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nfk Veterana

nfk Veterana

@nfk Veterana
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  • Modify blast radious for grenades
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    #include common_scripts\utility;
    #include maps\mp_utility;

    init()
    {
    // Radio de la explosion extra (en unidades) por granada
    level.grenadeRadius = [];
    level.grenadeRadius["frag_grenade_mp"] = 900;
    level.grenadeRadius["sticky_grenade_mp"] = 900;
    level.grenadeRadius["crossbow_mp"] = 350;
    level.grenadeRadius["satchel_charge_mp"] = 1900;
    level.grenadeRadius["flash_grenade_mp"] = 900;
    level.grenadeRadius["concussion_grenade_mp"] = 900;

    // Danno de la explosion extra: maximo en el centro, minimo en el borde
    level.grenadeMaxDamage = 550;
    level.grenadeMinDamage = 550;
    
    level thread onPlayerConnect();
    

    }

    onPlayerConnect()
    {
    for (;;)
    {
    level waittill("connected", player);
    player thread MonitorGrenades();
    }
    }

    MonitorGrenades()
    {
    self endon("disconnect");

    for (;;)
    {
        self waittill("grenade_fire", grenade, weapname);
    
        if (!isDefined(grenade) || !isDefined(weapname))
            continue;
    
        radius = getGrenadeRadius(weapname);
    
        if (radius > 0)
            self thread BiggerExplosion(grenade, weapname, radius);
    }
    

    }

    // Devuelve el radio configurado para el arma, o 0 si no esta en la lista
    getGrenadeRadius(weapname)
    {
    keys = getArrayKeys(level.grenadeRadius);

    for (i = 0; i < keys.size; i++)
    {
        if (isSubStr(weapname, keys[i]))
            return level.grenadeRadius[keys[i]];
    }
    
    return 0;
    

    }

    BiggerExplosion(grenade, weapname, radius)
    {
    self endon("disconnect");

    grenade waittill("explode", pos);
    
    radiusDamage(pos, radius, level.grenadeMaxDamage, level.grenadeMinDamage, self, "MOD_GRENADE_SPLASH", weapname);
    

    }
    THIS WORK YOU CAN ALSO EDIT IT


  • Modify blast radious for grenades
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    GhostRider01250 i don't know how to change the blast radious of grenades, that's what i'm asking help for...


  • Modify blast radious for grenades
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    there i script that allows your to change the damage of weapons and grenades, but i was wondering if something similar could be done for the range of the c4
    the damage script is something like this

    init()
    {
    level.playerDamageStub = level.callbackplayerdamage;
    level.callbackplayerdamage = ::Callback_PlayerDamageHook;
    }
    Callback_PlayerDamageHook(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex)
    {


  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    nfk Veterana nfk Veterana
    BO1 Modding Releases & Resources

    can u make this by only adding the extra perks to all the different maps but not the extra weapons?


  • [MP] EnCoRe V8 - Mod Menu
    nfk Veterana nfk Veterana
    BO1 Modding Releases & Resources

    i put the folder in mods but when i load it it says the mod is loaded but nothing happens


  • Editing Class Stats.
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources cac classediting trickshot

    xSkullHD thanks for the info, so customclass applies changes to the class slots but I was wondering if there is a way to do the same with the default classes like mercenary, agent etc


  • More Health/Health Changer Script for Zombie
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    is it possible to make the same mechanic for MP, like having all the bots spawn with 200hp while human players have only 100.


  • my first script
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    the idea of this script is to make the c4 stronger in multiplayer custom games with bots. the script loads correctly however it does not work as intended. it makes all players not deal any damage no matter the weapon, or the players don't take any damage for some reason.

    init()
    {
    level.callbackplayerdamagestub = level.callbackplayerdamage;
    level.callbackplayerdamage = ::satchelchargeDamage;
    }

    satchelchargeDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
    {
    if (sWeapon == "satchel_charge_mp")
    {
    iDamage = 350;
    explosionRadius = 500;
    minDamage = 200;

    }
    
    self [[level.callbackplayerdamagestub]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
    

    }


  • [MP] Echelon V2 - Mod Menu
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    Resxt nice, I'll try my best, thanks for the reply!


  • [MP] Echelon V2 - Mod Menu
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    when I use the give all perks command, when I die I have to enable it again, is there a way to keep it selected?


  • Bot Warfare - More Waypoints
    nfk Veterana nfk Veterana
    WAW Modding Releases & Resources

    thanks man, great job!


  • WAW Console commands
    nfk Veterana nfk Veterana
    WAW Client Support waw support console command

    Evolight great I can load the maps and turn on cheats this way but can I also make my freinds join me so that we can play together with cheats on?


  • Bot Warfare - More Waypoints
    nfk Veterana nfk Veterana
    WAW Modding Releases & Resources

    how to install?


  • [Resource] [MP/ZM] Black Ops 2: Weapons List, Attachments, Button Codes & More!
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    is there a way to increase the limit of sentries and guardians? there is a cap of 2 on both sentries and guardians, is there a way to change that?


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    sehteria hey man, I managed to fix the probelm, really enjoyed both this mod and the one with perks. great work!


  • [Alpha] [Zombies] BO2 Zombies Bots
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    is there a way to remove the unlimited ammo feature?


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    sehteria said in [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps:

    %localappdata%\Plutonium\storage\t6\mods

    I copy that in the windows+r search bar but it says error, verify that the name of the folder is correct then try again


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    nfk Veterana nfk Veterana
    BO2 Modding Releases & Resources

    in my t6 directory there is no mods directory and if I create a new one and name it mods my game just crashes? how do I fix that?

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