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Plutonium

sehteriaundefined

sehteria

@sehteria
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  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Sweetcolt764403 I indeed have plans to add map exclusive wonder weapons to multiple other maps in the future, for now I will stick to adding the weapons to the other maps like Buried, Die Rise etcetera. Wanted to let you know that I already have that planned πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Small Update

    Added 1 more weapon to Tranzit
    2 weapons have been changed in Tranzit
    Weapon camo changes

    Added to Tranzit:

    Origins
    • Mauser C96

    Added extended clips variants:

    • AK74u β†’ AK74u Extended Clip
    • B23R β†’ B23R Extended Clip

    Camo Changes

    Pack-a-Punch camo has a better coverage on some weapons

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Major Update

    Added support & weapons for all maps
    Better pack-a-punch coverage (still needs improvement)
    Cleaning & organized some coding

    Check out the GIFs for the maps at the very top of the topic and the github repository for more information!

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    zelimpinho No problem, glad you like it. The next update will support all maps and it will drop very soon! Keep an eye on this forum topic 😎

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    DJseanyB I just did It's on the github repository, for everyone reading this remember that It's optional and not neccesary! You won't be treated less or more by donating, although It's very much appreciated of course.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    LKurama There isn't a specific one that I can say here, I am experimenting and doing multiple things. My next project probably won't take too long before I release it πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Small update

    Removed replaceFunc functions for all map .gsc's -> Less code
    Added Victus' pack-a-punch camo coverage for ACOG attachment
    Added limit to Death Machine on Nuketown Zombies

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Kizzy2DD Like Cawldwink said, yes it is possible. I’ve thought about that but I want to keep focusing on Zombies

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Rip_Lucifer Both are possible, but I’ll probably add them to the mystery box

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    @0-z-z-y This mod is still in development πŸ™‚ So perks could still be added

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Ex-SOLDIER It should be possible, yes. PHD, Electric Cherry etc. are being worked on πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Rip_Lucifer Yes, I will combine the 2 mods when zm_weapons and this mod are both finished

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    v1.3.1 has been released
    Change note:

    • Mule Kick: Was not working as intended on Mob of the Dead, should be fixed and solved now.

    Latest release

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Benry1 This mod is still in development, you can expect more perks to be added in the future

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    AdrX003 You can send them to me on discord (sehteria) and I'll take a look into it and possibly implement them into an future update πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    sehteriaundefined sehteria

    Maximizer Blake Great idea,I already have thought of this and will eventually make 1 single mod combining the 2 mods I made (zm_weapons & zm_perks) πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    totolgueimer Haven't tested my mods with LAN to be honest, I'll check that one day thanks for letting me know πŸ™‚

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    sehteriaundefined sehteria

    Mattlleo10 Glad you like it πŸ˜†

    BO2 Modding Releases & Resources
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