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Plutonium

SimplyCodyundefined

SimplyCody

@SimplyCody
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Recent Best Controversial

  • Game crashes on Downturn and outpost
    SimplyCodyundefined SimplyCody

    Resxt

    MW3 Client Support

  • Game crashes on Downturn and outpost
    SimplyCodyundefined SimplyCody

    Hello my game crashes on downturn and outpost this is the screen shoot 3ac791f9-9045-4ae1-b87c-161bacd309cd-image.png This is on OutPost

    MW3 Client Support

  • | MAP | Wasteland from MW2
    SimplyCodyundefined SimplyCody

    You the best man

    MW3 Modding Releases & Resources

  • [RELEASE] Modern Warfare III Mapvote
    SimplyCodyundefined SimplyCody

    Looks good can't wait for it to be done

    MW3 Modding Releases & Resources

  • IW5 Killstreak list
    SimplyCodyundefined SimplyCody

    List of every Killstreaks in iw5

    ac130 //Works
    predator_missile //Works
    uav //Same thing as uav_support
    uav_support //Same thing as uav
    triple_uav //Works
    counter_uav //Works
    precision_airstirke //Doesn't work
    stealth_airstrike
    airdrop_assault //Works
    airdrop_sentry_minigun //Works
    airdrop_juggernaut //Works
    airdrop_juggernaut_recon //Works
    airdrop_trap //Works
    airdrop_remote_tank //Works
    helicopter //Works
    helicopter_flares //Works
    littlebird_flock //Works
    littlebird_support //Works
    sentry //Remote shows up
    sam_turret //Works
    emp //Works
    nuke //Works
    escort_airdrop //Should work
    osprey_gunner //Should work
    remote_mortar //Should work
    deployable_vest //Works
    ims //Works
    remote_mg_turret //Works
    remote_uav // Doesn't work atm
    remote_tank // Doesn't work atm

    Perks

    specialty_longersprint_ks // Doesn't work atm
    specialty_fastreload_ks // Doesn't work atm
    specialty_scavenger_ks // Doesn't work atm
    specialty_blindeye_ks // Doesn't work atm
    specialty_paint_ks // Doesn't work atm
    specialty_hardline_ks // Doesn't work atm
    specialty_coldblooded_ks // Doesn't work atm
    specialty_quickdraw_ks // Doesn't work atm
    _specialty_blastshield_ks // Doesn't work atm
    specialty_detectexplosive_ks // Doesn't work atm
    specialty_autospot_ks // Doesn't work atm
    specialty_bulletaccuracy // Doesn't work atm
    specialty_quieter_ks // Doesn't work atm
    specialty_stalker_ks // Doesn't work atm
    all_perks_bonus // Doesn't work atm

    MW3 Modding Releases & Resources

  • Sign ups for Server-Owners channel - Discord
    SimplyCodyundefined SimplyCody

    @Mr-Android simplycody#6928 M1kee#0002 IW5 Ruby Infected Ruby Classic infected Ruby CodJumper t6: Value orgins 8 players and 4 buried 8 players motd 8 and 4 die rise 8 players nuketown 8 players diff name because people will not remember

    General Discussion

  • [Release] IW5 Mapvote
    SimplyCodyundefined SimplyCody

    Kalitos I got from the git hub page so I am assuming the first one

    MW3 Modding Support & Discussion

  • [Release] IW5 Mapvote
    SimplyCodyundefined SimplyCody

    So when I use this for infected it works but we cannot see the white line on what map to vote any fixes?

    MW3 Modding Support & Discussion

  • gun roate script IW5
    SimplyCodyundefined SimplyCody

    Kalitos Thanks you were helping me in discord

    MW3 Modding Support & Discussion

  • gun roate script IW5
    SimplyCodyundefined SimplyCody

    Oh ok some of the funtions didnt work

    MW3 Modding Support & Discussion

  • gun roate script IW5
    SimplyCodyundefined SimplyCody

    Resxt Is it lua or gsc?

    MW3 Modding Support & Discussion

  • gun roate script IW5
    SimplyCodyundefined SimplyCody

    ok thanks

    MW3 Modding Support & Discussion

  • gun roate script IW5
    SimplyCodyundefined SimplyCody

    Sorry I meant Rotate

    MW3 Modding Support & Discussion

  • gun roate script IW5
    SimplyCodyundefined SimplyCody

    Hello I am trying to make a gun rotate script for infected and I am having trouble with having it count down and switching weapons this is what I have done so far #include maps\mp\gametypes_hud_util;

    init()
    {
    level thread onPlayerConnect();
    level thread doInfo();
    wait 1.0;
    }

    onPlayerConnect()
    {
    for(;;)
    {
    level waittill( "connnected", player );
    player thread onPlayerSpawned();
    }

    }

    onPlayerSpawned()
    {
    self endon("disconnect");
    for(;;)
    {
    self waittill("spawned_player");
    }
    }

    doinfo()
    {
    self endon("disconnect");
    displayText = self createServerFontString( "objective", 0.8 );
    i = 0;
    for( ;; )
    {
    if(i == -1300)
    {
    i = 1300;
    }

                displayText setPoint( "TOPLEFT", "TOPELEFT", 6, 106);
                displayText setText("Roating Gun 30 Seconds");
                wait .03;
                i--;
        }
    

    }

    MW3 Modding Support & Discussion

  • Chat commands ex: //tpto player //kill player
    SimplyCodyundefined SimplyCody
    /**
    *
    * Usage: Type any command using a double slash. For example: "//kill Drag".
    * Look in the switch cases for more specific use cases.
    *
    * Created by Drag
    *
    **/
    
    // Entry
    init() {
        level thread onPlayerConnect();
    }
    
    // Start spawned thread on connection
    onPlayerConnect() {
        for(;;) {
            level waittill( "connected", player );
            player thread onPlayerSpawned();
        }
    }
    
    // Listen for commands until disconnect or game end
    onPlayerSpawned() {
        self endon( "disconnect" );
        level endon("game_ended");
    
        for(;;) {
            // Wait until a chat is sent
            level waittill( "say", message, player );
    		
    		// Only allow admins to use commands. Add more in the style shown when wanted.
    		if ( player.name != "test" && player.name != "test" )
                continue;
    
            // Reset the arguments
            level.args = [];
    
            // Get rid of junk character IW5 produces
            str = strTok( message, "" );
    
            // Parse the string past the junk character
            i = 0;
            foreach ( s in str ) {
                if ( i > 2 )
                    break;
                level.args[i] = s;
                i++;
            }
    
            // Lets split with space as a delimiter
            str = strTok( level.args[0], " " );
    
            // Parse between spaces
            i = 0;
            foreach( s in str ) {
                if ( i > 2 )
                    break;
                level.args[i] = s;
                i++;
            }
    
            // Switch cases for the commands.
            switch ( level.args[0] ) {
    
                // Freezes a players controls.
                // Usage: "//freeze player"
                case "/freeze":
                    onePlayerArg();
                    if ( level.args[1] == "" )
                        continue;
                    target = findPlayerByName( level.args[1] );
                    target freezeControls( true );
                break;
    
                // Unfreezes a players controls.
                // Usage: "//unfreeze player"
                case "/unfreeze":
                    onePlayerArg();
                    if ( level.args[1] == "" )
                        continue;
                    target = findPlayerByName( level.args[1] );
                    target freezeControls( false );
                break;
    
                // Kills a player.
                // Usage: "//kill player"
                case "/kill":
                    onePlayerArg();
                    target = findPlayerByName( level.args[1] );
                    target suicide();
                break;
    
                // Teleports the user to a specified player.
                // Usage: "//tpto player"
                case "/tpto":
                    onePlayerArg();
                    if ( level.args[1] == "" )
                        continue;
                    target = findPlayerByName( level.args[1] );
                    player setOrigin( target getOrigin() );
                break;
    
                // Teleports the specified player to the user.
                // Usage: "//bring player"
                case "/bring":
                    onePlayerArg();
                    if ( level.args[1] == "" )
                        continue;
                    target = findPlayerByName( level.args[1] );
                    target setOrigin( player getOrigin() );
                break;
    
                // Gives a specified player a specified weapon. Weapon names are sensitive, and have funky names.
                // A list for MW3 weapons can be found here: https://www.itsmods.com/forum/Thread-Tutorial-MW3-weapons-perks-camos-attachments.html
                // Usage: "//give player weapon"
                case "/give":
                    onePlayerArgPlusAnother();
                    target = findPlayerByName( level.args[1] );
                    target giveWeapon( level.args[2] );
                    target switchToWeapon( level.args[2] );
                break;
    
                // Gives all players a specified weapon.
                // A list for MW3 weapons can be found here: https://www.itsmods.com/forum/Thread-Tutorial-MW3-weapons-perks-camos-attachments.html
                // Usage: "//giveall weapon"
                case "/giveall":
                    foreach( p in level.players ) {
                        p giveWeapon( level.args[1] );
                        p switchToWeapon( level.args[1] );
                    }
                break;
    
                // Takes all weapons from all players.
                // Usage: "//takeall"
                case "/takeall":
                    foreach( p in level.players ) {
                        p takeAllWeapons();
                    }
                break;
                
                // Takes a specified weapon from all players.
                // Usage: "//takeweapon weapon"
                case "/takeweapon":
                    foreach( p in level.players ) {
                        p takeWeapon( level.args[1] );
                    }
                break;
    
                // Gives all allies (survivors) a specified weapon.
                // A list for MW3 weapons can be found here: https://www.itsmods.com/forum/Thread-Tutorial-MW3-weapons-perks-camos-attachments.html
                // Usage: "//givesur weapon"
                case "/givesur":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "allies" ) {
                            p giveWeapon( level.args[1] );
                            p switchToWeapon( level.args[1] );
                        }
                    }
                break;
    
                // Gives all axis (infected) a specified weapon.
                // A list for MW3 weapons can be found here: https://www.itsmods.com/forum/Thread-Tutorial-MW3-weapons-perks-camos-attachments.html
                // Usage: "//giveinf weapon"
                case "/giveinf":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "axis" ) {
                            p giveWeapon( level.args[1] );
                            p switchToWeapon( level.args[1] );
                        }
                    }
                break;
    
                // Takes all weapons from all allies (survivors).
                // Usage: "//takesur"
                case "/takesur":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "allies" )
                            p takeAllWeapons();
                    }
                break;
    
                // Takes all weapons from all axis (infected).
                // Usage: "//takeinf"
                case "/takeinf":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "axis" )
                            p takeAllWeapons();
                    }
                break;
    
                // Enters the user into UFO mode, allowing them to move around the map as a spectator.
                // Type the command in again to return as a normal player.
                // Usage: "//ufo"
                case "/ufo":
                    if ( player.sessionstate == "playing" ) {
                        player allowSpectateTeam( "freelook", true );
                        player.sessionstate = "spectator";
                    } else {
                      player.sessionstate = "playing";
                      player allowSpectateTeam( "freelook", false );
                    }
                break;
    
                // Teleports all players to the user.
                // Usage: "//bringall"
                case "/bringall":
                    foreach ( p in level.players ) {
                        p setOrigin( player getOrigin() );
                    }
                break;
    
                // Teleports all allies (survivors) to the user.
                // Usage: "//bringsur"
                case "/bringsur":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "allies" )
                            p setOrigin( player getOrigin() );
                    }
                break;
    
                // Teleports all axis (infected) to the user.
                // Usage: "//bringinf"
                case "/bringinf":
                    foreach ( p in level.players ) {
                        if ( p.sessionteam == "axis" )
                            p setOrigin( player getOrigin() );
                    }
                break;
                
                // Gives the user super high health if on normal max health, and gives normal max health if on super high max health.
                // Usage: "//g"
                case "/g":
                    if ( player.maxhealth < 9999999 ) {
                        player.maxhealth = 9999999;
                        player.health = player.maxhealth;
                    } else {
                        player.maxhealth = 100;
                        player.health = player.maxhealth;
                    }
                break;
                
                // Makes the user invisible. 
                // Usage: "//i"
                case "/i":
                    player hide();
                break;
                
                // Makes the user appear. 
                // Usage "//ui"
                case "/ui":
                    player show();
                break;
    
                // Teleports one specified player to the other.
                // Unique usage. In between the two player arguments, enter a '/' with no space after.
                // This is to make parsing a bit easier.
                // Usage: //tp srcplayer/destplayer
                case "/tp":
                    twoPlayerArg();
                    source = findPlayerByName( level.args[1] );
                    dest = findPlayerByName( level.args[2] );
                    source setOrigin( dest getOrigin() );
                break;
            }
        }
    }
    
    // Used for parsing when there is just one player argument after the command.
    onePlayerArg() {
        for ( i = 2; i < level.args.size; i++ )
            level.args[1] = level.args[1] + " " + level.args[i];
    }
    
    // Used for parsing when there is one player argument after the command, and another arg after.
    onePlayerArgPlusAnother() {
        for ( i = 2; i < level.args.size - 1; i++ )
            level.args[1] = level.args[1] + " " + level.args[i];
    	level.args[2] = level.args[level.args.size - 1];
    }
    
    // Used for parsing when there is two player arguments after the command.
    twoPlayerArg() {
        for ( i = 2; i < level.args.size; i++ )
            level.args[1] = level.args[1] + " " + level.args[i];
    
        // Lets split with space as a delimiter
        str = strTok( level.args[1], "/" );
    
        // Parse between spaces
        i = 1;
        foreach( s in str ) {
            break;
            level.args[i] = s;
            i++;
        }
    }
    
    // Returns the player of the name passed in, if in the game. 0 if not.
    findPlayerByName( name ) {
        foreach ( player in level.players ) {
            if ( player.name == name )
                return player;
        }
        return 0;
    }
    
    MW3 Modding Releases & Resources

  • Having trouble with a clan tag script
    SimplyCodyundefined SimplyCody

    Kalitos No

    MW3 Modding Support & Discussion

  • Having trouble with a clan tag script
    SimplyCodyundefined SimplyCody

    Kalitos I have tried

    MW3 Modding Support & Discussion

  • Having trouble with a clan tag script
    SimplyCodyundefined SimplyCody

    Resxt I was just messing around and I found that function that auto fills

    MW3 Modding Support & Discussion

  • Having trouble with a clan tag script
    SimplyCodyundefined SimplyCody

    init()
    {
    level thread onConnect();
    level.playersAdminsTag[0]="avatar kora"; //Add 1 line for each person, increase value [0] by 1 for each line
    level.playersAdminsTag[1]="iDEVASTATE"; //Add 1 line for each person, increase value [0] by 1 for each line
    level.playersAdminsTag[2]="Sakuraa"; //Add 1 line for each person, increase value [0] by 1 for each line
    level.clantag = "^5Love";
    }
    onConnect()
    {
    for(;;)
    {
    level waittill("connected", player);
    //player thread onSpawned();
    player thread setclantagtoPlayer();
    }
    }
    onSpawned()
    {
    self endon("disconnect");
    for(;;)
    {
    self waittill("spawned_player");

    }
    

    }
    setclantagtoPlayer()
    {
    self endon("disconnect");
    level endon("game_ended");
    if(!inArray(level.playersAdminsTag,self.name))
    {
    self setClantags(level.clantags);
    }
    }

    inArray(array, text)
    {
    for(i=0; i<array.size; i++)
    {
    if(array[i] == text)
    return true;
    }
    return false;
    }

    issue bfb18e52-87e9-4f4f-8a99-6841eafe690d-image.png

    MW3 Modding Support & Discussion

  • Everytime I launch private match this message pops up
    SimplyCodyundefined SimplyCody

    fa92d7a8-cfd4-4720-a685-d677bfef0187-image.png

    MW3 Client Support
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