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Plutonium

MisterX2003undefined

MisterX2003

@MisterX2003
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Recent Best Controversial

  • Struggling to change perk hint strings/costs
    MisterX2003undefined MisterX2003

    So I'm trying to do it by replacing the vending_trigger_think() function in maps/mp/zombies/_zm_perks
    I can't even change one cost or hint string, absolutely nothing gets changed.

    BO2 Modding Support & Discussion

  • [ZM] Fast zombies spawns. -Release-Zombies-ZombiesFastSpawn-Script
    MisterX2003undefined MisterX2003

    anyone else getting a bug where zombies stop spawning after a certain point??

    BO2 Modding Releases & Resources

  • [Resource] [ZM] Center Perks Script
    MisterX2003undefined MisterX2003

    I'm trying to fix it, specifically staying centered 24/7 even with the first perk
    I've made some good progress but I found an issue I think
    even if you have ALL of the perks, the wunderfizz machine will let you keep buying and taking perks... yeah and then stuff kinda gets fucked as you can imagine
    any ideas? I really like the script

    BO2 Modding Releases & Resources

  • EXE_CLIENT_FIELD_MISMATCH for dedicated server, caused by scripts??
    MisterX2003undefined MisterX2003

    I forgot to mention, I get no errors of any kind on my server.
    None.
    Just says I'm connected forever
    Also I've isolated it down to the powerup scripts but I have no idea how they could cause this and I can't find anything about this error being caused by scripts

    BO2 Modding Support & Discussion

  • EXE_CLIENT_FIELD_MISMATCH for dedicated server, caused by scripts??
    MisterX2003undefined MisterX2003

    I have no idea how I'm getting this.
    Maybe it's because I have too much scripts and I'm trying to host it on my own PC?
    I don't know, because for some braindead reason my game works on origins but no other map.
    No matter restarting, verify/reinstall, plucking out scripts, etc.
    All started after I made a few new powerup scripts but now it won't go away no matter what...
    Help

    BO2 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 2 Alternative Ammo Types
    MisterX2003undefined MisterX2003

    btw I'm also getting mob of the dead shocking zombie issues

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)
    MisterX2003undefined MisterX2003

    I'm guessing mapvote is incompatible?

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Alternative Ammo Types
    MisterX2003undefined MisterX2003

    @dontknowletsplay Sick
    Thank you
    Works on all guns?

    BO2 Modding Releases & Resources

  • Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)
    MisterX2003undefined MisterX2003

    Sorry if it already exists, but I couldn't find it. Just a buncha old scripts that wouldn't work., so I made my own with help from the discord

    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\zombies\_zm_powerups;
    
    init()
    {
        level thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
        level endon("game_ended");
        for(;;)
        {
            level waittill("connected", player);
            player thread onPlayerSpawned();
        }
    }
    
    onPlayerSpawned()
    {
        self endon("disconnect");
        level endon("game_ended");
        for(;;)
        {
            self waittill("spawned_player");
            if(!isDefined(level.maC1))
            {
                wait 5;
                level.maC1 = "DONE";
        		replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
            }    
        }
    }
    
    new_full_ammo_powerup( drop_item, player )
    {
        players = get_players( player.team );
    
        if ( isdefined( level._get_game_module_players ) ){
            players = [[ level._get_game_module_players ]]( player );
        }
    
        for ( i = 0; i < players.size; i++ )
        {
            if ( players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
                continue;
    
            primary_weapons = players[i] getweaponslist( 1 );
            players[i] notify( "zmb_max_ammo" );
            players[i] notify( "zmb_lost_knife" );
            players[i] notify( "zmb_disable_claymore_prompt" );
            players[i] notify( "zmb_disable_spikemore_prompt" );
    
            for ( x = 0; x < primary_weapons.size; x++ )
            {
            	curWeapon = primary_weapons[x];
                if ( level.headshots_only && is_lethal_grenade(curWeapon) ){
                    continue;
                }
    
                if ( isDefined( level.zombie_include_equipment ) && isDefined( level.zombie_include_equipment[curWeapon] ) ){
                    continue;
                }
    
                if ( isDefined( level.zombie_weapons_no_max_ammo ) && isDefined( level.zombie_weapons_no_max_ammo[curWeapon] ) ){
                    continue;
                }
    
                if ( players[i] hasweapon( curWeapon ) ){
                    players[i] givemaxammo( curWeapon );
                    players[i] setweaponammoclip( curWeapon, 300);
                }
    
            }
        }
    
        level thread full_ammo_on_hud( drop_item, player.team );
    }
    

    Please report any bugs or errors.

    For the record, there is one I know of already, if you have a dual wield (eg. dual wield five sevens) and you have another weapon out when you get the max ammo, the dual wield weapon will only have one clip refilled.
    One of them won't
    If you're holding the dual wield, it refills as expected.
    If anyone knows how to fix, be my guest

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Alternative Ammo Types
    MisterX2003undefined MisterX2003

    any pictures???
    does it give you icons and make you know you have an aat?

    BO2 Modding Releases & Resources

  • Removing death barriers on highrise
    MisterX2003undefined MisterX2003

    Can't find the zones to dump and the existing solution in the discord provided by Birchy doesn't work.
    The discord can't help at all

    MW3 Modding Support & Discussion

  • [Release] [Zombies] Bo2 Trials System
    MisterX2003undefined MisterX2003

    ZECxR3ap3r you're the best bro, sick mod

    BO2 Modding Releases & Resources bo2 gsc gsc script modding zombies

  • IW4MAdmin "dvar version" error
    MisterX2003undefined MisterX2003

    Dss0 Oh... Thank you very much.

    BO2 Server Hosting Support

  • IW4MAdmin "dvar version" error
    MisterX2003undefined MisterX2003

    Can't fix this shit no matter what I do. T6 Zombies Dedicated Server
    Server is up and connectable, ports forwarded, firewall down, password is right, wont connect no matter what. Insta-errors.

    "Servers": [
    {
    "IPAddress": "myip",
    "Port": 4976,
    "Password": "mypassword",
    "Rules": [],
    "AutoMessages": [],
    "ManualLogPath": null,
    "RConParserVersion": "Plutonium T6 Parser",
    "EventParserVersion": "Plutonium T6 Parser",
    "ReservedSlotNumber": 0,
    "GameLogServerUrl": null,
    "CustomHostname": null
    }
    ],

    rcon settings in cfg match exactly, no issues there
    help

    BO2 Server Hosting Support

  • [Release] [Zombies] Bo2 Trials System
    MisterX2003undefined MisterX2003

    ZECxR3ap3r sorry I meant say give everyone a trial every X rounds or every X (time interval)

    BO2 Modding Releases & Resources bo2 gsc gsc script modding zombies

  • [Release] [Zombies] Bo2 Trials System
    MisterX2003undefined MisterX2003

    oh and 8 player support

    BO2 Modding Releases & Resources bo2 gsc gsc script modding zombies

  • [Release] [Zombies] Bo2 Trials System
    MisterX2003undefined MisterX2003

    How does one customize it?
    Just edit the gsc file themselves? no config?
    also may I suggest a round based or time based trials system if possible?

    BO2 Modding Releases & Resources bo2 gsc gsc script modding zombies

  • [Release] [Zombies] Configuration Mod for dedicated servers
    MisterX2003undefined MisterX2003

    Where is the maps folder...?
    How does someone install this? I tried just putting the compiled gsc files in the scripts folder but my server just keeps on crashing...

    BO2 Modding Releases & Resources
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