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  3. [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!

[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • LKurama
    LKurama
    LKurama
    wrote on last edited by
    #4

    Amazing work dude

    1 Reply Last reply
    2
    • AdrX003
      AdrX003
      AdrX003
      wrote on last edited by
      #5

      ❤ Fire, wishd I had the time to check on these things but work just doesnt let me.

      Cowldwink 1 Reply Last reply
      2
      • AdrX003 AdrX003

        ❤ Fire, wishd I had the time to check on these things but work just doesnt let me.

        Cowldwink
        Cowldwink
        Cowldwink
        wrote on last edited by
        #6

        AdrX003 I feel ya man, my study ain't letting me do much either. Infact I'll be taking a break for this week to focus on my chemistry, physics and maths

        1 Reply Last reply
        1
        • AdrX003 AdrX003 referenced this topic on
        • sehteria sehteria referenced this topic on
        • Maxizleo
          Maxizleo
          Maxizleo
          wrote on last edited by
          #7

          Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.

          Cowldwink 1 Reply Last reply
          0
          • ZAPlord
            ZAPlord
            ZAPlord
            wrote on last edited by ZAPlord
            #8

            would i have to rename all the bones on the weapon to make it work? i mean thats not all of it but some of i

            Cowldwink 1 Reply Last reply
            1
            • Cowldwink
              Cowldwink
              Cowldwink
              wrote on last edited by
              #9

              New OAT updates coming around, shit's outdated, so I closed it. Probably gonna do a re-release after months (maybe even at the end of year).

              1 Reply Last reply
              0
              • ZAPlord ZAPlord

                would i have to rename all the bones on the weapon to make it work? i mean thats not all of it but some of i

                Cowldwink
                Cowldwink
                Cowldwink
                wrote on last edited by
                #10

                ZAPlord Bones? You doin custom models? Nah renaming bones isn't important, the model file tho.... yeah

                1 Reply Last reply
                0
                • Maxizleo Maxizleo

                  Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.

                  Cowldwink
                  Cowldwink
                  Cowldwink
                  wrote on last edited by
                  #11

                  Maxizleo Outdated mods with outdated soundbanks, sorry. Just delete them if you have them. It's only gonna give you more trouble tryna fix those

                  1 Reply Last reply
                  0
                  • Resxt Resxt moved this topic from BO2 Modding Releases & Resources on
                  • Maxizleo
                    Maxizleo
                    Maxizleo
                    wrote on last edited by
                    #12

                    I figured it out for my case. I just had to roll back my OAT to an older version

                    naxxito 1 Reply Last reply
                    0
                    • Maxizleo Maxizleo

                      I figured it out for my case. I just had to roll back my OAT to an older version

                      naxxito
                      naxxito
                      naxxito
                      wrote on last edited by
                      #13

                      Maxizleo What version did you use?

                      Maxizleo 1 Reply Last reply
                      0
                      • Maxizleo
                        Maxizleo
                        Maxizleo
                        wrote on last edited by
                        #14

                        v0.18.0 used this version. Used it to compile to mod sources into one mod and the sound works naxxito

                        1 Reply Last reply
                        0
                        • naxxito naxxito

                          Maxizleo What version did you use?

                          Maxizleo
                          Maxizleo
                          Maxizleo
                          wrote on last edited by
                          #15

                          naxxito you got a discord?

                          1 Reply Last reply
                          0

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