Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

sehteriaundefined

sehteria

@sehteria
About
Posts
115
Topics
2
Shares
0
Groups
0
Followers
47
Following
7

Posts

Recent Best Controversial

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Z u N a It works perfectly fine for me, make sure you are not in godmode if you're testing

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Z u N a I'll check that now

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    v1.3 has been released
    Change notes:

    • Added 1 perk to Tranzit & its survival maps (PHD Flopper)
    • Added 1 perk to Nuketown Zombies (PHD Flopper)
    • Support for Die Rise and added 2 perks (PHD Flopper & Stamin-Up)
    • Support for Buried and added 2 perks (PHD Flopper & Deadshot Daiquiri)

    Go check out Showcase for some pictures of the perks

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Ivobardolf No problem, glad you like it ๐Ÿ‘

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Z u N a Do report any issues/bugs here so I can fix them asap ๐Ÿ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    v1.2 has been released
    Change notes:

    • Added 2 perks to Mob of the Dead (Mule Kick & PHD Flopper)
    • Fixed a bug with Stamin-Up on Nuketown Zombies
    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Rip_Lucifer Both are possible, but Iโ€™ll probably add them to the mystery box

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Rip_Lucifer Yes, I will combine the 2 mods when zm_weapons and this mod are both finished

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    v1.1 has been released
    Change notes:

    • Added 2 perks to Tranzit (Deadshot Daiquiri & Mule Kick)
    • Added 3 perks to Nuketown Zombies (Stamin-Up, Deadshot Daiquiri & Mule Kick)
    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Ex-SOLDIER It should be possible, yes. PHD, Electric Cherry etc. are being worked on ๐Ÿ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Kizzy2DD Like Cawldwink said, yes it is possible. Iโ€™ve thought about that but I want to keep focusing on Zombies

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Bickylotheboist Yes I do have that in mind, already created the repository on github for that but It's private for now. I'll make it public when I'm pleased with the states of both mods ๐Ÿ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    T6ZM zm_perks

    Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.

    Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.

    Click here to read all the information you need about this mod

    Showcase:
    Tranzit Classic

    Tranzit Survival

    Die Rise

    Mob of the Dead Classic

    Buried

    Download links:
    Compiled: zm_perks
    Source: zm_perks

    Installation guide:

    1. Extract the zm_perks.zip
    2. Copy & Paste or drag the folder which contains the mod files to:
      %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
    3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks

    Perks added to Tranzit:

    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    Perks added to Bus Depot:
    • Quick Revive
    • Juggernog
    • Speed Cola
    • Double Tap Root Beer
    • Stamin-Up
    • Tombstone
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    • Pack-a-Punch
    Perks added to Town:
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    Perks added to Farm:
    • Stamin-Up
    • Tombstone
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    • Pack-a-Punch

    Perks added to Nuketown Zombies:

    • Stamin-Up
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper

    Perks added to Die Rise:

    • Stamin-Up
    • PHD Flopper

    Perks added to Mob of the Dead:

    • Mule Kick
    • PHD Flopper

    Perks added to Buried:

    • Deadshot Daiquiri
    • PHD Flopper
    Changes:

    Quick Revive in Nuketown Zombies always lands inside the garage

    Upcoming updates

    Adding support for other maps & more perks

    Credits

    There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    AdrX003 Youโ€™re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, weโ€™ll see ๐Ÿ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I donโ€™t really have. Hopefully in the future ๐Ÿ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    _shiro_foxy_ This mod is about weapons being โ€˜globalโ€™ on every map. For instance Origins weapons being on all the other maps

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    @Kusanagi_Z Most likely yes, try removing that and it'll work. I'm pretty sure

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Small update

    Removed replaceFunc functions for all map .gsc's -> Less code
    Added Victus' pack-a-punch camo coverage for ACOG attachment
    Added limit to Death Machine on Nuketown Zombies

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    @Kusanagi_Z Custom textures shouldn't be an issue, custom sounds may be the issue if you have those. Scripts should work if they don't try to mess with the original modding scripts within the mod. Any console errors? Any further details you can provide me with so I can help you out?

    BO2 Modding Releases & Resources
  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate