totolgueimer Haven't tested my mods with LAN to be honest, I'll check that one day thanks for letting me know

sehteria
Posts
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[Release] [ZM] [Mod] zm_perks - Adding all perks to maps -
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsMaximizer Blake Great idea,I already have thought of this and will eventually make 1 single mod combining the 2 mods I made (zm_weapons & zm_perks)
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsMaximizer Blake I have no plan to begin anytime soon to be honest, so I can't give you a clear answer
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsAdrX003 You can send them to me on discord (sehteria) and I'll take a look into it and possibly implement them into an future update
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsMaximizer Blake I'm not planning to do that yet, but in the future sure. I have that listed as an idea for later
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsBenry1 This mod is still in development, you can expect more perks to be added in the future
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Black Ops 2 Zombies ReimaginedYou can add it back by building the mod yourself, you have to comment this line out before building:
https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618 -
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsBickylotheboist I have thought of this, but didn't so people can set their own perk limit with their own script(s), especially on dedicated servers.
The script below lets you adjust the perk limit and should work. Make a .gsc file, copy & paste the code and place the script in:
%localappdata%\Plutonium\storage\t6\scripts\zm#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_perks; init() { level.perk_purchase_limit = 9; //Set the perk limit which is currently set at 9, default is 4 }
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsv1.3.1 has been released
Change note:- Mule Kick: Was not working as intended on Mob of the Dead, should be fixed and solved now.
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsGhostRider0125 The mod is in development so you can expect updates in the future which adds more perks
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsJeezuz I will when both mods are at a stable and finished version
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsfardboi Validate your game and make sure you have the DLCβs of the maps youβre trying to play and let me know if you still keep crashing
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsArbiter-634 I'm aware of this, thanks for letting me know
This will be fixed next update most likely
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsZ u N a Yes, I wil try to add every perk to every map. Including tombstone and who's who
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[Release] [ZM] [Mod] zm_perks - Adding all perks to maps@0-z-z-y This mod is still in development
So perks could still be added
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsPastore65 I'm glad you like it, and thanks for letting me know this issue I'll check that out asap. And there are indeed more perks to come, not only for Mob of the Dead
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsDJseanyB Thanks, but I already made the perks drop a bit faster, I just need to adjust it. Probably next update!
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsZ u N a I'm aware of that, didn't really mess with grief yet. Classic & Survival was my main priority for this mod. Maybe in the future
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsZ u N a Ah I see, now you know PHD Flopper dive won't work in god mode. And yeah that's a downside of adding more perks, maybe I could make them drop faster I'll look into that because round 17 without jugg on Nuketown is a real challenge
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapslopeda Behind the vault doors, you can open them just like in Tranzit (with grenades)