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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • Mattlleo10undefined Mattlleo10

    sehteria hey bro i just want to know when its it gonna be the next release or update of this mod?

    sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    wrote on last edited by
    #90

    Mattlleo10 Been busy lately, so I can't really give you an indication 🙁 Keep an eye on this topic, you'll find the latest information about the mod here

    1 Reply Last reply
    1
    • AssassinDehnundefined Offline
      AssassinDehnundefined Offline
      AssassinDehn
      wrote on last edited by
      #91

      Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question

      Vitrolic Witherundefined sehteriaundefined 2 Replies Last reply
      0
      • AssassinDehnundefined AssassinDehn

        Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question

        Vitrolic Witherundefined Offline
        Vitrolic Witherundefined Offline
        Vitrolic Wither
        wrote on last edited by
        #92

        AssassinDehn I think it is just a bug from it being ported to the. I have another mod that also adds PHD and it functions the same way.

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        • sehteriaundefined sehteria

          T6ZM zm_perks

          Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.

          Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.

          Click here to read all the information you need about this mod

          Showcase:
          Tranzit Classic

          Tranzit Survival

          Die Rise

          Mob of the Dead Classic

          Buried

          Download links:
          Compiled: zm_perks
          Source: zm_perks

          Installation guide:

          1. Extract the zm_perks.zip
          2. Copy & Paste or drag the folder which contains the mod files to:
            %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
          3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks

          Perks added to Tranzit:

          • Deadshot Daiquiri
          • Mule Kick
          • PHD Flopper
          Perks added to Bus Depot:
          • Quick Revive
          • Juggernog
          • Speed Cola
          • Double Tap Root Beer
          • Stamin-Up
          • Tombstone
          • Deadshot Daiquiri
          • Mule Kick
          • PHD Flopper
          • Pack-a-Punch
          Perks added to Town:
          • Deadshot Daiquiri
          • Mule Kick
          • PHD Flopper
          Perks added to Farm:
          • Stamin-Up
          • Tombstone
          • Deadshot Daiquiri
          • Mule Kick
          • PHD Flopper
          • Pack-a-Punch

          Perks added to Nuketown Zombies:

          • Stamin-Up
          • Deadshot Daiquiri
          • Mule Kick
          • PHD Flopper

          Perks added to Die Rise:

          • Stamin-Up
          • PHD Flopper

          Perks added to Mob of the Dead:

          • Mule Kick
          • PHD Flopper

          Perks added to Buried:

          • Deadshot Daiquiri
          • PHD Flopper
          Changes:

          Quick Revive in Nuketown Zombies always lands inside the garage

          Upcoming updates

          Adding support for other maps & more perks

          Credits

          There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy

          Vitrolic Witherundefined Offline
          Vitrolic Witherundefined Offline
          Vitrolic Wither
          wrote on last edited by
          #93

          sehteria Any chance we could get a version without the "Quick Revive in Nuketown Zombies always lands inside the garage" part?

          sehteriaundefined 1 Reply Last reply
          1
          • AssassinDehnundefined AssassinDehn

            Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question

            sehteriaundefined Offline
            sehteriaundefined Offline
            sehteria
            wrote on last edited by
            #94

            AssassinDehn Vitrolic Wither Did that intentionally, otherwise it removes the core element of Tranzit and Its survival maps (lava)

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            • Vitrolic Witherundefined Vitrolic Wither

              sehteria Any chance we could get a version without the "Quick Revive in Nuketown Zombies always lands inside the garage" part?

              sehteriaundefined Offline
              sehteriaundefined Offline
              sehteria
              wrote on last edited by sehteria
              #95

              Vitrolic Wither This was a decision made by the members of my Discord server to free up space for the new added perks. They had a choice to choose between the 4 regular spawns for Quick Revive and they choose the garage.

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              • Vitrolic Witherundefined Offline
                Vitrolic Witherundefined Offline
                Vitrolic Wither
                wrote on last edited by
                #96

                Ok the reason I asked is because I was trying to use this mod with the Nuketown Perks Manager mod that lets you drop all the perks at the start of the game but quick spawning in the garage seem to break it. thx for getting back to me tho.

                1 Reply Last reply
                1
                • pqdundefined Offline
                  pqdundefined Offline
                  pqd
                  wrote on last edited by
                  #97

                  I think I've discovered a bug with Deadshot Daiquiri, it appears that on the maps it has been added to, it does not remove scope idle sway from snipers (only works on MOTD and Origins where it is normally accessible)

                  1 Reply Last reply
                  0
                  • pqdundefined Offline
                    pqdundefined Offline
                    pqd
                    wrote on last edited by pqd
                    #98

                    Addition to post above, it also seems to not function properly with most of its features, I will leave a list below:


                    Full list of Deadshot Daiquiri features for reference:

                    • Smaller crosshairs

                    • Aim assist locks onto head (CONTROLLER INPUT ONLY)

                    • Zero sway with sniper rifles

                    • Reduced weapon spread by 35%

                    • Melee lunges will be directed towards target's head


                    1 Reply Last reply
                    1
                    • GhostRider0125undefined GhostRider0125 referenced this topic on
                    • Mattlleo10undefined Offline
                      Mattlleo10undefined Offline
                      Mattlleo10
                      wrote on last edited by
                      #99

                      sehteria Hey bro just want to know when its it gonna be the next release

                      1 Reply Last reply
                      0
                      • Vitrolic Witherundefined Vitrolic Wither referenced this topic on
                      • GhostRider0125undefined GhostRider0125 referenced this topic on
                      • GhostRider0125undefined Offline
                        GhostRider0125undefined Offline
                        GhostRider0125
                        wrote on last edited by GhostRider0125
                        #100

                        Hey dude just want to know if the mod is finished can you merge it with zm_weapons we really love these two mods😆
                        (The hundredth comment🤡😂)

                        Cawldwinkundefined 1 Reply Last reply
                        2
                        • GhostRider0125undefined GhostRider0125

                          Hey dude just want to know if the mod is finished can you merge it with zm_weapons we really love these two mods😆
                          (The hundredth comment🤡😂)

                          Cawldwinkundefined Offline
                          Cawldwinkundefined Offline
                          Cawldwink
                          wrote on last edited by Cawldwink
                          #101

                          GhostRider0125 I think maybe he'd have to add it to survival maps, but it's still unclear how. I dunno if there's a check for that checking if the player is on survival map or not

                          GhostRider0125undefined 1 Reply Last reply
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                          • Cawldwinkundefined Cawldwink

                            GhostRider0125 I think maybe he'd have to add it to survival maps, but it's still unclear how. I dunno if there's a check for that checking if the player is on survival map or not

                            GhostRider0125undefined Offline
                            GhostRider0125undefined Offline
                            GhostRider0125
                            wrote on last edited by
                            #102

                            Cawldwink i played the gun ones they work for me but hadn't done the perks in town and such yet
                            maybe later😆

                            1 Reply Last reply
                            1
                            • mrepicgamermanundefined Offline
                              mrepicgamermanundefined Offline
                              mrepicgamerman
                              wrote on last edited by
                              #103

                              erm, why is Who's Who not in maps other than Die Rise?

                              1 Reply Last reply
                              1
                              • Ex-SOLDIERundefined Offline
                                Ex-SOLDIERundefined Offline
                                Ex-SOLDIER
                                wrote on last edited by
                                #104

                                Cause the mod is not done (yet?)

                                1 Reply Last reply
                                0
                                • ZAPlordundefined Offline
                                  ZAPlordundefined Offline
                                  ZAPlord
                                  wrote on last edited by
                                  #105

                                  idk if i did it right the extra perks arent loading in the map for me when i have the mod active

                                  1 Reply Last reply
                                  0
                                  • ZAPlordundefined Offline
                                    ZAPlordundefined Offline
                                    ZAPlord
                                    wrote on last edited by
                                    #106

                                    i made a mistake for the instructions thats all i figured it out

                                    1 Reply Last reply
                                    2
                                    • ZAPlordundefined Offline
                                      ZAPlordundefined Offline
                                      ZAPlord
                                      wrote on last edited by
                                      #107

                                      i hope you merge zm_weapons and zm_perks

                                      1 Reply Last reply
                                      3
                                      • ZAPlordundefined Offline
                                        ZAPlordundefined Offline
                                        ZAPlord
                                        wrote on last edited by
                                        #108

                                        add Stamin-Up to mob

                                        1 Reply Last reply
                                        2
                                        • ZAPlordundefined Offline
                                          ZAPlordundefined Offline
                                          ZAPlord
                                          wrote on last edited by
                                          #109

                                          phd's when you dolphin dive around a high enough round it stops working

                                          sehteriaundefined 1 Reply Last reply
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