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Plutonium

sehteriaundefined

sehteria

@sehteria
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Recent Best Controversial

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    totolgueimer Haven't tested my mods with LAN to be honest, I'll check that one day thanks for letting me know πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Maximizer Blake Great idea,I already have thought of this and will eventually make 1 single mod combining the 2 mods I made (zm_weapons & zm_perks) πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Maximizer Blake I have no plan to begin anytime soon to be honest, so I can't give you a clear answer

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    AdrX003 You can send them to me on discord (sehteria) and I'll take a look into it and possibly implement them into an future update πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Maximizer Blake I'm not planning to do that yet, but in the future sure. I have that listed as an idea for later πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Benry1 This mod is still in development, you can expect more perks to be added in the future

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    sehteriaundefined sehteria

    You can add it back by building the mod yourself, you have to comment this line out before building:
    https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Bickylotheboist I have thought of this, but didn't so people can set their own perk limit with their own script(s), especially on dedicated servers.

    The script below lets you adjust the perk limit and should work. Make a .gsc file, copy & paste the code and place the script in:
    %localappdata%\Plutonium\storage\t6\scripts\zm

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\zombies\_zm_perks;
    
    init()
    {
    	level.perk_purchase_limit = 9; //Set the perk limit which is currently set at 9, default is 4 
    }
    
    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    v1.3.1 has been released
    Change note:

    • Mule Kick: Was not working as intended on Mob of the Dead, should be fixed and solved now.

    Latest release

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    GhostRider0125 The mod is in development so you can expect updates in the future which adds more perks πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Jeezuz I will when both mods are at a stable and finished version πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Arbiter-634 I'm aware of this, thanks for letting me know πŸ™‚ This will be fixed next update most likely

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Z u N a Yes, I wil try to add every perk to every map. Including tombstone and who's who πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    @0-z-z-y This mod is still in development πŸ™‚ So perks could still be added

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Pastore65 I'm glad you like it, and thanks for letting me know this issue I'll check that out asap. And there are indeed more perks to come, not only for Mob of the Dead πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    DJseanyB Thanks, but I already made the perks drop a bit faster, I just need to adjust it. Probably next update! πŸ˜ƒ

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Z u N a I'm aware of that, didn't really mess with grief yet. Classic & Survival was my main priority for this mod. Maybe in the future πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Z u N a Ah I see, now you know PHD Flopper dive won't work in god mode. And yeah that's a downside of adding more perks, maybe I could make them drop faster I'll look into that because round 17 without jugg on Nuketown is a real challenge πŸ˜†

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    lopeda Behind the vault doors, you can open them just like in Tranzit (with grenades)

    BO2 Modding Releases & Resources
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