YOU CANNOT GET BANNED FOR PLAYING IN LAN MODE
YOU WERE NOT IN LAN MODE
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Resxt
Posts
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BANNED -
cant load mods on wawPlay in windowed borderless, not fullscreen
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Plutonium killed my steam account2025 you have to wonder if it's ragebait, AI, people just being stupid or another client lying to give Plutonium a bad reputation

I remember Plutonium once made my Ubisoft account banned too, what a shame! Very real!
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ZM - can someone help me keybind mods or scripts in bo2 zombies?beatsandcelery yeah
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T6 zombies modded custom games with friends.Only the host can load GSC scripts. There's no way around that. The host can most likely get into the players sub menu of the mod menu manually and give it to the other player or, depending on the menu etc, go through its source code and edit it to auto give it
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[Release] [Zombies] "Custom Survival Maps" option for custom games_Azoz_x run the .bat
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COD4 maps in MW3kenny666 either you don't have the exact same files or something else is going on
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ZM - can someone help me keybind mods or scripts in bo2 zombies?beatsandcelery scripting it
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ZM - can someone help me keybind mods or scripts in bo2 zombies?Not really, it's designed with general use cases in mind, there is a remove points command tho
Implementing a remove weapon or remove perk command shouldn't be hard -
COD4 maps in MW3Maps have to be installed on the client to join
So if private game have them install it, if dedicated server setup FastDL -
ZM - can someone help me keybind mods or scripts in bo2 zombies?Few of the commands you've shown are built-in (give and cg_thirdPerson), others are scripts so you'd need an equivalent script in Plutonium
One easy way to do what you want would be to have chat commands such as
!addpoints me 5000, to then bind this chat message to a key withbind M "say !addpoints me 5000"I do have some of the commands you want already made, and some others you'd need to implement them which can be done easily creating a dedicated chat_commands individual script for each command, as I've done on my repo
https://github.com/Resxt/Plutonium-T6-Scripts/tree/main/chat_commands
Last thing, toggles such as
cg_thirdPersonyou can have the same result with a single bindbind M "toggle cg_thirdPerson 0 1", so you just press once to turn it on and again to turn it off -
What is the highest recommended com_maxfps value in each zombies game? Can I play above the default 85?You can use any number up to 200 with no issues. Above 200 might provide issues, not sure if it's all games but unless your monitor hz is above 200 don't think you should want FPS above that
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Bots are using guns on infected serversYou have to edit the default classes in the DSR file directly (Notepad) to make them be used by the game, otherwise it defaults to regular infected loadout. Of course you need to load it as well after that
Change 0 to 1 in
gameOpt defaultClasses.axis.[0].class.inUse "0"and infected should use your class (none as weapon is no ammo USP)gameOpt defaultClasses.axis.[0]is the regular infected andgameOpt defaultClasses.axis.[5]is the initial infected it seemsYou can also edit survivor with
gameOpt defaultClasses.allies.[0].class.weaponSetups.[0].weapon "iw5_pp90m1"(don't forget to switch inUse to 1) here too -
[ZM] EnCoRe V8 - Mod MenuGateDiggers most if not all mod menus are host only
You need to give it to them manually in the players section of the menu, if it's there -
Help Making Simple Script? -
[Release] Sloth's Snipers!Sexy mod by sexy person

Literally making BO2 playable -
How to install mod menus for MP? -
Does T6 Only Read Steam FilesMS Store is a different version of the game, it won't work for BO2
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[Release] [ZM] Main Menu Custom Mapspc.1 this was not an actual custom map, it's just GSC scripting to place stuff, and retexturing, which has always been possible. There's no actual new models, new weapons or any new map really since it's stuff put on top of an existing map