Hadi77KSA I understand...
That's so weird tho.. (and unconvenient)

russandrO
Posts
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Using the mods folder in bo2 plutonium. -
[Release-Beta] [ZM] Cold War Zombies ModGerardS0406
Could you make it work so that someone could be able to load and unload the mod everytime and whenever he wants..?
That would be great. (Since when I join random vanilla lobbies some things glitch out..) -
Using the mods folder in bo2 plutonium.Btw.. (pt.2)
Off-Topic Comment
Props to the plutonium stuff and the guys that made this forum. it's really well made. Like a lot how the "typing" area is made and how all is nicely placed. Really neat forum.
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Using the mods folder in bo2 plutonium.And oh, actually, just figured out that for whatever reason the functioning at the base of this mod loader requires the mods to have unspaced names (unlike CoD: WaW/t4). And since I acknowledged that... nothing has changed since: yes, the client actually tries to load the mod (in this case a GerardS0406's mod called "BO2-Cold-War-Mod"), but no, unfortunately not flawlessly.
Textures all over the place when starting a game and bugged-out HUD elements appear on the screen...Btw.. yes, all I did was I think done in the correct way. (Since the contents of the mod that should replace the og ones are inside a folder and under storage\t6\mods\Cold_War_Mod)
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Using the mods folder in bo2 plutonium.Xerxes, bruh why be so rude...
I'm having the same "ick" FuNrEaLtOp1's having.
The guy, for what he knew, I think tried to do what he could.
On the other hand.. What you said here:"give the folder a valid name, treat it like your storage/t6 folder"
I think doesn't work, cuz it's the same logic that came to my mind when approaching this so-called "mod" folder (having previous experience modding other games too - like GTA: SA for example...) which however has not been revealed to be correct (since I couldn't load the mod for whatever reason).