Major Update
Added support & weapons for all maps
Better pack-a-punch coverage (still needs improvement)
Cleaning & organized some coding
Check out the GIFs for the maps at the very top of the topic and the github repository for more information!
Added support & weapons for all maps
Better pack-a-punch coverage (still needs improvement)
Cleaning & organized some coding
Check out the GIFs for the maps at the very top of the topic and the github repository for more information!
zelimpinho No problem, glad you like it. The next update will support all maps and it will drop very soon! Keep an eye on this forum topic
DJseanyB I just did It's on the github repository, for everyone reading this remember that It's optional and not neccesary! You won't be treated less or more by donating, although It's very much appreciated of course.
LKurama There isn't a specific one that I can say here, I am experimenting and doing multiple things. My next project probably won't take too long before I release it
Removed replaceFunc functions for all map .gsc's -> Less code
Added Victus' pack-a-punch camo coverage for ACOG attachment
Added limit to Death Machine on Nuketown Zombies
AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I donβt really have. Hopefully in the future
AdrX003 Youβre right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, weβll see
v1.1 has been released
Change notes:
Kizzy2DD Like Cawldwink said, yes it is possible. Iβve thought about that but I want to keep focusing on Zombies
Rip_Lucifer Both are possible, but Iβll probably add them to the mystery box
@0-z-z-y This mod is still in development So perks could still be added
Ex-SOLDIER It should be possible, yes. PHD, Electric Cherry etc. are being worked on
Rip_Lucifer Yes, I will combine the 2 mods when zm_weapons and this mod are both finished
v1.3.1 has been released
Change note:
Benry1 This mod is still in development, you can expect more perks to be added in the future
AdrX003 You can send them to me on discord (sehteria) and I'll take a look into it and possibly implement them into an future update
Maximizer Blake Great idea,I already have thought of this and will eventually make 1 single mod combining the 2 mods I made (zm_weapons & zm_perks)
totolgueimer Haven't tested my mods with LAN to be honest, I'll check that one day thanks for letting me know
Mattlleo10 Glad you like it
way2sexy I'm glad that you like it! I have been very busy since the last update of this mod. Combining these mods shouldn't be hard with very basic knowledge of the mod tool used (Open Asset Tools), but before I do combine these mods I am planning to add campaign weapons to this mod and maybe even multiplayer in the future or I'll make a seperate mod for those ideas. We will see