[Release] [ZM] [Mod] zm_perks - Adding all perks to maps
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think we could get staminup on mob and deadshot on die rise?
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W I like this
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Looking forward to when Electric Cherry, Who Who's and Vulture Aid be added (Also the Perks that have not yet been added to some maps, such as: Stamin-Up on Mob Of The Dead).
If it's possible, I think it wouldn't be a bad idea to add Der Wunderfizz to the other maps too (And if that doesn't make much sense since it will have every Perk on the maps, you can make an alternate version of this mod where adds only Der Wunderfizz to all maps. This way it would be something like some of the Zombie Chronicles maps where you can get some Perks that are not on the map via of it)!
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sehteria hey bro i just want to know when its it gonna be the next release or update of this mod?
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Mattlleo10 Been busy lately, so I can't really give you an indication Keep an eye on this topic, you'll find the latest information about the mod here
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Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question
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AssassinDehn I think it is just a bug from it being ported to the. I have another mod that also adds PHD and it functions the same way.
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sehteria Any chance we could get a version without the "Quick Revive in Nuketown Zombies always lands inside the garage" part?
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AssassinDehn Vitrolic Wither Did that intentionally, otherwise it removes the core element of Tranzit and Its survival maps (lava)
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Vitrolic Wither This was a decision made by the members of my Discord server to free up space for the new added perks. They had a choice to choose between the 4 regular spawns for Quick Revive and they choose the garage.
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Ok the reason I asked is because I was trying to use this mod with the Nuketown Perks Manager mod that lets you drop all the perks at the start of the game but quick spawning in the garage seem to break it. thx for getting back to me tho.