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Plutonium

sehteriaundefined

sehteria

@sehteria
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  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    @ah103-9 I haven't changed the perk limit if I remember well, you can do it yourself

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Whiprust It's implemented within the mod. So if the mod is loaded correctly it should work.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    kingslayer-eld7k No

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    ZAPlord PHD uses the same original code as the maps which already have PHD, maybe It's just that way in BO2?

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Werinchi Yes, but in the future

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    @0-z-z-y Yes 🙂

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    LudwigRainbow Yes, you can It's possible. Haven't tested that tho for possible issues.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    way2sexy I'm glad that you like it! I have been very busy since the last update of this mod. Combining these mods shouldn't be hard with very basic knowledge of the mod tool used (Open Asset Tools), but before I do combine these mods I am planning to add campaign weapons to this mod and maybe even multiplayer in the future or I'll make a seperate mod for those ideas. We will see 🙂

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    FaZe Flick If you can tell me the problems you are experiencing I can look into it, have you installed it correctly?

    Extract the zm_weapons.zip
    Copy & Paste or drag the folder which contains the mod files to:
    %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
    You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
    
    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    ohautoparts This is not something I can answer easily with just this reply, I suggest you to take a look into this guide: https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    ohautoparts Yes it is possible, but you have to create a mod yourself if you only want specific guns, with this mod there's no option to choose which weapons you want and don't want unfortunately

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Confusedtheo Possible? Yes, but I won't be doing that anytime soon with this mod because of lack of free time

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    nfk Veterana You say T6 directory, which I am assuming is referring to the game directory and It's not meant to be there. Follow this installation guide strictly:

    Extract the zm_weapons.zip
    Copy & Paste or drag the folder which contains the mod files to:
    %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
    You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
    
    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Rocarts I have tested this just now on Town, I don't have any issues?

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Vitrolic Wither This was a decision made by the members of my Discord server to free up space for the new added perks. They had a choice to choose between the 4 regular spawns for Quick Revive and they choose the garage.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    AssassinDehn Vitrolic Wither Did that intentionally, otherwise it removes the core element of Tranzit and Its survival maps (lava)

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Mattlleo10 Been busy lately, so I can't really give you an indication 🙁 Keep an eye on this topic, you'll find the latest information about the mod here

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Deadmemes64 It should work, make sure no other scripts are clashing with the mod.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Mattlleo10 This mod is still in development so yes the perks you're asking for may be added in the future 🙂

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Mattlleo10 Glad you like it 😆

    BO2 Modding Releases & Resources
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