ah103.9 I haven't changed the perk limit if I remember well, you can do it yourself

sehteria
Posts
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[Release] [ZM] [Mod] zm_perks - Adding all perks to maps -
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsWhiprust It's implemented within the mod. So if the mod is loaded correctly it should work.
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[Release] [ZM] [Mod] zm_perks - Adding all perks to maps -
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsZAPlord PHD uses the same original code as the maps which already have PHD, maybe It's just that way in BO2?
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsWerinchi Yes, but in the future
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps0.z.z.y Yes
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsLudwigRainbow Yes, you can It's possible. Haven't tested that tho for possible issues.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsway2sexy I'm glad that you like it! I have been very busy since the last update of this mod. Combining these mods shouldn't be hard with very basic knowledge of the mod tool used (Open Asset Tools), but before I do combine these mods I am planning to add campaign weapons to this mod and maybe even multiplayer in the future or I'll make a seperate mod for those ideas. We will see
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsFaZe Flick If you can tell me the problems you are experiencing I can look into it, have you installed it correctly?
Extract the zm_weapons.zip Copy & Paste or drag the folder which contains the mod files to: %localappdata%\Plutonium\storage\t6\mods (Windows Key + R) You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsohautoparts This is not something I can answer easily with just this reply, I suggest you to take a look into this guide: https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsohautoparts Yes it is possible, but you have to create a mod yourself if you only want specific guns, with this mod there's no option to choose which weapons you want and don't want unfortunately
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsConfusedtheo Possible? Yes, but I won't be doing that anytime soon with this mod because of lack of free time
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsnfk Veterana You say T6 directory, which I am assuming is referring to the game directory and It's not meant to be there. Follow this installation guide strictly:
Extract the zm_weapons.zip Copy & Paste or drag the folder which contains the mod files to: %localappdata%\Plutonium\storage\t6\mods (Windows Key + R) You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsRocarts I have tested this just now on Town, I don't have any issues?
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsVitrolic Wither This was a decision made by the members of my Discord server to free up space for the new added perks. They had a choice to choose between the 4 regular spawns for Quick Revive and they choose the garage.
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsAssassinDehn Vitrolic Wither Did that intentionally, otherwise it removes the core element of Tranzit and Its survival maps (lava)
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsMattlleo10 Been busy lately, so I can't really give you an indication
Keep an eye on this topic, you'll find the latest information about the mod here
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsDeadmemes64 It should work, make sure no other scripts are clashing with the mod.
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsMattlleo10 This mod is still in development so yes the perks you're asking for may be added in the future
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsMattlleo10 Glad you like it