Aranella Added
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps -
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsAranella If you could send yours that would be great, do you have discord?
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsSo I've tried to develop a mod similar to this with OAT, but when I attempt to run Compile.bat, It gives this error:
Adding gdt search path (Not found): C:\OAT\zone_raw\mod\source_data
Invalid headers for aliases of sound bank mod.all
Failed to load asset of type "soundbank": "mod.all"Do you have any idea what is wrong or how to fix it?
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsAddition to post above, it also seems to not function properly with most of its features, I will leave a list below:
Full list of Deadshot Daiquiri features for reference:
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Smaller crosshairs
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Aim assist locks onto head (CONTROLLER INPUT ONLY)
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Zero sway with sniper rifles
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Reduced weapon spread by 35%
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Melee lunges will be directed towards target's head
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsI think I've discovered a bug with Deadshot Daiquiri, it appears that on the maps it has been added to, it does not remove scope idle sway from snipers (only works on MOTD and Origins where it is normally accessible)