5-3-2026
2.1 has been released Full Changelog: https://github.com/misterbubb/T6-Gunfight-Gamemode/releases/tag/2.1
any feedback is appreciated
5-3-2026
2.1 has been released Full Changelog: https://github.com/misterbubb/T6-Gunfight-Gamemode/releases/tag/2.1
any feedback is appreciated
5-3-2026
2.0 has been released Full Changelog: https://github.com/misterbubb/T6-Gunfight-Gamemode/releases/tag/2.0
(theres not really patch notes but its huge. Its a full rewrite and I finally added an overtime capture point, everything in the mod shouldnt be janky anymore. I also removed the random props from other gamemodes which irritated tf outta me)
any feedback is appreciated
5-3-2026
1.3 has been released Full Changelog: https://github.com/misterbubb/T6-Gunfight-Gamemode/releases/tag/1.3
any feedback is appreciated
ts just looks like a windows virus took over your game
JimmyCapRx just go to the mods tab, load the mod and click custom games make sure its on SnD which it already should be and thats it
1.2 has been released Full Changelog: https://github.com/misterbubb/T6-Gunfight-Gamemode/commits/1.2
ItzPlayer5 realll bro
JimmyCapRx def would if i could man sorry
Gunfight v1.1 Patch Notes
New Features:
Added anti-duplicate system: Players will no longer receive the same primary weapon in consecutive loadouts
Massively expanded weapon pool from 7 to 28 primary weapons
I've created a T6 implementation of the Gunfight gamemode from Modern Warfare 2019.
Gunfight is a fast-paced 2v2 tactical gamemode where both teams spawn with identical random loadouts. Each round is one life only, and the first team to win the configured number of rounds wins the match. Loadouts change every 2 rounds.
Key Features:
• 2v2 tactical combat with one life per round
• Random loadouts that change every 2 rounds
• 28 primary weapons, 5 secondaries, 14 attachments, 5 lethals, 5 tacticals
• Overtime capture point system with 20-second timer
• Health-based tiebreaker if capture point isn't taken
• Equipment delays (3s lethal, 5s tactical after round starts)
• Automatic class selection - no manual loadout picking required
• Team health HUD showing both teams' combined health
• Proper side switching between rounds
• No killstreaks or custom classes
• Works on all standard multiplayer maps
Installation: See the GitHub link
My goal with this project is to create custom gamemodes of quality comparable to those in the original game. Any and all feedback is appreciated, and I hope you enjoy playing!
5-3-2026
2.1 has been released
Full Changelog: https://github.com/misterbubb/T6-Gunfight-Gamemode/releases/tag/2.1
I’ve always found it funny that these two menu screens use the wrong zombie types lol

That used to be true, but not anymore. Plutonium had to stop providing DLC maps for legal reasons, so now you have to actually own the DLC to play them.