What the chances you'd be willing to show me how to get the packapunch camos working on custom weapons? I cant see to get mine to work

Maxizleo
Posts
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[T6] AdrX Test Weapons first OAT Port -
[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!naxxito you got a discord?
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsLudwigRainbow Ive got a working version of this
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[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!v0.18.0 used this version. Used it to compile to mod sources into one mod and the sound works naxxito
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[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!I figured it out for my case. I just had to roll back my OAT to an older version
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Bad headers sound aliases file?DirkRockface do you know of anywhere I can get an example of the new sound aliases file? i cant seem to find one
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Bad headers sound aliases file?How do I go about changing the headers? im new to this and I would very much enjoy the mods if I could compile them with sound
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Bad headers sound aliases file?Trying to compile some source code I've found but no matter what I try or do I get a bad headers error when I include the sound aliases file, not sure if anyone has any solutions but any would be greatly appreciated
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[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapssehteria Im having an issue when trying to compile the source mods, its telling me bad headers in the sound aliases file. Im in no rush to fix the issues as the mod works just fine, just doesnt have sound, but any help would be greatly appreciated