Amazing work! This looks super cool.
plant_velder
Posts
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[Resource] MW2 Harriers in MW3... yes, HARRIERS in MW3 -
[Release] Custom game modes: Reinforce, Gunfight and Gun Gamegunmd0wn Thanks for these awesome game modes. For gun game, there is a very small chance of still getting the stinger because in line 223 of the gun game script, the while loop condition is: while(!isWeaponAllowed(weapon, baseWeapons) && loopProtection < 50).
This means that if on the 50th iteration (so when loopProtection is 49) we got the stinger missile, we would increment loopProtection by 1. Then on the 50th iteration, loopProtection == 50 so the second condition in the while loop is false. Hence the while loop is done, and the stinger is kept.To prevent this, I did:
while(!isWeaponAllowed(weapon, baseWeapons) && loopProtection < 50) {
weapon = getRandomWeapon();
if(weapon != "stinger_mp"){
loopProtection++;
}
}I think this would fully prevent the stinger in gun game because on the 49th iteration, it will continue to not increment until we don't get a stinger.
Once again, thank you for these awesome scripts, and your waypoints are super goated as well.
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[Release] Wojak Scope Overlay!IceTeaFoot I had a similar issue to you. You might want to convert DDS to PNG instead. Then try using imgXiwi to convert it to IWI. This helped solve my issue, so it might help for you. In the discord, Sloth shared a zip file called Cod Texture Tools which contains imgXiwi. Major thanks to Sloth for this
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MW2 Weapon Sounds PackMigter12 TeleCreeper I am also having an issue with getting the mw2 sounds mod to work. I tried doing fs_game mods/mw2_sounds in the console. This sets the fs_game dvar to mods/mw2_sounds (which I have the mw2_sounds folder placed in), but the gun sounds did not change. I've tried running this before starting a private match, and during a private match, but neither worked.
UPDATE: This was actually fixed around December 2024 from a Plutonium update regarding client-side mods.
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[MAP][UPDATE] Bloc From CODOAfter downloading, where do I put the mp_bloc_2 file? Usually I would put the downloaded map file inside the "usermaps" folder, but that seems to only work for map files that only contain .arena, .ff, .iwd, and _load.ff files. This file seems to contain vision, sound, and images folders, and putting the mp_bloc_2 file inside usermaps doesn't seem to work. Should I instead concatenate them (images, sound folder) inside the iw5 folder?
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Plutonium IW5 Bot Warfare IssueThank you, indeed reinstalling the latest files from the bot warfare github and refollowing the installation process solved the issue
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Plutonium IW5 Bot Warfare IssueKalitos I have checked the bot settings. Everything is enabled (all "Bots can...." are set to True). Therefore, it might be an issue with regards to the files.
I'm a bit (or really) inexperienced with plutonium and mods in general, but is it okay to just reinstall the files from the botwarfare github? Like does the 'install.bat' file replace existing files from when I first downloaded the botware files?
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Plutonium IW5 Bot Warfare IssueI also have an issue with the bot warfare mod as of today. I believe an update from today (May 4th 2024 US) may have changed the bots' behavior. This happens when I'm deploying bots in private match. I played with the same settings yesterday and the bots were working fine.
Here's a short video link that's similar to what Claux is describing: https://www.youtube.com/watch?v=XPvxp7QR0Jk
At 27 seconds into the video, the enemy bot I'm facing doesn't seem to move at all even when I am at his face. The difficulty setting was set as very hard, but this same issue occurs for lower difficulties like easy-med, etc.