So I'm trying to do it by replacing the vending_trigger_think() function in maps/mp/zombies/_zm_perks
I can't even change one cost or hint string, absolutely nothing gets changed.
MisterX2003
Posts
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Struggling to change perk hint strings/costs -
[ZM] Fast zombies spawns. -Release-Zombies-ZombiesFastSpawn-Scriptanyone else getting a bug where zombies stop spawning after a certain point??
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[Resource] [ZM] Center Perks ScriptI'm trying to fix it, specifically staying centered 24/7 even with the first perk
I've made some good progress but I found an issue I think
even if you have ALL of the perks, the wunderfizz machine will let you keep buying and taking perks... yeah and then stuff kinda gets fucked as you can imagine
any ideas? I really like the script -
EXE_CLIENT_FIELD_MISMATCH for dedicated server, caused by scripts??I forgot to mention, I get no errors of any kind on my server.
None.
Just says I'm connected forever
Also I've isolated it down to the powerup scripts but I have no idea how they could cause this and I can't find anything about this error being caused by scripts -
EXE_CLIENT_FIELD_MISMATCH for dedicated server, caused by scripts??I have no idea how I'm getting this.
Maybe it's because I have too much scripts and I'm trying to host it on my own PC?
I don't know, because for some braindead reason my game works on origins but no other map.
No matter restarting, verify/reinstall, plucking out scripts, etc.
All started after I made a few new powerup scripts but now it won't go away no matter what...
Help -
[Release] [Zombies] Black Ops 2 Alternative Ammo Typesbtw I'm also getting mob of the dead shocking zombie issues
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[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)I'm guessing mapvote is incompatible?
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[Release] [Zombies] Black Ops 2 Alternative Ammo Types@dontknowletsplay Sick
Thank you
Works on all guns? -
Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)Sorry if it already exists, but I couldn't find it. Just a buncha old scripts that wouldn't work., so I made my own with help from the discord
#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_powerups; init() { level thread onPlayerConnect(); } onPlayerConnect() { level endon("game_ended"); for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); if(!isDefined(level.maC1)) { wait 5; level.maC1 = "DONE"; replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup); } } } new_full_ammo_powerup( drop_item, player ) { players = get_players( player.team ); if ( isdefined( level._get_game_module_players ) ){ players = [[ level._get_game_module_players ]]( player ); } for ( i = 0; i < players.size; i++ ) { if ( players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand() ) continue; primary_weapons = players[i] getweaponslist( 1 ); players[i] notify( "zmb_max_ammo" ); players[i] notify( "zmb_lost_knife" ); players[i] notify( "zmb_disable_claymore_prompt" ); players[i] notify( "zmb_disable_spikemore_prompt" ); for ( x = 0; x < primary_weapons.size; x++ ) { curWeapon = primary_weapons[x]; if ( level.headshots_only && is_lethal_grenade(curWeapon) ){ continue; } if ( isDefined( level.zombie_include_equipment ) && isDefined( level.zombie_include_equipment[curWeapon] ) ){ continue; } if ( isDefined( level.zombie_weapons_no_max_ammo ) && isDefined( level.zombie_weapons_no_max_ammo[curWeapon] ) ){ continue; } if ( players[i] hasweapon( curWeapon ) ){ players[i] givemaxammo( curWeapon ); players[i] setweaponammoclip( curWeapon, 300); } } } level thread full_ammo_on_hud( drop_item, player.team ); }
Please report any bugs or errors.
For the record, there is one I know of already, if you have a dual wield (eg. dual wield five sevens) and you have another weapon out when you get the max ammo, the dual wield weapon will only have one clip refilled.
One of them won't
If you're holding the dual wield, it refills as expected.
If anyone knows how to fix, be my guest -
[Release] [Zombies] Black Ops 2 Alternative Ammo Typesany pictures???
does it give you icons and make you know you have an aat? -
Removing death barriers on highriseCan't find the zones to dump and the existing solution in the discord provided by Birchy doesn't work.
The discord can't help at all -
[Release] [Zombies] Bo2 Trials SystemZECxR3ap3r you're the best bro, sick mod
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IW4MAdmin "dvar version" errorDss0 Oh... Thank you very much.
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IW4MAdmin "dvar version" errorCan't fix this shit no matter what I do. T6 Zombies Dedicated Server
Server is up and connectable, ports forwarded, firewall down, password is right, wont connect no matter what. Insta-errors."Servers": [
{
"IPAddress": "myip",
"Port": 4976,
"Password": "mypassword",
"Rules": [],
"AutoMessages": [],
"ManualLogPath": null,
"RConParserVersion": "Plutonium T6 Parser",
"EventParserVersion": "Plutonium T6 Parser",
"ReservedSlotNumber": 0,
"GameLogServerUrl": null,
"CustomHostname": null
}
],rcon settings in cfg match exactly, no issues there
help -
[Release] [Zombies] Bo2 Trials SystemZECxR3ap3r sorry I meant say give everyone a trial every X rounds or every X (time interval)
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[Release] [Zombies] Bo2 Trials Systemoh and 8 player support
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[Release] [Zombies] Bo2 Trials SystemHow does one customize it?
Just edit the gsc file themselves? no config?
also may I suggest a round based or time based trials system if possible? -
[Release] [Zombies] Configuration Mod for dedicated serversWhere is the maps folder...?
How does someone install this? I tried just putting the compiled gsc files in the scripts folder but my server just keeps on crashing...