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Plutonium

sehteriaundefined

sehteria

@sehteria
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  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    zelimpinho No problem, glad you like it. The next update will support all maps and it will drop very soon! Keep an eye on this forum topic 😎

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Ex-SOLDIER Hey, probably not because the things you mentioned are addable through .gsc scripting without needing mods and it shouldn't be that difficult either. I'm not planning to add them, so I most likely won't 🙂

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    @DDDDec I'm planning to keep this mod for weapons only, no perks. Just adding the weapons to the mysterybox, making them PAPable with the map specific camo 🙂

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Untitled.png

    Note

    Wanted to let y'all know that I'm busy with adding support for all the other maps and to get the core purpose of this mod finished, which is making the zombies weapons universal for all of the maps. When that's done there won't be any 'big' changes to this mod probably, mostly details and small changes/addons. I'll keep you updated! 😎

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Small Fix

    Ammo sharing

    You can now buy ammo from the wallbuys of AK74u and B23R when having the AK74u Extended clip or the B23R Extended clip

    Fixed a bug for the B23R and AK74u wallbuys being free, make sure you download the latest release for these changes to be applied

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Small Update

    Added 1 more weapon to Tranzit
    2 weapons have been changed in Tranzit
    Weapon camo changes

    Added to Tranzit:

    Origins
    • Mauser C96

    Added extended clips variants:

    • AK74u → AK74u Extended Clip
    • B23R → B23R Extended Clip

    Camo Changes

    Pack-a-Punch camo has a better coverage on some weapons

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    ZombieDog69 It was planned to be added, but I didn't because the M1911 isn't in the mystery box either. I had some ideas but this was a thing I was planning for in the future, so I didn't bother with it for now. Any suggestions are welcome tho! You think I should add the Mauser C96 or/and M1911 to the box? Or do something else with them? Let me know 🙂

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Sweetcolt764403 I indeed have plans to add map exclusive wonder weapons to multiple other maps in the future, for now I will stick to adding the weapons to the other maps like Buried, Die Rise etcetera. Wanted to let you know that I already have that planned 🙂

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    GhostRider0125

    Good idea, I’ll keep that in mind! Maybe in the next update 🙂

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Major Update

    Added 7 new and 4 existing weapons to Tranzit

    Weapons added to Tranzit:
    Tranzit
    • M16A1 - Assault Rifle
    • AK74u - Submachine Gun
    • B23R - Pistol
    • Remington 870 MCS - Shotgun
    Shared weapons (Nuketown, Die Rise, Mob of the Dead, Buried, Origins)
    • AN94 - Assault Rifle
    • PDW-57 - Submachine Gun
    • LSAT - Light Machine Gun
    • SVU-AS - Sniper
    Buried
    • Remington New Model Army - Revolver
    Origins
    • STG44 - Assault Rifle
    • Ballista - Sniper
    Notes

    Like always; all weapons are pack-a-Punchable and have been added to the mystery box.
    The category "Tranzit" are weapons which were already in the map files, but were disabled in the mystery box and have now been enabled.

    All these weapons being added to the mystery box messed with the mystery box cycling. It wouldn't show the new weapons after a specific amount of weapons had been added, It was just a small detail. I didn't come up with a permanent solution because of lack of time and found an alternative temporary solution. I removed some weapons which were visible when the mystery box was cycling thru weapons, but won't show now. This doesn't mean you can't get the weapons from the mysterybox if they are not visible when the mystery box is cycling, because you can. I specifically picked the weapons myself. See here below to see which weapons won't be seen when the mystery box is cycling

    Removed weapons from mystery box cycling
    • KAP-40 - Pistol
    • Chicom CQB - Submachine Gun
    • S12 - Shotgun
    • M1216 - Shotgun
    • SMR - Assault Rifle
    • War Machine - Special
    • Ballistic Knife - Special

    As far as Tranzit, I'm happy with the result for now but suggestions are still welcome! I am planning to move on to the next Zombies map, see you in the next update! 🙂

    BO2 Modding Releases & Resources

  • Anyone have the files for this? Link doesn't work
    sehteriaundefined sehteria

    ItssDucki Seems like he deleted the files

    BO2 Modding Support & Discussion

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Update

    Added 4 more weapons to Tranzit

    Nuketown
    • M27
    Mob of the Dead
    • Death Machine
    Origins
    • Skorpion EVO
    • KSG

    All 4 Pack-a-Punchable and added to the mystery box, with the Death Machine having a limit of 1 (obtainable by only 1 person in the match)

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    ZombieDog69 Hmm, now I understand. I thought some gun sounds weren't registering like in the early development of this mod so shooting was sounding very weird. I thought you had that problem, but still I hear the difference. Maybe It's the sound itself which needs to be upscaled or just higher volume, no clue to be honest but I will look into it

    BO2 Modding Releases & Resources

  • [RELEASE] [ZM] Black Ops 2 Custom Perks
    sehteriaundefined sehteria

    cookie no scope I'm planning to do that for the perks that already exist within the game to have their own perk shaders and perk machines, as in a mod built on this script. when it's done I'll probably publish it here on the forum

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    ZombieDog69 If it still sounds muffled, do you see any error codes in the game console/server console when shooting?

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Update

    Added 3 more weapons from Origins to Tranzit

    • MP40 Adjustable Stock (has more strafing speed than the original)
    • Scar-H
    • MG08/15

    Like before, all 3 Pack-a-Punchable and added to the mystery box.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    GhostRider0125 I am currently planning to add all the other map exclusive weapons to Tranzit, but I've been busy lately. I will release a new version of this mod anytime now with 3 new Origins weapons being added to Tranzit, the goal like I said is all the weapons but for now I am taking it step by step 🙂

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    ZombieDog69 Make sure to download the latest release, the old one should work but just to be sure. It's underneath 'Download links:' as Compiled

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    mahmodhalah2 You can add me on Discord: sehteria

    BO2 Modding Releases & Resources
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