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Plutonium

sehteriaundefined

sehteria

@sehteria
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  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    T6ZM zm_weapons

    Adding weapons from all maps to all the maps. (Tranzit, Nuketown, Die Rise, Mob of the Dead and Origins)
    All weapons are Pack-a-Punchable with the map specific Pack-a-Punch camo and have been added to the mystery box.

    Click here to read all the information you need about this mod

    Weapons added GIFs:
    Tranzit
    Nuketown
    Die Rise
    Mob of the Dead
    Buried
    Origins

    Download links:
    Compiled: zm_weapons
    Source: zm_weapons

    Installation guide:

    1. Extract the zm_weapons.zip
    2. Copy & Paste or drag the folder which contains the mod files to:
      %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
    3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons

    Weapons added to Tranzit:

    • AK-74u Extended Clip
    • B23R Extended Clip
    • Uzi
    • Thompson
    • AK-47
    • MP40 Stalker
    • SCAR-H
    • MG08/15
    • Death Machine [Limited 1]
    • Skorpion EVO
    • M27
    • KSG
    • PDW-57
    • STG-44
    • Ballista
    • Remington New Model Army
    • AN-94
    • SVU-AS
    • LSAT
    • Mauser C96

    [Limited #] means can only be obtained by # person(s) from the mystery box

    Weapons added to Nuketown

    • AK-74u Extended Clip
    • B23R Extended Clip
    • Uzi
    • Thompson
    • AK-47
    • MP40 Stalker
    • SCAR-H
    • MG08/15
    • Death Machine [Limited 1]
    • Skorpion EVO
    • KSG
    • PDW-57
    • STG-44
    • Ballista
    • Remington New Model Army
    • AN-94
    • SVU-AS
    • Mauser C96

    [Limited #] means can only be obtained by # person(s) from the mystery box

    Weapons added to Die Rise

    • AK-74u Extended Clip
    • B23R Extended Clip
    • Uzi
    • Thompson
    • AK-47
    • MP40 Stalker
    • SCAR-H
    • MG08/15
    • Death Machine [Limited 1]
    • Skorpion EVO
    • M27
    • KSG
    • STG-44
    • Ballista
    • Remington New Model Army
    • LSAT
    • Mauser C96

    [Limited #] means can only be obtained by # person(s) from the mystery box

    Weapons added to Mob of the Dead

    • AK-74u Extended Clip
    • B23R Extended Clip
    • MP40 Stalker
    • SCAR-H
    • MG08/15
    • Skorpion EVO
    • M27
    • KSG
    • STG-44
    • Ballista
    • Remington New Model Army
    • AN-94
    • SVU-AS
    • Mauser C96
    • Chicom CQB
    • SMR
    • M16
    • Type 95
    • M8A1
    • M1216
    • RPD
    • HAMR
    • Python
    • KAP 45
    • War Machine

    Weapons added to Buried

    • AK-74u Extended Clip
    • B23R Extended Clip
    • Uzi
    • Thompson
    • AK-47
    • MP40 Stalker
    • SCAR-H
    • MG08/15
    • Death Machine [Limited 1]
    • Skorpion EVO
    • M27
    • KSG
    • STG-44
    • Ballista
    • Mauser C96
    • Chicom CQB
    • Type 95
    • M8A1
    • RPD
    • Python

    [Limited #] means can only be obtained by # person(s) from the mystery box

    Weapons added to Origins

    • Uzi
    • AK-47
    • Death Machine [Limited 1]
    • M27
    • Remington New Model Army
    • AN-94
    • LSAT
    • SVU-AS
    • M8A1
    • RPD
    • SMR
    • M16
    • Barrett M82A1
    • MP5K
    • MTAR
    • Olympia
    • S12
    • M1911
    • Judge
    • RPG

    AK-74u Extended Clip and B23R Extended Clip

    You can buy ammo from the wallbuys of AK74u and B23R when having the AK74u Extended clip or B23R Extended clip on any map


  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    T6ZM zm_perks

    Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.

    Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.

    Click here to read all the information you need about this mod

    Showcase:
    Tranzit Classic

    Tranzit Survival

    Die Rise

    Mob of the Dead Classic

    Buried

    Download links:
    Compiled: zm_perks
    Source: zm_perks

    Installation guide:

    1. Extract the zm_perks.zip
    2. Copy & Paste or drag the folder which contains the mod files to:
      %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
    3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks

    Perks added to Tranzit:

    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    Perks added to Bus Depot:
    • Quick Revive
    • Juggernog
    • Speed Cola
    • Double Tap Root Beer
    • Stamin-Up
    • Tombstone
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    • Pack-a-Punch
    Perks added to Town:
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    Perks added to Farm:
    • Stamin-Up
    • Tombstone
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    • Pack-a-Punch

    Perks added to Nuketown Zombies:

    • Stamin-Up
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper

    Perks added to Die Rise:

    • Stamin-Up
    • PHD Flopper

    Perks added to Mob of the Dead:

    • Mule Kick
    • PHD Flopper

    Perks added to Buried:

    • Deadshot Daiquiri
    • PHD Flopper
    Changes:

    Quick Revive in Nuketown Zombies always lands inside the garage

    Upcoming updates

    Adding support for other maps & more perks

    Credits

    There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy


  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Bickylotheboist Yes I do have that in mind, already created the repository on github for that but It's private for now. I'll make it public when I'm pleased with the states of both mods 🙂


  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Bickylotheboist I have thought of this, but didn't so people can set their own perk limit with their own script(s), especially on dedicated servers.

    The script below lets you adjust the perk limit and should work. Make a .gsc file, copy & paste the code and place the script in:
    %localappdata%\Plutonium\storage\t6\scripts\zm

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\zombies\_zm_perks;
    
    init()
    {
    	level.perk_purchase_limit = 9; //Set the perk limit which is currently set at 9, default is 4 
    }
    

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    JezuzLizard Alright good to know, thanks 🙂


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Update

    Added 4 more weapons to Tranzit

    Nuketown
    • M27
    Mob of the Dead
    • Death Machine
    Origins
    • Skorpion EVO
    • KSG

    All 4 Pack-a-Punchable and added to the mystery box, with the Death Machine having a limit of 1 (obtainable by only 1 person in the match)


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Major Update

    Added 7 new and 4 existing weapons to Tranzit

    Weapons added to Tranzit:
    Tranzit
    • M16A1 - Assault Rifle
    • AK74u - Submachine Gun
    • B23R - Pistol
    • Remington 870 MCS - Shotgun
    Shared weapons (Nuketown, Die Rise, Mob of the Dead, Buried, Origins)
    • AN94 - Assault Rifle
    • PDW-57 - Submachine Gun
    • LSAT - Light Machine Gun
    • SVU-AS - Sniper
    Buried
    • Remington New Model Army - Revolver
    Origins
    • STG44 - Assault Rifle
    • Ballista - Sniper
    Notes

    Like always; all weapons are pack-a-Punchable and have been added to the mystery box.
    The category "Tranzit" are weapons which were already in the map files, but were disabled in the mystery box and have now been enabled.

    All these weapons being added to the mystery box messed with the mystery box cycling. It wouldn't show the new weapons after a specific amount of weapons had been added, It was just a small detail. I didn't come up with a permanent solution because of lack of time and found an alternative temporary solution. I removed some weapons which were visible when the mystery box was cycling thru weapons, but won't show now. This doesn't mean you can't get the weapons from the mysterybox if they are not visible when the mystery box is cycling, because you can. I specifically picked the weapons myself. See here below to see which weapons won't be seen when the mystery box is cycling

    Removed weapons from mystery box cycling
    • KAP-40 - Pistol
    • Chicom CQB - Submachine Gun
    • S12 - Shotgun
    • M1216 - Shotgun
    • SMR - Assault Rifle
    • War Machine - Special
    • Ballistic Knife - Special

    As far as Tranzit, I'm happy with the result for now but suggestions are still welcome! I am planning to move on to the next Zombies map, see you in the next update! 🙂


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    @DDDDec I'm planning to keep this mod for weapons only, no perks. Just adding the weapons to the mysterybox, making them PAPable with the map specific camo 🙂


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Small update

    Optimization

    Optimized .zone files, which should allow the mod to load faster


  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Z u N a Yes, I wil try to add every perk to every map. Including tombstone and who's who 🙂


  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Arbiter-634 I'm aware of this, thanks for letting me know 🙂 This will be fixed next update most likely


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Jeezuz I will when both mods are at a stable and finished version 🙂


  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Mattlleo10 This mod is still in development so yes the perks you're asking for may be added in the future 🙂


  • [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!
    sehteriaundefined sehteria

    Great work man!


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    mahmodhalah2 Hey, I am willing to help so I need a more details, like what do you mean with 'xampp and make url'? Setting up a url for people to use the mod when joining your server?


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    GhostRider0125 I am currently planning to add all the other map exclusive weapons to Tranzit, but I've been busy lately. I will release a new version of this mod anytime now with 3 new Origins weapons being added to Tranzit, the goal like I said is all the weapons but for now I am taking it step by step 🙂


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Update

    Added 3 more weapons from Origins to Tranzit

    • MP40 Adjustable Stock (has more strafing speed than the original)
    • Scar-H
    • MG08/15

    Like before, all 3 Pack-a-Punchable and added to the mystery box.


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Sweetcolt764403 I indeed have plans to add map exclusive wonder weapons to multiple other maps in the future, for now I will stick to adding the weapons to the other maps like Buried, Die Rise etcetera. Wanted to let you know that I already have that planned 🙂


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Small Update

    Added 1 more weapon to Tranzit
    2 weapons have been changed in Tranzit
    Weapon camo changes

    Added to Tranzit:

    Origins
    • Mauser C96

    Added extended clips variants:

    • AK74u → AK74u Extended Clip
    • B23R → B23R Extended Clip

    Camo Changes

    Pack-a-Punch camo has a better coverage on some weapons

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