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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • Z u N aundefined Offline
    Z u N aundefined Offline
    Z u N a
    wrote on last edited by
    #58

    i forgot to say, will u add tombstone and who's who in every map??

    sehteriaundefined 1 Reply Last reply
    3
    • Z u N aundefined Z u N a

      i forgot to say, will u add tombstone and who's who in every map??

      sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      wrote on last edited by
      #59

      Z u N a Yes, I wil try to add every perk to every map. Including tombstone and who's who 🙂

      1 Reply Last reply
      3
      • Arbiter-634undefined Arbiter-634

        mule kick isnt really working on motd you can buy it and have it but it wont work, everything else works!, awesome mod seriously good job a must have

        sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        wrote on last edited by
        #60

        Arbiter-634 I'm aware of this, thanks for letting me know 🙂 This will be fixed next update most likely

        1 Reply Last reply
        3
        • Bickylotheboistundefined Bickylotheboist

          eh, lets just end this kizzy, we aint gonna go anywhere with this, truce?

          Kizzy2DDundefined Offline
          Kizzy2DDundefined Offline
          Kizzy2DD
          wrote on last edited by
          #61

          Bickylotheboist 1v1

          1 Reply Last reply
          0
          • GhostRider0125undefined Offline
            GhostRider0125undefined Offline
            GhostRider0125
            wrote on last edited by
            #62

            Yes! YES!!! Finally a script that adds all of them
            SWEAT😈

            But its just missing Electric Cherry😁

            sehteriaundefined 1 Reply Last reply
            1
            • Bickylotheboistundefined Bickylotheboist

              Kizzy2DD oh please master, i really hope you change your mind! boo hoo what will i do!

              GhostRider0125undefined Offline
              GhostRider0125undefined Offline
              GhostRider0125
              wrote on last edited by
              #63

              Bickylotheboist a58ae178-85a6-46df-b3e4-19349599f043-image.png

              1 Reply Last reply
              2
              • GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                wrote on last edited by GhostRider0125
                #64

                idea if its possible: when killing the boss zombie there is a chance maybe 10% or 15% to drop a perk slot increase by 1
                Like Avocado🤡😂 Brutes Panzer
                How about it?

                1 Reply Last reply
                1
                • GhostRider0125undefined GhostRider0125

                  Yes! YES!!! Finally a script that adds all of them
                  SWEAT😈

                  But its just missing Electric Cherry😁

                  sehteriaundefined Offline
                  sehteriaundefined Offline
                  sehteria
                  wrote on last edited by
                  #65

                  GhostRider0125 The mod is in development so you can expect updates in the future which adds more perks 🙂

                  1 Reply Last reply
                  1
                  • Valkyrie115undefined Offline
                    Valkyrie115undefined Offline
                    Valkyrie115
                    wrote on last edited by
                    #66

                    This is an awesome mod. I especially like using it in Tranzit. The perk placements are perfect!

                    1 Reply Last reply
                    2
                    • sehteriaundefined Offline
                      sehteriaundefined Offline
                      sehteria
                      wrote on last edited by sehteria
                      #67

                      v1.3.1 has been released
                      Change note:

                      • Mule Kick: Was not working as intended on Mob of the Dead, should be fixed and solved now.

                      Latest release

                      Jeezuzundefined 1 Reply Last reply
                      2
                      • sehteriaundefined sehteria

                        v1.3.1 has been released
                        Change note:

                        • Mule Kick: Was not working as intended on Mob of the Dead, should be fixed and solved now.

                        Latest release

                        Jeezuzundefined Offline
                        Jeezuzundefined Offline
                        Jeezuz
                        wrote on last edited by
                        #68

                        sehteria i love you man, keep up with the excellent work

                        1 Reply Last reply
                        2
                        • Bickylotheboistundefined Bickylotheboist

                          sehteria question, will you remove the perk limit? or increase it to some degree? just wondering this

                          sehteriaundefined Offline
                          sehteriaundefined Offline
                          sehteria
                          wrote on last edited by sehteria
                          #69

                          Bickylotheboist I have thought of this, but didn't so people can set their own perk limit with their own script(s), especially on dedicated servers.

                          The script below lets you adjust the perk limit and should work. Make a .gsc file, copy & paste the code and place the script in:
                          %localappdata%\Plutonium\storage\t6\scripts\zm

                          #include maps\mp\_utility;
                          #include common_scripts\utility;
                          #include maps\mp\zombies\_zm_utility;
                          #include maps\mp\zombies\_zm_perks;
                          
                          init()
                          {
                          	level.perk_purchase_limit = 9; //Set the perk limit which is currently set at 9, default is 4 
                          }
                          
                          1 Reply Last reply
                          4
                          • Ex-SOLDIERundefined Offline
                            Ex-SOLDIERundefined Offline
                            Ex-SOLDIER
                            wrote on last edited by
                            #70

                            Think it might benefit this mod to change Juggernaut, since you're keeping the standard perk limit and with there being way more perks with the mod.
                            Doesn't need to be complex, just changing the player's HP from 100 to 200 and then have Juggernaut's bonus be 50, the health with Jugg will be the same as normal but you'll have more freedom to choose your 4 perks. Up to you though!

                            GhostRider0125undefined 1 Reply Last reply
                            2
                            • Ex-SOLDIERundefined Ex-SOLDIER

                              Think it might benefit this mod to change Juggernaut, since you're keeping the standard perk limit and with there being way more perks with the mod.
                              Doesn't need to be complex, just changing the player's HP from 100 to 200 and then have Juggernaut's bonus be 50, the health with Jugg will be the same as normal but you'll have more freedom to choose your 4 perks. Up to you though!

                              GhostRider0125undefined Offline
                              GhostRider0125undefined Offline
                              GhostRider0125
                              wrote on last edited by
                              #71

                              Ex-SOLDIER nah bruh to much max should be 150 like bo3 and 100 plus with jug😆

                              Although i would rather it be the same 2 hit sinse your going to be so powerful with all the perks just you know😁

                              Ex-SOLDIERundefined 1 Reply Last reply
                              1
                              • GhostRider0125undefined GhostRider0125

                                Ex-SOLDIER nah bruh to much max should be 150 like bo3 and 100 plus with jug😆

                                Although i would rather it be the same 2 hit sinse your going to be so powerful with all the perks just you know😁

                                Ex-SOLDIERundefined Offline
                                Ex-SOLDIERundefined Offline
                                Ex-SOLDIER
                                wrote on last edited by
                                #72

                                GhostRider0125 Making it 150 won't solve the problem, Juggernaut will still be a must have perk

                                GhostRider0125undefined 1 Reply Last reply
                                1
                                • Ex-SOLDIERundefined Ex-SOLDIER

                                  GhostRider0125 Making it 150 won't solve the problem, Juggernaut will still be a must have perk

                                  GhostRider0125undefined Offline
                                  GhostRider0125undefined Offline
                                  GhostRider0125
                                  wrote on last edited by GhostRider0125
                                  #73

                                  Ex-SOLDIER im not saying he has to make it 150 i typed myself i rather it be the old system

                                  i meant if he did, 200 health is too OP and ez it should be how bo3 did it 😆

                                  Plus 200 health then jug becomes a waste of perk slot for just 1 extra hit😄

                                  1 Reply Last reply
                                  0
                                  • sehteriaundefined sehteria

                                    lopeda Behind the vault doors, you can open them just like in Tranzit (with grenades)

                                    lopedaundefined Offline
                                    lopedaundefined Offline
                                    lopeda
                                    wrote on last edited by
                                    #74

                                    sehteria thank you so much!!!

                                    1 Reply Last reply
                                    1
                                    • Benry1undefined Offline
                                      Benry1undefined Offline
                                      Benry1
                                      wrote on last edited by
                                      #75

                                      Why isn't stamin-up been added to Mob?

                                      sehteriaundefined 1 Reply Last reply
                                      1
                                      • Benry1undefined Benry1

                                        Why isn't stamin-up been added to Mob?

                                        sehteriaundefined Offline
                                        sehteriaundefined Offline
                                        sehteria
                                        wrote on last edited by
                                        #76

                                        Benry1 This mod is still in development, you can expect more perks to be added in the future

                                        1 Reply Last reply
                                        2
                                        • totolgueimerundefined Offline
                                          totolgueimerundefined Offline
                                          totolgueimer
                                          wrote on last edited by
                                          #77

                                          Is it possible to play this with friends?

                                          NightMaRe_911undefined 1 Reply Last reply
                                          1
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