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  3. [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!

[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Cawldwinkundefined Offline
    Cawldwinkundefined Offline
    Cawldwink
    wrote on last edited by Cawldwink
    #1
    This post is deleted!
    1 Reply Last reply
    8
    • sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      wrote on last edited by
      #2

      Great work man!

      1 Reply Last reply
      2
      • Sweetcolt764403undefined Offline
        Sweetcolt764403undefined Offline
        Sweetcolt764403
        wrote on last edited by
        #3

        Great work

        1 Reply Last reply
        1
        • LKuramaundefined Offline
          LKuramaundefined Offline
          LKurama
          wrote on last edited by
          #4

          Amazing work dude

          1 Reply Last reply
          2
          • AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by
            #5

            ❤ Fire, wishd I had the time to check on these things but work just doesnt let me.

            Cawldwinkundefined 1 Reply Last reply
            2
            • Cawldwinkundefined Offline
              Cawldwinkundefined Offline
              Cawldwink
              replied to AdrX003 on last edited by
              #6

              AdrX003 I feel ya man, my study ain't letting me do much either. Infact I'll be taking a break for this week to focus on my chemistry, physics and maths

              1 Reply Last reply
              1
              • AdrX003undefined AdrX003 referenced this topic on
              • sehteriaundefined sehteria referenced this topic on
              • Maxizleoundefined Offline
                Maxizleoundefined Offline
                Maxizleo
                wrote on last edited by
                #7

                Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.

                Cawldwinkundefined 1 Reply Last reply
                0
                • ZAPlordundefined Offline
                  ZAPlordundefined Offline
                  ZAPlord
                  wrote on last edited by ZAPlord
                  #8

                  would i have to rename all the bones on the weapon to make it work? i mean thats not all of it but some of i

                  Cawldwinkundefined 1 Reply Last reply
                  1
                  • Cawldwinkundefined Offline
                    Cawldwinkundefined Offline
                    Cawldwink
                    wrote on last edited by
                    #9

                    New OAT updates coming around, shit's outdated, so I closed it. Probably gonna do a re-release after months (maybe even at the end of year).

                    1 Reply Last reply
                    0
                    • Cawldwinkundefined Offline
                      Cawldwinkundefined Offline
                      Cawldwink
                      replied to ZAPlord on last edited by
                      #10

                      ZAPlord Bones? You doin custom models? Nah renaming bones isn't important, the model file tho.... yeah

                      1 Reply Last reply
                      0
                      • Cawldwinkundefined Offline
                        Cawldwinkundefined Offline
                        Cawldwink
                        replied to Maxizleo on last edited by
                        #11

                        Maxizleo Outdated mods with outdated soundbanks, sorry. Just delete them if you have them. It's only gonna give you more trouble tryna fix those

                        1 Reply Last reply
                        0
                        • Resxtundefined Resxt moved this topic from BO2 Modding Releases & Resources on
                        • Maxizleoundefined Offline
                          Maxizleoundefined Offline
                          Maxizleo
                          wrote on last edited by
                          #12

                          I figured it out for my case. I just had to roll back my OAT to an older version

                          naxxitoundefined 1 Reply Last reply
                          0
                          • naxxitoundefined Offline
                            naxxitoundefined Offline
                            naxxito
                            replied to Maxizleo on last edited by
                            #13

                            Maxizleo What version did you use?

                            Maxizleoundefined 1 Reply Last reply
                            0
                            • Maxizleoundefined Offline
                              Maxizleoundefined Offline
                              Maxizleo
                              wrote on last edited by
                              #14

                              v0.18.0 used this version. Used it to compile to mod sources into one mod and the sound works naxxito

                              1 Reply Last reply
                              0
                              • Maxizleoundefined Offline
                                Maxizleoundefined Offline
                                Maxizleo
                                replied to naxxito on last edited by
                                #15

                                naxxito you got a discord?

                                1 Reply Last reply
                                0

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