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Plutonium

Slvr99undefined

Slvr99

@Slvr99
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  • [Release] AIZombies Supreme: Zombies for MW3
    Slvr99undefined Slvr99

    SquadWipeKing said in [Release] AIZombies Supreme: Zombies for MW3:

    what happened to the mod now? its Gone, like been gone for a while

    The server was having some issues. All fixed now


  • [Release] AIZombies Supreme: Zombies for MW3
    Slvr99undefined Slvr99

    The time has come to release AIZombies Supreme for PlutoIW5!

    AIZombies Supreme

    AIZombies Supreme is a mod for MW3 that is a sequel to the MW2 mod "AIZombies eXtreme". This sequel improves many aspects over the previous mod and includes many new features and fixes. This mod originally released on TeknoMW3 years back. This version is a port for PlutoIW5 that contains many fixes, new features and content, and overall improvements over the TeknoMW3 version.

    Mod Features

    There are many features in this mod, and many new ones compared to the original MW2 mod. Here are many of the features this mod includes. Features highlighted in bold are new features not included in the original MW2 mod.

    • Random Weapon Box that can give the player any random weapon
    • Gambler Box that can do any random thing to the player from giving/taking points to killing the player
    • Pack A Punch machine that allows you to upgrade your weapons with more damage and attachments
    • Perk boxes that can give the player perks to such as Juggernog and Quick Revive Pro
    • Power Box that activates perks, the upgrade machine, and other power-based things
    • Black Ops 1 styled teleporter that will teleport the player to a new location for a set amount of time. They will return after the timer reaches 0
    • Killstreak box that allows the player to buy additional killstreaks using bonus points
    • Elevators that can move the player to higher or new locations
    • Buyable Doors that will open up new areas of some maps
    • Bonus Drops from killed zombies like Insta-Kill, Max Ammo, Double Points, and more
    • ATM Bank machine that can store up to 100k of your points to save for another game. Points will save in the ATM until you withdraw it, even in completely different maps and servers
      ...and many many more features!

    New PlutoIW5 features

    This version of the mod has many new features that the TeknoMW3 version does not have due to modding limitations. Here are many of those new features.

    • ALL content from the MW2 AIZombies eXtreme mod including all MW2 weapons and their upgrades, killstreaks, and maps
    • Custom experiences like Der Riese and Nacht Der Untoten with all custom assets
    • The real Black Ops Raygun and Thundergun
    • Additional weapon upgrades, like an Akimbo G36C and the classic CoD4 AK-47
    • Fixes for major bugs like the "CL_CGameNeedsServerCommand" crash
    • Custom gamemode name in the server list

    How To Install

    1. Download the latest release file >>HERE<<
    2. Within the release, place the aizombies3 folder in your Plutonium mods folder (located at %localappdata%/Plutonium/storage/iw5/mods or create a mods folder in the root of your server and place this folder there)
    3. In your server install folder, go into zone/english and replace the common_mp.ff and patch_mp.ff with the two files in the aizombies3 folder. This is required for Plutonium to load the mod correctly. Failing to do this will cause the server to crash upon startup.
    4. Start your server with the dvar g_gametype set to "aiz"
    5. Have fun!

    You may also play in a private match by loading the mod using the console command loadmod aizombies3 and starting a game on any supported map with Team Deathmatch as the gamemode.

    Source Code is available here as well if you wish to modify the mod yourself.

    Dvars/Tweaks

    AIZombies Supreme includes a list of dvars that can tweak the experience. These dvars are included to allow server hosters to customize the gameplay to make it easier or harder.

    aiz_spawnType: dictates the weapons that the player spawns with. Valid options are 0 (spawn all players with the USP) and 1 (spawn with a random weapon)
    aiz_maxHealth: max player health without juggernog
    aiz_maxHealth_jugg: max player health with juggernog
    aiz_botStartingHealth: starting health of regular zombies
    aiz_crawlerHealth: starting health of crawler zombies
    aiz_bossHealth: starting health of boss zombies
    aiz_botHealthFactor: health that will be added to zombies each round
    aiz_botDamage: how much damage a zombie does to a player
    aiz_perkDrops: enable or disable perk powerup drops at the end of crawler rounds on hell maps
    aiz_mapVoting: enable or disable the map voting system at the end of a game. When disabled, a random map will automatically be switched to
    aiz_dlcMaps: enable or disable MW3 DLC maps from appearing in the map voting or being switched to at the end of a game
    aiz_mw2Maps: enable or disable MW2 maps from appearing in the map voting or being switched to at the end of the game
    aiz_mw2MapsOnly: enable or disable using only MW2 maps in the map voting or map rotation. Useful if you want to host a server that gives the same feel as playing the old MW2 mod with additional content
    aiz_wawMaps: enable or disable World at War zombie maps from appearing in the map voting or being switched to at the end of the game
    aiz_perkLimit: the limit to how many max perks a player can have. 0 is infinite
    aiz_zombieDeathVoice: enables or disables death voices from playing when a zombie is killed. Valid options are 0 (no voices play when a zombie dies), 1 (voices always play when a zombie dies), and 2 (voices only play on MW2 maps)
    aiz_newPowerupModels: enables or disables using the new Black Ops style powerup models. Setting this to 0 will use the old models that were used in the TeknoMW3 version of the mod
    aiz_mw2Weapons: enables or disables the entire list of MW2 weapons from appearing in the random weapon box. Valid options are 0 (no MW2 weapons are allowed in the box), 1 (MW2 weapons are in the box on all maps), and 2 (MW2 weapons are in the box only on MW2 maps)
    aiz_mw2Killstreaks: enables or disables the AIZombies eXtreme killstreaks. Valid options are 0 (MW2 killstreaks are disabled), 1 (MW2 killstreaks are available on all maps), and 2 (MW2 killstreaks are only available on MW2 maps)
    aiz_boWonderWeapons: enables or disables the Black Ops Raygun and Thundergun in the weapon box
    aiz_maxZombies: the max amount of zombies that can be active at once
    aiz_maxZombiesUnderLoad: the max amount of zombies that can be active at once when there are 4 or more players in the game. This can be used to lower the max zombie counts with higher player counts to reduce server lag
    aiz_fullFireSale: enables or disables a fire sale powerup activating all box locations during the sale or only the current active box
    aiz_damageGracePeriod: a grace period that dictates how long it takes to allow a player to be hurt again after getting hurt from a zombie
    aiz_variedZombieSpeed: enables or disables zombie walking speeds being randomized or not. Valid options are 0 (zombie speeds are always the same as they are in the TeknoMW3 mod), 1 (zombie speeds are randomized on all maps), and 2 (zombie speeds are randomized on MW2 maps only)
    aiz_randomZombieModels: enables or disables zombies using random models. Valid options are 0 (zombies will use a single model like they do in the TeknoMW3 mod), 1 (zombies will always use a random body and head model), and 2 (zombies will use a random body and head model on MW2 maps only)

    Map Downloads

    AIZombies can use all ported MW2 maps and a few World At War zombie maps for the server. Here is a link to download all of these maps for your server:

    MW2 Maps

    • Afghan
    • Scrapyard
    • Wasteland
    • Karachi
    • Derail
    • Estate
    • Favela (Included in PlutoniumIW5)
    • Highrise (Included in PlutoniumIW5)
    • Invasion
    • Skidrow (Included in PlutoniumIW5)
    • Quarry
    • Rundown (IMPORTANT: This map is NOT made for use outside of AIZombies as it contains crashing objects and is missing other important objects. DO NOT use this map outside of an AIZombies server!)
    • Rust (Included in PlutoniumIW5)
    • Sub Base
    • Underpass
    • Overgorwn
    • Trailer Park
    • Salvage
    • Strike
    • Bailout
    • Carnival
    • Vacant
    • Storm
    • Fuel
    • Crash
    • Nuketown (Included in PlutoniumIW5)
    • Crossfire / Crossfire (COD:OL)

    World at War Zombie Maps

    • Der Riese
    • Nacht Der Untoten (Base)

    Special Thanks

    • The Plutonium Team for making the mod possible
    • rektinator (ZoneTool Developer)
    • Laupetin (OpenAssetTools Developer)
    • Xensik (gsc-tool Developer)
    • Bubbles (Testing, Modding & Asset Assistance)
    • Mane (Modding Assistance)
    • ZECxR3AP3R (Modding Assistance)
    • Conkley (Testing)
    • You. Thanks for keeping the AIZombies mod family alive!

  • Game crash when loading some maps with mods loaded
    Slvr99undefined Slvr99

    Xerxes Even with my mod not overwriting any built-in GSC files (only adding new GSC files) this error still occurs. Even when loading the mod but not running any of my GSC code, it still crashes with this error. I've narrowed it down that adding more than 42 localize assets to my linked fastfile (just those localizes, nothing else) causes Downturn to freeze upon load. Why is it freezing when I'm only compiling localize assets to the mod?


  • Game crash when loading some maps with mods loaded
    Slvr99undefined Slvr99

    Oh I see. I'm not trying to find them though. None of my scripts reference these models. So what could be causing it in my code?


  • Game crash when loading some maps with mods loaded
    Slvr99undefined Slvr99

    Xerxes Hang on, you're telling me that somehow loading a mod that doesn't have any files that link or reference to mptype/mptype_gign_paris_lmg.gsc is somehow affecting that file? If this is the case, what's the fix? What did I do wrong so I can correct it and not encounter this error? The mod only adds new GSC files, it does not modify any existing GSC files in the game. So please, inform me on my mistake.


  • Game crash when loading some maps with mods loaded
    Slvr99undefined Slvr99

    LastDemon99 Thanks for the reply. For context, I am porting AIZombies Supreme to PlutoIW5 and it is around 95% complete and playable. However if certain maps crash I may not be able to release without entirely excluding many maps from the end-game rotation. It'd be great if the devs took care of this bug so that AIZombies can be played as intended. If there's any way I can expedite the process of this issue being taken care of, let me know and I can do it.


  • Game crash when loading some maps with mods loaded
    Slvr99undefined Slvr99

    When launching certain maps in the game with a mod loaded (I've seen Carbon, Downturn, Resistance, and Outpost cause this error, but I haven't tested all maps) the game will crash during load with this error:

    ====================================================
    Com_ERROR: LinkFile: function "precache" in file "mptype/mptype_gign_paris_lmg.gsc" referenced unknown function precache (681) from script ult.gsc
    ====================================================
    

    The mod itself has a fastfile containing some localize, stringtable, and material assets. The mod also contains an .iwd with some new GSC files and a few images. The modded GSC files do not have any errors themselves or have anything to do with this error. My game is also using all steam files.
    Any ideas on what is causing this and if there's a workaround?

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