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russandrO

russandrO

@russandrO
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  • Using the mods folder in bo2 plutonium.
    russandrO russandrO
    BO2 Modding Support & Discussion

    Hadi77KSA I understand... 😕
    That's so weird tho.. (and unconvenient)


  • [Release-Beta] [ZM] Cold War Zombies Mod
    russandrO russandrO
    BO2 Modding Releases & Resources

    GerardS0406
    Could you make it work so that someone could be able to load and unload the mod everytime and whenever he wants..?
    That would be great. (Since when I join random vanilla lobbies some things glitch out..)


  • Using the mods folder in bo2 plutonium.
    russandrO russandrO
    BO2 Modding Support & Discussion

    Btw.. (pt.2)

    Off-Topic Comment

    Props to the plutonium stuff and the guys that made this forum. it's really well made. Like a lot how the "typing" area is made and how all is nicely placed. Really neat forum.

  • Using the mods folder in bo2 plutonium.
    russandrO russandrO
    BO2 Modding Support & Discussion

    And oh, actually, just figured out that for whatever reason the functioning at the base of this mod loader requires the mods to have unspaced names (unlike CoD: WaW/t4). And since I acknowledged that... nothing has changed since: yes, the client actually tries to load the mod (in this case a GerardS0406's mod called "BO2-Cold-War-Mod"), but no, unfortunately not flawlessly.
    Textures all over the place when starting a game and bugged-out HUD elements appear on the screen...

    Btw.. yes, all I did was I think done in the correct way. (Since the contents of the mod that should replace the og ones are inside a folder and under storage\t6\mods\Cold_War_Mod)


  • Using the mods folder in bo2 plutonium.
    russandrO russandrO
    BO2 Modding Support & Discussion

    Xerxes, bruh why be so rude...
    I'm having the same "ick" FuNrEaLtOp1's having.
    The guy, for what he knew, I think tried to do what he could.
    On the other hand.. What you said here:

    "give the folder a valid name, treat it like your storage/t6 folder"

    I think doesn't work, cuz it's the same logic that came to my mind when approaching this so-called "mod" folder (having previous experience modding other games too - like GTA: SA for example...) which however has not been revealed to be correct (since I couldn't load the mod for whatever reason).

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