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  3. [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!

[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • LKuramaundefined Offline
    LKuramaundefined Offline
    LKurama
    wrote on last edited by
    #4

    Amazing work dude

    1 Reply Last reply
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    • AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by
      #5

      ❤ Fire, wishd I had the time to check on these things but work just doesnt let me.

      Cawldwinkundefined 1 Reply Last reply
      2
      • AdrX003undefined AdrX003

        ❤ Fire, wishd I had the time to check on these things but work just doesnt let me.

        Cawldwinkundefined Offline
        Cawldwinkundefined Offline
        Cawldwink
        wrote on last edited by
        #6

        AdrX003 I feel ya man, my study ain't letting me do much either. Infact I'll be taking a break for this week to focus on my chemistry, physics and maths

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        • AdrX003undefined AdrX003 referenced this topic on
        • sehteriaundefined sehteria referenced this topic on
        • Maxizleoundefined Offline
          Maxizleoundefined Offline
          Maxizleo
          wrote on last edited by
          #7

          Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.

          Cawldwinkundefined 1 Reply Last reply
          0
          • ZAPlordundefined Offline
            ZAPlordundefined Offline
            ZAPlord
            wrote on last edited by ZAPlord
            #8

            would i have to rename all the bones on the weapon to make it work? i mean thats not all of it but some of i

            Cawldwinkundefined 1 Reply Last reply
            1
            • Cawldwinkundefined Offline
              Cawldwinkundefined Offline
              Cawldwink
              wrote on last edited by
              #9

              New OAT updates coming around, shit's outdated, so I closed it. Probably gonna do a re-release after months (maybe even at the end of year).

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              • ZAPlordundefined ZAPlord

                would i have to rename all the bones on the weapon to make it work? i mean thats not all of it but some of i

                Cawldwinkundefined Offline
                Cawldwinkundefined Offline
                Cawldwink
                wrote on last edited by
                #10

                ZAPlord Bones? You doin custom models? Nah renaming bones isn't important, the model file tho.... yeah

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                • Maxizleoundefined Maxizleo

                  Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.

                  Cawldwinkundefined Offline
                  Cawldwinkundefined Offline
                  Cawldwink
                  wrote on last edited by
                  #11

                  Maxizleo Outdated mods with outdated soundbanks, sorry. Just delete them if you have them. It's only gonna give you more trouble tryna fix those

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                  • Resxtundefined Resxt moved this topic from BO2 Modding Releases & Resources on
                  • Maxizleoundefined Offline
                    Maxizleoundefined Offline
                    Maxizleo
                    wrote on last edited by
                    #12

                    I figured it out for my case. I just had to roll back my OAT to an older version

                    naxxitoundefined 1 Reply Last reply
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                    • Maxizleoundefined Maxizleo

                      I figured it out for my case. I just had to roll back my OAT to an older version

                      naxxitoundefined Offline
                      naxxitoundefined Offline
                      naxxito
                      wrote on last edited by
                      #13

                      Maxizleo What version did you use?

                      Maxizleoundefined 1 Reply Last reply
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                      • Maxizleoundefined Offline
                        Maxizleoundefined Offline
                        Maxizleo
                        wrote on last edited by
                        #14

                        v0.18.0 used this version. Used it to compile to mod sources into one mod and the sound works naxxito

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                        • naxxitoundefined naxxito

                          Maxizleo What version did you use?

                          Maxizleoundefined Offline
                          Maxizleoundefined Offline
                          Maxizleo
                          wrote on last edited by
                          #15

                          naxxito you got a discord?

                          1 Reply Last reply
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