LMAO
nice release there mate
LMAO
nice release there mate
bryan said in Script zombie / _clientids.gsc not working:
do you have a tuto simple on youtube ? or so you can explains in message step by step. Thanks
Compiler should be included in the tutorial thread for loading GSC I think
Emosewaj said in What is your favorite video game of all time?:
TF2 is an all-time favourite, but I'm a sucker for the classics. I love the Pokémon series and especially Pokémon Diamond/Pearl/Platinum, as I've grown up with those (still have the save file from 2011). Other than that I get a lot of joy out of TLoZ: A Link to the Past on the Switch SNES emulator.
I'm in love with the goofiness of the game, though I only play VSH
Kalitos That's a question for staff, not me
@Mr-Android said in // [No DLC] Green Run -> Town -> Survival -> gametype zstandard loc town map zm_transit / !Help.:
luigistyle The risk is crappy information being sent out and then we get players joining messed up town servers wondering why it's broken. We then also have to deal with the support requests that come with that.
Once we have chance to test and document it, we can give proper guides. That might change, it's undecided right now.
Fair enough I guess. I have the code anyway but no-one ever elaborated on why it was private so I never really knew
H3X1C said in // [No DLC] Green Run -> Town -> Survival -> gametype zstandard loc town map zm_transit / !Help.:
We might look into publishing the config soon, but we will have to assess the risk first.
I still don't know what the risk even is tbh
Kalitos said in // [No DLC] Green Run -> Town -> Survival -> gametype zstandard loc town map zm_transit / !Help.:
luigistyle And why is private information, what is wrong with being able to play on that map and game mode?
Apparently, "The CoD community cannot be trusted", and "The commands required to run the server can be dangerous, we don't want tons of broken town servers". I'm only slightly paraphrasing as this is almost exactly what the Pluto Team had to say on the topic
It's private information at the moment. You're going to have to find out for yourself, though I've heard of staff offering some hints to give a small amount of help to people
Personally, though my opinions have changed over time, BO2, GTAV, and RDR2 I think are some of my favorite ones ever. DBH looks really good too but I haven't had the chance to play it yet because you better believe I'm not using or buying from Epic
Pistakilla said in @Pluto Staff IMPORTANT:
luigistyle My servers dont crash. If they do, it's a rarity. So far my servers crash twice over the past few weeks. I mean tbf, it uses minimal GSC scripts (Zombies are the only one that use GSC, my MP does not at all) so it's pretty stable no crashes so far.
Well, to be fair mine haven't been crashing very often recently either, but I don't exactly run them 24/7.
Every 30 minutes? Never seen or heard of that before. The global crash bug I believe happens every 5-8 hours ish?
Hazards Pretty sure it was but the trickshitters gave the game new life I guess?
Shockeh said in Server connection interrupted:
my third one has a different gsc file
probably that then
tf is a titty narcotic
texttexttexttext
Bump. Anyone figured this out yet?
Phil26 said in A small update on what we have been working on!:
First of all I'm really excited because of right now I'm playing on teknomw3 and it's not in a very good state, both player base and map variety wise. One question is will this project allow for mods like bots and custom maps and stuff? Will it have dlc maps? And will I be able to create a game myself to play with friends?
You should probably get off ShitnoMW3, almost all of the things you mentioned are possible.
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AndreasOmeir There were human never bots in zombies, so I doubt it
or use windows defender like me