Baphomet1411 this means the server aren't configured properly just play on another server.

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Posts
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Servers on Waw -
[MP] Blue Lava CamoMarc3llo it says MP in the title and only shows image of multiplayer so it's only for multiplayer
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I need help with the portforwardingCinnamonhaato you have to Google that. Every router is different. But from what I see you already did (first screenshot) given that you selected the correct local IP for your PC
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Is there any chance zombies cheaters (wall glitches etc) can get banned?AnonCharbs To add to what Xerxes said: servers are not run by Plutonium and the staff won't interfere with them in any way so if someone is annoying you or other players on a specific server then as Xerxes said report them on this particular server by using a report command if there's any (you can check list of commands with !help or !commands, sometimes it's . instead of !) or go on their Discord for this.
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Multiple errors while running server- What are you trying to host?
- What is your game's language set to?
- Show what you did, your files etc
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Plutonium BO2 Hackermzu I'm not saying this isn't suspicious, I'm just saying that showing a clip of a guy hitting a wallbang on the smallest map with the most wallbang spots isn't enough to be sure he's cheating
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[RESOURCE] Boilerplate GSC code for your first script- You mentioned zombies in the title but apart from the include it's the same for both multiplayer and zombies so maybe remove that and remove the ZM in the title?
- You should always keep the same syntax. Using
onConnect
at first and then using upper case forOnPlayerSpawned
doesn't make sense, choose one or the other for all functions - Personal preference but I don't see why you name it
onConnect
instead ofonPlayerConnect
to keep a similar syntax/logic and make it easier to read and understand:onPlayerReload, onPlayerChat
etc.
Other than that it's nice to have this here, I always come back to my old scripts for such things and having boilerplates ready is nice.
Also apart from the includes this boilerplate works for all 4 Plutonium games -
How do You Host a Private Modded Zombies Matchjammster10 Load the mod and start a Solo match. Solo games act as private matches too.
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Problem Playing With Friends In Custom GamesJimisV said in Problem Playing With Friends In Custom Games:
When my friends try to load in my custom games (not zombies, just normal games) they just get a loading animation saying "connecting" but nothing ever happens.
We have tried double clicking each others names while someone is in a custom game to join them and also using the "connect [ip]" method through the consoles.
UPnP is enabled in all our devices. Do we have to try port forwarding or something similar or is there some other problem?
Thank you in advance.
Maybe you have done everything right (host has to be in-game to be joined, not in lobby btw) but something is still blocking the connection like firewall or antivirus firewall which means your port is indeed opened and accessible but is blocked at the last second by a 3rd party software
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Multiple errors while running serverLivander yes, why do you have a sanatorium folder in your server folder then?
Did you install any script?
Which bat are you running?
Did you edit the CFG file accordingly?
Show the bottom of it with the map rotation part -
Isn't it pointless?cmcc1075 I get your point but this is actually the best option. As said above a lot of people asked for aim assist while a lot said it would be a very bad decision. So allowing server hosters (players) to have it enabled or disabled is the best decision Plutonium could make.
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[ZM] Nacht Der Untoten Spawn Room Challenge ModOne Room
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custom maps not loading- Make sure your game is in windowed borderless, not in fullscreen
- Make sure there are no mods in the Activision mods folder
- If you got this map from a server the files could be broken so if the 2 suggestions above don't work I'd recommend deleting the mod and getting the files yourself instead, at least for this mod. You can download maps from the custom maps recommended websites.
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How do I make fovScale stick in bo2?SpecialOpsPepe Afaik you can't do that, see the staff answer on this topic
What I could recommend is binding the command to a key that you'll press when in-game to set your fovScale again. You could do that with /bind P "cg_fovscale N" ofc replace P with any unused key and N by the number you want. If you have issues with /cg_fov too you can use /cg_fov_default to make it permanent.
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Multiple errors while running serverRead our doc to see where mods go. They don't to in your game folder
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Call of Duty Online by Tecent -
MW3 Zombies Drop IconsDid you actually made them yourself?
You should credit the person that made these and call it a BO1 port to be more accurate -
Plutonium T4 WaW Freeze ALT + ESC (FIX)xIAMZAK World at War is an old game I don't think there's a fix to this due to how old the engine is. Just play in windowed borderless and you'll be good
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POV Issue in zombies