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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • Wattsuappuundefined Offline
    Wattsuappuundefined Offline
    Wattsuappu
    wrote on last edited by
    #88

    Looking forward to when Electric Cherry, Who Who's and Vulture Aid be added (Also the Perks that have not yet been added to some maps, such as: Stamin-Up on Mob Of The Dead).

    If it's possible, I think it wouldn't be a bad idea to add Der Wunderfizz to the other maps too (And if that doesn't make much sense since it will have every Perk on the maps, you can make an alternate version of this mod where adds only Der Wunderfizz to all maps. This way it would be something like some of the Zombie Chronicles maps where you can get some Perks that are not on the map via of it)!

    1 Reply Last reply
    5
    • Mattlleo10undefined Offline
      Mattlleo10undefined Offline
      Mattlleo10
      wrote on last edited by
      #89

      sehteria hey bro i just want to know when its it gonna be the next release or update of this mod?

      sehteriaundefined 1 Reply Last reply
      2
      • Mattlleo10undefined Mattlleo10

        sehteria hey bro i just want to know when its it gonna be the next release or update of this mod?

        sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        wrote on last edited by
        #90

        Mattlleo10 Been busy lately, so I can't really give you an indication 🙁 Keep an eye on this topic, you'll find the latest information about the mod here

        1 Reply Last reply
        1
        • AssassinDehnundefined Offline
          AssassinDehnundefined Offline
          AssassinDehn
          wrote on last edited by
          #91

          Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question

          Vitrolic Witherundefined sehteriaundefined 2 Replies Last reply
          0
          • AssassinDehnundefined AssassinDehn

            Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question

            Vitrolic Witherundefined Offline
            Vitrolic Witherundefined Offline
            Vitrolic Wither
            wrote on last edited by
            #92

            AssassinDehn I think it is just a bug from it being ported to the. I have another mod that also adds PHD and it functions the same way.

            1 Reply Last reply
            0
            • sehteriaundefined sehteria

              T6ZM zm_perks

              Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.

              Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.

              Click here to read all the information you need about this mod

              Showcase:
              Tranzit Classic

              Tranzit Survival

              Die Rise

              Mob of the Dead Classic

              Buried

              Download links:
              Compiled: zm_perks
              Source: zm_perks

              Installation guide:

              1. Extract the zm_perks.zip
              2. Copy & Paste or drag the folder which contains the mod files to:
                %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
              3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks

              Perks added to Tranzit:

              • Deadshot Daiquiri
              • Mule Kick
              • PHD Flopper
              Perks added to Bus Depot:
              • Quick Revive
              • Juggernog
              • Speed Cola
              • Double Tap Root Beer
              • Stamin-Up
              • Tombstone
              • Deadshot Daiquiri
              • Mule Kick
              • PHD Flopper
              • Pack-a-Punch
              Perks added to Town:
              • Deadshot Daiquiri
              • Mule Kick
              • PHD Flopper
              Perks added to Farm:
              • Stamin-Up
              • Tombstone
              • Deadshot Daiquiri
              • Mule Kick
              • PHD Flopper
              • Pack-a-Punch

              Perks added to Nuketown Zombies:

              • Stamin-Up
              • Deadshot Daiquiri
              • Mule Kick
              • PHD Flopper

              Perks added to Die Rise:

              • Stamin-Up
              • PHD Flopper

              Perks added to Mob of the Dead:

              • Mule Kick
              • PHD Flopper

              Perks added to Buried:

              • Deadshot Daiquiri
              • PHD Flopper
              Changes:

              Quick Revive in Nuketown Zombies always lands inside the garage

              Upcoming updates

              Adding support for other maps & more perks

              Credits

              There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy

              Vitrolic Witherundefined Offline
              Vitrolic Witherundefined Offline
              Vitrolic Wither
              wrote on last edited by
              #93

              sehteria Any chance we could get a version without the "Quick Revive in Nuketown Zombies always lands inside the garage" part?

              sehteriaundefined 1 Reply Last reply
              1
              • AssassinDehnundefined AssassinDehn

                Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question

                sehteriaundefined Offline
                sehteriaundefined Offline
                sehteria
                wrote on last edited by
                #94

                AssassinDehn Vitrolic Wither Did that intentionally, otherwise it removes the core element of Tranzit and Its survival maps (lava)

                1 Reply Last reply
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                • Vitrolic Witherundefined Vitrolic Wither

                  sehteria Any chance we could get a version without the "Quick Revive in Nuketown Zombies always lands inside the garage" part?

                  sehteriaundefined Offline
                  sehteriaundefined Offline
                  sehteria
                  wrote on last edited by sehteria
                  #95

                  Vitrolic Wither This was a decision made by the members of my Discord server to free up space for the new added perks. They had a choice to choose between the 4 regular spawns for Quick Revive and they choose the garage.

                  1 Reply Last reply
                  0
                  • Vitrolic Witherundefined Offline
                    Vitrolic Witherundefined Offline
                    Vitrolic Wither
                    wrote on last edited by
                    #96

                    Ok the reason I asked is because I was trying to use this mod with the Nuketown Perks Manager mod that lets you drop all the perks at the start of the game but quick spawning in the garage seem to break it. thx for getting back to me tho.

                    1 Reply Last reply
                    1
                    • pqdundefined Offline
                      pqdundefined Offline
                      pqd
                      wrote on last edited by
                      #97

                      I think I've discovered a bug with Deadshot Daiquiri, it appears that on the maps it has been added to, it does not remove scope idle sway from snipers (only works on MOTD and Origins where it is normally accessible)

                      1 Reply Last reply
                      0
                      • pqdundefined Offline
                        pqdundefined Offline
                        pqd
                        wrote on last edited by pqd
                        #98

                        Addition to post above, it also seems to not function properly with most of its features, I will leave a list below:


                        Full list of Deadshot Daiquiri features for reference:

                        • Smaller crosshairs

                        • Aim assist locks onto head (CONTROLLER INPUT ONLY)

                        • Zero sway with sniper rifles

                        • Reduced weapon spread by 35%

                        • Melee lunges will be directed towards target's head


                        1 Reply Last reply
                        1
                        • GhostRider0125undefined GhostRider0125 referenced this topic on
                        • Mattlleo10undefined Offline
                          Mattlleo10undefined Offline
                          Mattlleo10
                          wrote on last edited by
                          #99

                          sehteria Hey bro just want to know when its it gonna be the next release

                          1 Reply Last reply
                          0
                          • Vitrolic Witherundefined Vitrolic Wither referenced this topic on
                          • GhostRider0125undefined GhostRider0125 referenced this topic on
                          • GhostRider0125undefined Offline
                            GhostRider0125undefined Offline
                            GhostRider0125
                            wrote on last edited by GhostRider0125
                            #100

                            Hey dude just want to know if the mod is finished can you merge it with zm_weapons we really love these two mods😆
                            (The hundredth comment🤡😂)

                            Cawldwinkundefined 1 Reply Last reply
                            2
                            • GhostRider0125undefined GhostRider0125

                              Hey dude just want to know if the mod is finished can you merge it with zm_weapons we really love these two mods😆
                              (The hundredth comment🤡😂)

                              Cawldwinkundefined Offline
                              Cawldwinkundefined Offline
                              Cawldwink
                              wrote on last edited by Cawldwink
                              #101

                              GhostRider0125 I think maybe he'd have to add it to survival maps, but it's still unclear how. I dunno if there's a check for that checking if the player is on survival map or not

                              GhostRider0125undefined 1 Reply Last reply
                              2
                              • Cawldwinkundefined Cawldwink

                                GhostRider0125 I think maybe he'd have to add it to survival maps, but it's still unclear how. I dunno if there's a check for that checking if the player is on survival map or not

                                GhostRider0125undefined Offline
                                GhostRider0125undefined Offline
                                GhostRider0125
                                wrote on last edited by
                                #102

                                Cawldwink i played the gun ones they work for me but hadn't done the perks in town and such yet
                                maybe later😆

                                1 Reply Last reply
                                1
                                • mrepicgamermanundefined Offline
                                  mrepicgamermanundefined Offline
                                  mrepicgamerman
                                  wrote on last edited by
                                  #103

                                  erm, why is Who's Who not in maps other than Die Rise?

                                  1 Reply Last reply
                                  1
                                  • Ex-SOLDIERundefined Offline
                                    Ex-SOLDIERundefined Offline
                                    Ex-SOLDIER
                                    wrote on last edited by
                                    #104

                                    Cause the mod is not done (yet?)

                                    1 Reply Last reply
                                    0
                                    • ZAPlordundefined Offline
                                      ZAPlordundefined Offline
                                      ZAPlord
                                      wrote on last edited by
                                      #105

                                      idk if i did it right the extra perks arent loading in the map for me when i have the mod active

                                      1 Reply Last reply
                                      0
                                      • ZAPlordundefined Offline
                                        ZAPlordundefined Offline
                                        ZAPlord
                                        wrote on last edited by
                                        #106

                                        i made a mistake for the instructions thats all i figured it out

                                        1 Reply Last reply
                                        2
                                        • ZAPlordundefined Offline
                                          ZAPlordundefined Offline
                                          ZAPlord
                                          wrote on last edited by
                                          #107

                                          i hope you merge zm_weapons and zm_perks

                                          1 Reply Last reply
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