ToruUzumaki No
sehteria
Posts
-
[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod -
[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 modxXPatrickStarXx I could look into it for an addition or an idea for a later mod, I havenβt really looked into the current state of OAT about what is & isnβt possible. You can message me on my Discord (sehteria) and weβll see from there!

-
[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 modAdrX003 Currently working on multiplayer weapons to zombies, I'll add campaign probably too and I hope to make everything work and feel natural to the Zombies mode (Damage, PAP Camo, PAP Attachments etc.)
-
[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 modI did basic testing to make sure everything works as intended, any bugs or issues you occur please do report here.
-
[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 modT6ZM zm_expanded
Combining zm_weapons & zm_perks into 1 mod
zm_weapons
Adding weapons from all maps to all the maps. (Tranzit, Nuketown, Die Rise, Mob of the Dead and Origins)
All weapons are Pack-a-Punchable with the map specific Pack-a-Punch camo and have been added to the mystery box.zm_perks
Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.
Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.Click here to read all the information you need about this mod
Download links:
Compiled: zm_expanded
Source: zm_expandedInstallation guide:
- Extract the zm_expanded.zip
- Copy & Paste or drag the folder which contains the mod files to:
%localappdata%\Plutonium\storage\t6\mods (Windows Key + R) - You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_expanded!
-
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsSmall update
Outdated soundbank is now up to date and works with latest OAT version.
Announcement
I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it

-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsSmall update
Outdated soundbank is now up to date and works with latest OAT version.
Announcement
I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it

-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps_pro7 It's possible with FastDL, there are probably tutorials and guides for this on the forum.
-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps:
Installation guide:
Extract the zm_weapons.zip Copy & Paste or drag the folder which contains the mod files to: %localappdata%\Plutonium\storage\t6\mods (Windows Key + R) You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons -
[Release] [ZM] [Mod] zm_perks - Adding all perks to maps@ah103-9 I haven't changed the perk limit if I remember well, you can do it yourself
-
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsWhiprust It's implemented within the mod. So if the mod is loaded correctly it should work.
-
[Release] [ZM] [Mod] zm_perks - Adding all perks to maps -
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsZAPlord PHD uses the same original code as the maps which already have PHD, maybe It's just that way in BO2?
-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsWerinchi Yes, but in the future
-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps@0-z-z-y Yes

-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsLudwigRainbow Yes, you can It's possible. Haven't tested that tho for possible issues.
-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsway2sexy I'm glad that you like it! I have been very busy since the last update of this mod. Combining these mods shouldn't be hard with very basic knowledge of the mod tool used (Open Asset Tools), but before I do combine these mods I am planning to add campaign weapons to this mod and maybe even multiplayer in the future or I'll make a seperate mod for those ideas. We will see

-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsFaZe Flick If you can tell me the problems you are experiencing I can look into it, have you installed it correctly?
Extract the zm_weapons.zip Copy & Paste or drag the folder which contains the mod files to: %localappdata%\Plutonium\storage\t6\mods (Windows Key + R) You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons -
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsohautoparts This is not something I can answer easily with just this reply, I suggest you to take a look into this guide: https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide
-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsohautoparts Yes it is possible, but you have to create a mod yourself if you only want specific guns, with this mod there's no option to choose which weapons you want and don't want unfortunately