I've created a T6 implementation of the Gunfight gamemode from Modern Warfare 2019.
Gunfight is a fast-paced 2v2 tactical gamemode where both teams spawn with identical random loadouts. Each round is one life only, and the first team to win the configured number of rounds wins the match. Loadouts change every 2 rounds.
Key Features:
• 2v2 tactical combat with one life per round
• Random loadouts that change every 2 rounds
• 28 primary weapons, 5 secondaries, 14 attachments, 5 lethals, 5 tacticals
• Overtime capture point system with 20-second timer
• Health-based tiebreaker if capture point isn't taken
• Equipment delays (3s lethal, 5s tactical after round starts)
• Automatic class selection - no manual loadout picking required
• Team health HUD showing both teams' combined health
• Proper side switching between rounds
• No killstreaks or custom classes
• Works on all standard multiplayer maps
Installation: See the GitHub link
My goal with this project is to create custom gamemodes of quality comparable to those in the original game. Any and all feedback is appreciated, and I hope you enjoy playing!
5-3-2026
2.1 has been released
Full Changelog: https://github.com/misterbubb/T6-Gunfight-Gamemode/releases/tag/2.1
