.
                            It's quite clear what the error is

                            **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                            If you cant figure out how to fix this, you don't need to be editing gsc files.

                            LordCurtisundefined 1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              LordCurtis im not holding your hand and fixing your problems for you kiddo.
                              It's quite clear what the error is

                              **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                              If you cant figure out how to fix this, you don't need to be editing gsc files.

                              LordCurtisundefined Offline
                              LordCurtisundefined Offline
                              LordCurtis
                              wrote on last edited by
                              #65

                              Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                              Cahzundefined 1 Reply Last reply
                              0
                              • LordCurtisundefined LordCurtis

                                Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #66

                                LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                                S I K E

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  @MrSlark You can find the proper codes needed HERE

                                  MrWaveundefined Offline
                                  MrWaveundefined Offline
                                  MrWave
                                  wrote on last edited by
                                  #67

                                  Cahz Bro . I Can't Find That codes . Can You help Me ?
                                  Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                                  Both are needed

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    _KimboSlice_undefined Offline
                                    _KimboSlice_undefined Offline
                                    _KimboSlice_
                                    wrote on last edited by
                                    #68

                                    Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                                    1 Reply Last reply
                                    4
                                    • Cahzundefined Cahz

                                      Jacobean
                                      blackbeard29
                                      Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                      Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                      Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                      _KimboSlice_undefined Offline
                                      _KimboSlice_undefined Offline
                                      _KimboSlice_
                                      wrote on last edited by
                                      #69

                                      Cahz error 404 not found when i open the link of the tutorial

                                      1 Reply Last reply
                                      0
                                      • Jacobeanundefined Jacobean

                                        Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                                        And put the config in t6r/data.
                                        Do I need to do more than this?
                                        https://prnt.sc/s3m9iz

                                        _KimboSlice_undefined Offline
                                        _KimboSlice_undefined Offline
                                        _KimboSlice_
                                        wrote on last edited by
                                        #70

                                        Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                        luigistyleundefined 1 Reply Last reply
                                        1
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          twistedfunundefined Offline
                                          twistedfunundefined Offline
                                          twistedfun
                                          wrote on last edited by
                                          #71

                                          Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                                          1 Reply Last reply
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