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Plutonium

plant_velderundefined

plant_velder

@plant_velder
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  • Plutonium IW5 Bot Warfare Issue
    plant_velderundefined plant_velder

    I also have an issue with the bot warfare mod as of today. I believe an update from today (May 4th 2024 US) may have changed the bots' behavior. This happens when I'm deploying bots in private match. I played with the same settings yesterday and the bots were working fine.

    Here's a short video link that's similar to what Claux is describing: https://www.youtube.com/watch?v=XPvxp7QR0Jk

    At 27 seconds into the video, the enemy bot I'm facing doesn't seem to move at all even when I am at his face. The difficulty setting was set as very hard, but this same issue occurs for lower difficulties like easy-med, etc.

    MW3 Modding Support & Discussion

  • [MAP][UPDATE] Bloc From CODO
    plant_velderundefined plant_velder

    After downloading, where do I put the mp_bloc_2 file? Usually I would put the downloaded map file inside the "usermaps" folder, but that seems to only work for map files that only contain .arena, .ff, .iwd, and _load.ff files. This file seems to contain vision, sound, and images folders, and putting the mp_bloc_2 file inside usermaps doesn't seem to work. Should I instead concatenate them (images, sound folder) inside the iw5 folder?

    MW3 Modding Releases & Resources

  • [Release] Custom game modes: Reinforce, Gunfight and Gun Game
    plant_velderundefined plant_velder

    gunmd0wn Thanks for these awesome game modes. For gun game, there is a very small chance of still getting the stinger because in line 223 of the gun game script, the while loop condition is: while(!isWeaponAllowed(weapon, baseWeapons) && loopProtection < 50).
    This means that if on the 50th iteration (so when loopProtection is 49) we got the stinger missile, we would increment loopProtection by 1. Then on the 50th iteration, loopProtection == 50 so the second condition in the while loop is false. Hence the while loop is done, and the stinger is kept.

    To prevent this, I did:
    while(!isWeaponAllowed(weapon, baseWeapons) && loopProtection < 50) {
    weapon = getRandomWeapon();
    if(weapon != "stinger_mp"){
    loopProtection++;
    }
    }

    I think this would fully prevent the stinger in gun game because on the 49th iteration, it will continue to not increment until we don't get a stinger.

    Once again, thank you for these awesome scripts, and your waypoints are super goated as well.

    MW3 Modding Releases & Resources
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