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Plutonium

Maxizleoundefined

Maxizleo

@Maxizleo
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Recent Best Controversial

  • [T6] AdrX Test Weapons first OAT Port
    Maxizleoundefined Maxizleo

    What the chances you'd be willing to show me how to get the packapunch camos working on custom weapons? I cant see to get mine to work

    BO2 Modding Releases & Resources

  • [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!
    Maxizleoundefined Maxizleo

    naxxito you got a discord?

    BO2 Modding Support & Discussion

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    Maxizleoundefined Maxizleo

    LudwigRainbow Ive got a working version of this

    BO2 Modding Releases & Resources

  • [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!
    Maxizleoundefined Maxizleo

    v0.18.0 used this version. Used it to compile to mod sources into one mod and the sound works naxxito

    BO2 Modding Support & Discussion

  • [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!
    Maxizleoundefined Maxizleo

    I figured it out for my case. I just had to roll back my OAT to an older version

    BO2 Modding Support & Discussion

  • Bad headers sound aliases file?
    Maxizleoundefined Maxizleo

    DirkRockface do you know of anywhere I can get an example of the new sound aliases file? i cant seem to find one

    BO2 Modding Support & Discussion

  • Bad headers sound aliases file?
    Maxizleoundefined Maxizleo

    How do I go about changing the headers? im new to this and I would very much enjoy the mods if I could compile them with sound

    BO2 Modding Support & Discussion

  • Bad headers sound aliases file?
    Maxizleoundefined Maxizleo

    Trying to compile some source code I've found but no matter what I try or do I get a bad headers error when I include the sound aliases file, not sure if anyone has any solutions but any would be greatly appreciated

    BO2 Modding Support & Discussion

  • [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!
    Maxizleoundefined Maxizleo

    Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.

    BO2 Modding Support & Discussion

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    Maxizleoundefined Maxizleo

    sehteria Im having an issue when trying to compile the source mods, its telling me bad headers in the sound aliases file. Im in no rush to fix the issues as the mod works just fine, just doesnt have sound, but any help would be greatly appreciated

    BO2 Modding Releases & Resources
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