[Release] [ZM] [Mod] zm_perks - Adding all perks to maps
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eh, lets just end this kizzy, we aint gonna go anywhere with this, truce?
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Love this mod just wished I could have every perk in motd
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0.z.z.y This mod is still in development So perks could still be added
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sehteria question, will you remove the perk limit? or increase it to some degree? just wondering this
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mule kick isnt really working on motd you can buy it and have it but it wont work, everything else works!, awesome mod seriously good job a must have
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i forgot to say, will u add tombstone and who's who in every map??
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Z u N a Yes, I wil try to add every perk to every map. Including tombstone and who's who
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Arbiter-634 I'm aware of this, thanks for letting me know This will be fixed next update most likely
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Bickylotheboist 1v1
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Yes! YES!!! Finally a script that adds all of them
SWEATBut its just missing Electric Cherry
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idea if its possible: when killing the boss zombie there is a chance maybe 10% or 15% to drop a perk slot increase by 1
Like Avocado Brutes Panzer
How about it? -
GhostRider0125 The mod is in development so you can expect updates in the future which adds more perks
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This is an awesome mod. I especially like using it in Tranzit. The perk placements are perfect!
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v1.3.1 has been released
Change note:- Mule Kick: Was not working as intended on Mob of the Dead, should be fixed and solved now.
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sehteria i love you man, keep up with the excellent work
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Bickylotheboist I have thought of this, but didn't so people can set their own perk limit with their own script(s), especially on dedicated servers.
The script below lets you adjust the perk limit and should work. Make a .gsc file, copy & paste the code and place the script in:
%localappdata%\Plutonium\storage\t6\scripts\zm#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_perks; init() { level.perk_purchase_limit = 9; //Set the perk limit which is currently set at 9, default is 4 }
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Think it might benefit this mod to change Juggernaut, since you're keeping the standard perk limit and with there being way more perks with the mod.
Doesn't need to be complex, just changing the player's HP from 100 to 200 and then have Juggernaut's bonus be 50, the health with Jugg will be the same as normal but you'll have more freedom to choose your 4 perks. Up to you though! -
Ex-SOLDIER nah bruh to much max should be 150 like bo3 and 100 plus with jug
Although i would rather it be the same 2 hit sinse your going to be so powerful with all the perks just you know
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GhostRider0125 Making it 150 won't solve the problem, Juggernaut will still be a must have perk