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  3. [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!

[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!

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  • Sweetcolt764403undefined Offline
    Sweetcolt764403undefined Offline
    Sweetcolt764403
    wrote on last edited by
    #3

    Great work

    1 Reply Last reply
    1
    • LKuramaundefined Offline
      LKuramaundefined Offline
      LKurama
      wrote on last edited by
      #4

      Amazing work dude

      1 Reply Last reply
      2
      • AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #5

        ❤ Fire, wishd I had the time to check on these things but work just doesnt let me.

        Cawldwinkundefined 1 Reply Last reply
        2
        • Cawldwinkundefined Offline
          Cawldwinkundefined Offline
          Cawldwink
          replied to AdrX003 on last edited by
          #6

          AdrX003 I feel ya man, my study ain't letting me do much either. Infact I'll be taking a break for this week to focus on my chemistry, physics and maths

          1 Reply Last reply
          1
          • AdrX003undefined AdrX003 referenced this topic on
          • sehteriaundefined sehteria referenced this topic on
          • Maxizleoundefined Offline
            Maxizleoundefined Offline
            Maxizleo
            wrote on last edited by
            #7

            Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.

            Cawldwinkundefined 1 Reply Last reply
            0
            • ZAPlordundefined Offline
              ZAPlordundefined Offline
              ZAPlord
              wrote on last edited by ZAPlord
              #8

              would i have to rename all the bones on the weapon to make it work? i mean thats not all of it but some of i

              Cawldwinkundefined 1 Reply Last reply
              1
              • Cawldwinkundefined Offline
                Cawldwinkundefined Offline
                Cawldwink
                wrote on last edited by
                #9

                New OAT updates coming around, shit's outdated, so I closed it. Probably gonna do a re-release after months (maybe even at the end of year).

                1 Reply Last reply
                0
                • Cawldwinkundefined Offline
                  Cawldwinkundefined Offline
                  Cawldwink
                  replied to ZAPlord on last edited by
                  #10

                  ZAPlord Bones? You doin custom models? Nah renaming bones isn't important, the model file tho.... yeah

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                  • Cawldwinkundefined Offline
                    Cawldwinkundefined Offline
                    Cawldwink
                    replied to Maxizleo on last edited by
                    #11

                    Maxizleo Outdated mods with outdated soundbanks, sorry. Just delete them if you have them. It's only gonna give you more trouble tryna fix those

                    1 Reply Last reply
                    0
                    • Resxtundefined Resxt moved this topic from BO2 Modding Releases & Resources on
                    • Maxizleoundefined Offline
                      Maxizleoundefined Offline
                      Maxizleo
                      wrote on last edited by
                      #12

                      I figured it out for my case. I just had to roll back my OAT to an older version

                      naxxitoundefined 1 Reply Last reply
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                      • naxxitoundefined Offline
                        naxxitoundefined Offline
                        naxxito
                        replied to Maxizleo on last edited by
                        #13

                        Maxizleo What version did you use?

                        Maxizleoundefined 1 Reply Last reply
                        0
                        • Maxizleoundefined Offline
                          Maxizleoundefined Offline
                          Maxizleo
                          wrote on last edited by
                          #14

                          v0.18.0 used this version. Used it to compile to mod sources into one mod and the sound works naxxito

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                          0
                          • Maxizleoundefined Offline
                            Maxizleoundefined Offline
                            Maxizleo
                            replied to naxxito on last edited by
                            #15

                            naxxito you got a discord?

                            1 Reply Last reply
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