Hello everyone,
I'm trying to change the hitmarker sound on my Black Ops II (T6) server using Plutonium, but I can't get the new sound to play.
So far:
I've placed the .wav files in the /storage/t6/raw/sound folder.
I've edited soundaliases/hitmarker.csv with the correct filenames.
The scripts are loading from /storage/t6/raw/scripts/mp/_load.gsc.
Despite this, the hitmarker is still playing the original game sound.
Could someone explain step-by-step how to correctly replace the hitmarker sound in Plutonium T6? Any examples or guides would be greatly appreciated.
Thanks in advance for your help! _load.gsc .. main()
{
// Registrar hitmarkers al iniciar el nivel
level thread ui_mp_hitmarker();
level thread ui_mp_hitmarker_head();
}
ui_mp_hitmarker()
{
// Asigna el sonido del hitmarker principal
setDvar("ui_mp_hitmarker", "sound/hitmarker_ww2.wav");
}
ui_mp_hitmarker_head()
{
// Asigna el sonido del hitmarker en la cabeza
setDvar("ui_mp_hitmarker_head", "sound/hitmarker_head_ww2.wav");
} .. hitmarker.csv .. name,channel,volmin,volmax,pitchmin,pitchmax,distmin,distmax,probability,loop,loadspec,soundfile
ui_mp_hitmarker,UI,1,1,1,1,0,0,1,0,loaded,sound/hitmarker_ww2.wav
ui_mp_hitmarker_head,UI,1,1,1,1,0,0,1,0,loaded,sound/hitmarker_head_ww2.wav ..

